20 lines
380 B
GLSL
20 lines
380 B
GLSL
#version 330 core
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec3 aN;
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out vec3 vWorldPos;
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out vec3 vWorldNormal;
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uniform mat4 uMVP;
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uniform vec3 uRoomHalfSize;
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void main() {
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// 把单位立方体 [-1,1] 缩放成房间大小
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vec3 world = aPos * uRoomHalfSize;
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vWorldPos = world;
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vWorldNormal = aN;
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gl_Position = uMVP * vec4(world, 1.0);
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}
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