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LearnOpenGL
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ecd23d4de0786f1b5dbe1d1811439f99dc064c0e
LearnOpenGL
/
src
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6.pbr
/
2.1.1.ibl_irradiance_conversion
History
Joey de Vries
ecd23d4de0
All PBR tuts updated.
2017-05-26 15:00:56 +02:00
..
2.1.1.background.frag
PBR IBL irradiance tutorials.
2017-02-25 11:19:00 +01:00
2.1.1.background.vs
IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
2017-02-16 22:42:05 +01:00
2.1.1.cubemap.vs
IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
2017-02-16 22:42:05 +01:00
2.1.1.equirectangular_to_cubemap.frag
IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
2017-02-16 22:42:05 +01:00
2.1.1.pbr.frag
Code re-work: advanced lighting.
2017-04-22 17:07:31 +02:00
2.1.1.pbr.vs
IBL Diffuse irradiance source code. Note that these projects use stb_image.h directly, but still link with SOIL causing libray conflicts. Run these specific projects by not linking to SOIL. This will get resolved the moment all projects run on stb_image.h instead of SOIL.
2017-02-16 22:42:05 +01:00
ibl_irradiance_conversion.cpp
All PBR tuts updated.
2017-05-26 15:00:56 +02:00