daily update
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9
lighting-colors/shaders/colors.fs
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9
lighting-colors/shaders/colors.fs
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#version 330 core
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out vec4 FragColor;
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uniform vec3 objectColor;
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uniform vec3 lightColor;
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void main() {
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FragColor = vec4(lightColor * objectColor, 1.0);
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}
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10
lighting-colors/shaders/colors.vs
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10
lighting-colors/shaders/colors.vs
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#version 330 core
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layout(location = 0) in vec3 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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6
lighting-colors/shaders/light_cube.fs
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6
lighting-colors/shaders/light_cube.fs
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#version 330 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0);
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}
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10
lighting-colors/shaders/light_cube.vs
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10
lighting-colors/shaders/light_cube.vs
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#version 330 core
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layout(location = 0) in vec3 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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