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- use std::{
- fs::read_to_string,
- hash::{DefaultHasher, Hash, Hasher},
- process::Command,
- };
- fn main() {
- // If any TS changes, re-run the build script
- println!("cargo:rerun-if-changed=src/ts/*.ts,*.json");
- // Compute the hash of the ts files
- let hash = hash_dir("src/ts");
- // If the hash matches the one on disk, we're good and don't need to update bindings
- if let Ok(contents) = read_to_string("src/js/hash.txt") {
- if contents.trim() == hash.to_string() {
- return;
- }
- }
- // Otherwise, generate the bindings and write the new hash to disk
- // Generate the bindings for both native and web
- gen_bindings("interpreter_native", "native");
- gen_bindings("interpreter_web", "web");
- std::fs::write("src/js/hash.txt", hash.to_string()).unwrap();
- }
- /// Hashes the contents of a directory
- fn hash_dir(dir: &str) -> u64 {
- let mut hasher = DefaultHasher::new();
- for entry in std::fs::read_dir(dir).unwrap() {
- let entry = entry.unwrap();
- let path = entry.path();
- let metadata = std::fs::metadata(&path).unwrap();
- if metadata.is_file() {
- let contents = std::fs::read(&path).unwrap();
- contents.hash(&mut hasher);
- }
- }
- hasher.finish()
- }
- // okay...... so tsc might fail if the user doesn't have it installed
- // we don't really want to fail if that's the case
- // but if you started *editing* the .ts files, you're gonna have a bad time
- // so.....
- // we need to hash each of the .ts files and add that hash to the JS files
- // if the hashes don't match, we need to fail the build
- // that way we also don't need
- fn gen_bindings(input_name: &str, output_name: &str) {
- // If the file is generated, and the hash is different, we need to generate it
- let status = Command::new("bun")
- .arg("build")
- .arg(format!("src/ts/{input_name}.ts"))
- .arg("--outfile")
- .arg(format!("src/js/{output_name}.js"))
- // .arg("--minify")
- .status()
- .unwrap();
- if !status.success() {
- panic!(
- "Failed to generate bindings for {}. Make sure you have tsc installed",
- input_name
- );
- }
- }
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