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@@ -0,0 +1,280 @@
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+use dioxus::prelude::Props;
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+use dioxus_core::*;
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+use std::cell::Cell;
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+
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+fn random_ns() -> Option<&'static str> {
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+ let namespace = rand::random::<u8>() % 2;
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+ match namespace {
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+ 0 => None,
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+ 1 => Some(Box::leak(
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+ format!("ns{}", rand::random::<usize>()).into_boxed_str(),
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+ )),
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+ _ => unreachable!(),
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+ }
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+}
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+
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+fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
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+ match rand::random::<u8>() % 2 {
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+ 0 => TemplateAttribute::Static {
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+ name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
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+ value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
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+ namespace: random_ns(),
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+ },
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+ 1 => TemplateAttribute::Dynamic {
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+ id: {
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+ let old_idx = *attr_idx;
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+ *attr_idx += 1;
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+ old_idx
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+ },
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+ },
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+ _ => unreachable!(),
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+ }
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+}
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+
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+fn create_random_template_node(
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+ template_idx: &mut usize,
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+ attr_idx: &mut usize,
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+ depth: usize,
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+) -> TemplateNode<'static> {
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+ match rand::random::<u8>() % 3 {
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+ 0 => {
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+ let attrs = {
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+ let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
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+ .map(|_| create_random_attribute(attr_idx))
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+ .collect();
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+ Box::leak(attrs.into_boxed_slice())
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+ };
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+ TemplateNode::Element {
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+ tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
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+ namespace: random_ns(),
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+ attrs,
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+ children: {
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+ if depth > 10 {
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+ &[]
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+ } else {
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+ let children: Vec<_> = (0..(rand::random::<usize>() % 3))
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+ .map(|_| create_random_template_node(template_idx, attr_idx, depth + 1))
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+ .collect();
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+ Box::leak(children.into_boxed_slice())
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+ }
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+ },
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+ }
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+ }
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+ 1 => TemplateNode::Text {
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+ text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
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+ },
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+ 2 => TemplateNode::DynamicText {
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+ id: {
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+ let old_idx = *template_idx;
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+ *template_idx += 1;
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+ old_idx
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+ },
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+ },
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+ 2 => TemplateNode::Dynamic {
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+ id: {
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+ let old_idx = *template_idx;
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+ *template_idx += 1;
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+ old_idx
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+ },
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+ },
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+ _ => unreachable!(),
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+ }
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+}
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+
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+fn generate_paths(
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+ node: &TemplateNode<'static>,
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+ current_path: &Vec<u8>,
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+ node_paths: &mut Vec<Vec<u8>>,
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+ attr_paths: &mut Vec<Vec<u8>>,
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+) {
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+ match node {
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+ TemplateNode::Element { children, attrs, .. } => {
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+ for attr in *attrs {
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+ match attr {
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+ TemplateAttribute::Static { .. } => {}
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+ TemplateAttribute::Dynamic { .. } => {
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+ attr_paths.push(current_path.clone());
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+ }
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+ }
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+ }
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+ for (i, child) in children.iter().enumerate() {
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+ let mut current_path = current_path.clone();
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+ current_path.push(i as u8);
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+ generate_paths(child, ¤t_path, node_paths, attr_paths);
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+ }
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+ }
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+ TemplateNode::Text { .. } => {}
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+ TemplateNode::DynamicText { .. } => {
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+ node_paths.push(current_path.clone());
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+ }
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+ TemplateNode::Dynamic { .. } => {
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+ node_paths.push(current_path.clone());
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+ }
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+ }
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+}
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+
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+fn create_random_template(name: &'static str) -> Template<'static> {
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+ let mut template_idx = 0;
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+ let mut attr_idx = 0;
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+ let roots = (0..(1 + rand::random::<usize>() % 5))
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+ .map(|_| create_random_template_node(&mut template_idx, &mut attr_idx, 0))
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+ .collect::<Vec<_>>();
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+ assert!(roots.len() > 0);
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+ let roots = Box::leak(roots.into_boxed_slice());
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+ let mut node_paths = Vec::new();
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+ let mut attr_paths = Vec::new();
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+ for (i, root) in roots.iter().enumerate() {
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+ generate_paths(root, &vec![i as u8], &mut node_paths, &mut attr_paths);
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+ }
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+ let node_paths = Box::leak(
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+ node_paths
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+ .into_iter()
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+ .map(|v| &*Box::leak(v.into_boxed_slice()))
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+ .collect::<Vec<_>>()
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+ .into_boxed_slice(),
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+ );
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+ let attr_paths = Box::leak(
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+ attr_paths
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+ .into_iter()
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+ .map(|v| &*Box::leak(v.into_boxed_slice()))
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+ .collect::<Vec<_>>()
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+ .into_boxed_slice(),
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+ );
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+ Template { name, roots, node_paths, attr_paths }
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+}
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+
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+fn create_random_dynamic_node<'a>(cx: &'a ScopeState, depth: usize) -> DynamicNode<'a> {
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+ let range = if depth > 10 { 2 } else { 4 };
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+ match rand::random::<u8>() % range {
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+ 0 => DynamicNode::Text(VText {
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+ value: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
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+ id: Default::default(),
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+ }),
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+ 1 => DynamicNode::Placeholder(Default::default()),
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+ 2 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
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+ key: None,
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+ parent: Default::default(),
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+ template: Cell::new(Template {
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+ name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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+ roots: &[TemplateNode::Dynamic { id: 0 }],
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+ node_paths: &[&[0]],
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+ attr_paths: &[],
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+ }),
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+ root_ids: Default::default(),
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+ dynamic_nodes: cx.bump().alloc([cx.component(
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+ create_random_element,
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+ DepthProps { depth: depth },
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+ "create_random_element",
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+ )]),
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+ dynamic_attrs: &[],
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+ })),
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+ 3 => cx.component(
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+ create_random_element,
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+ DepthProps { depth: depth },
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+ "create_random_element",
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+ ),
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+ _ => unreachable!(),
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+ }
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+}
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+
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+fn create_random_dynamic_attr<'a>(cx: &'a ScopeState) -> Attribute<'a> {
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+ let value = match rand::random::<u8>() % 6 {
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+ 0 => AttributeValue::Text(Box::leak(
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+ format!("{}", rand::random::<usize>()).into_boxed_str(),
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+ )),
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+ 1 => AttributeValue::Float(rand::random()),
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+ 2 => AttributeValue::Int(rand::random()),
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+ 3 => AttributeValue::Bool(rand::random()),
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+ 4 => cx.any_value(rand::random::<usize>()),
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+ 5 => AttributeValue::None,
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+ // Listener(RefCell<Option<ListenerCb<'a>>>),
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+ _ => unreachable!(),
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+ };
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+ Attribute {
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+ name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
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+ value,
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+ namespace: random_ns(),
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+ mounted_element: Default::default(),
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+ volatile: rand::random(),
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+ }
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+}
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+
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+#[test]
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+fn debugging() {
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+ let template = create_random_template("test");
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+ println!("{:#?}", template)
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+}
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+
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+static mut TEMPLATE_COUNT: usize = 0;
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+
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+#[derive(PartialEq, Props)]
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+struct DepthProps {
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+ depth: usize,
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+}
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+
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+fn create_random_element<'a>(cx: Scope<'a, DepthProps>) -> Element<'a> {
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+ cx.needs_update();
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+ match rand::random::<usize>() % 3 {
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+ 0 | 1 => {
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+ // This is dynamicly created every render to trigger the pointer equality check on the template path
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+ // In the future this check should be changed to something more obvious
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+ let template = create_random_template(Box::leak(
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+ format!(
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+ "{}{}",
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+ concat!(file!(), ":", line!(), ":", column!(), ":"),
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+ {
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+ unsafe {
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+ let old = TEMPLATE_COUNT;
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+ TEMPLATE_COUNT += 1;
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+ old
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+ }
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+ }
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+ )
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+ .into_boxed_str(),
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+ ));
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+ println!("{:#?}", template);
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+ let node = VNode {
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+ key: None,
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+ parent: None,
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+ template: Cell::new(template),
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+ root_ids: Default::default(),
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+ dynamic_nodes: {
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+ let dynamic_nodes: Vec<_> = (0..template.node_paths.len())
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+ .map(|_| create_random_dynamic_node(cx, cx.props.depth + 1))
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+ .collect();
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+ cx.bump().alloc(dynamic_nodes)
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+ },
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+ dynamic_attrs: cx.bump().alloc(
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+ (0..template.attr_paths.len())
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+ .map(|_| create_random_dynamic_attr(cx))
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+ .collect::<Vec<_>>(),
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+ ),
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+ };
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+ println!("{:#?}", node);
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+ Some(node)
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+ }
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+ _ => None,
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+ }
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+}
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+
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+// test for panics when creating random nodes and templates
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+#[test]
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+fn create() {
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+ for _ in 0..1000 {
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+ let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
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+ vdom.rebuild();
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+ }
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+}
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+
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+// test for panics when diffing random nodes
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+// This test will change the template every render which is not very realistic, but it helps stress the system
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+#[test]
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+fn diff() {
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+ for _ in 0..100 {
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+ let mut vdom = VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0 });
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+ vdom.rebuild();
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+ for _ in 0..10 {
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+ vdom.render_immediate();
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+ }
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+ }
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+}
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