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15 lines
329 B
GLSL
15 lines
329 B
GLSL
#version 330 core
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out vec4 fragColor;
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in vec3 ourColor;
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in vec2 texCoord;
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// texture samplers
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uniform sampler2D texture1;
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uniform sampler2D texture2;
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void main()
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{
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// linearly interpolate between both textures (80% container, 20% awesomeface)
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fragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.2);
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} |