Files
LearnOpenGL/src/1.getting_started/4.2.textures_combined/4.2.texture.fs
2017-04-06 21:05:54 +02:00

15 lines
329 B
GLSL

#version 330 core
out vec4 fragColor;
in vec3 ourColor;
in vec2 texCoord;
// texture samplers
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
// linearly interpolate between both textures (80% container, 20% awesomeface)
fragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.2);
}