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@@ -0,0 +1,76 @@
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+use std::rc::Rc;
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+
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+use dioxus_core::prelude::*;
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+
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+/// Store constant state between component renders.
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+///
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+/// UseConst allows you to store state that is initialized once and then remains constant across renders.
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+/// You can only get an immutable reference after initalization.
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+/// This can be useful for values that don't need to update reactively, thus can be memoized easily
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+///
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+/// ```rust, ignore
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+/// struct ComplexData(i32);
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+///
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+/// fn Component(cx: Scope) -> Element {
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+/// let id = use_const(cx, || ComplexData(100));
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+///
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+/// cx.render(rsx! {
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+/// div { "{id.0}" }
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+/// })
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+/// }
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+/// ```
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+#[must_use]
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+pub fn use_const<T: 'static>(
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+ cx: &ScopeState,
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+ initial_state_fn: impl FnOnce() -> T,
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+) -> &UseConst<T> {
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+ cx.use_hook(|| UseConst {
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+ value: Rc::new(initial_state_fn()),
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+ })
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+}
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+
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+#[derive(Clone)]
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+pub struct UseConst<T> {
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+ value: Rc<T>,
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+}
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+
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+impl<T> PartialEq for UseConst<T> {
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+ fn eq(&self, other: &Self) -> bool {
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+ Rc::ptr_eq(&self.value, &other.value)
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+ }
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+}
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+
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+impl<T: core::fmt::Display> core::fmt::Display for UseConst<T> {
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+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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+ self.value.fmt(f)
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+ }
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+}
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+
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+impl<T> UseConst<T> {
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+ pub fn get_rc(&self) -> &Rc<T> {
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+ &self.value
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+ }
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+}
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+
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+impl<T> std::ops::Deref for UseConst<T> {
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+ type Target = T;
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+
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+ fn deref(&self) -> &Self::Target {
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+ self.value.as_ref()
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+ }
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+}
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+
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+#[test]
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+fn use_const_makes_sense() {
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+ #[allow(unused)]
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+
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+ fn app(cx: Scope) -> Element {
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+ let const_val = use_const(cx, || vec![0, 1, 2, 3]);
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+
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+ assert!(const_val[0] == 0);
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+
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+ // const_val.remove(0); // Cannot Compile, cannot get mutable reference now
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+
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+ None
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+ }
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+}
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