12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- //! Virtual Events
- //! This module provides a wrapping of platform-specific events with a list of events easier to work with.
- //!
- //! 3rd party renderers are responsible for forming this virtual events from events
- //!
- //! The goal here is to provide a consistent event interface across all renderer types
- use generational_arena::Index;
- pub struct EventTrigger {
- pub component_id: Index,
- pub listener_id: u32,
- pub event: VirtualEvent,
- }
- impl EventTrigger {
- pub fn new() -> Self {
- todo!()
- }
- /// Create a new "start" event that boots up the virtual dom if it is paused
- pub fn start_event() -> Self {
- todo!()
- }
- }
- pub enum VirtualEvent {
- // the event to drain the current lifecycle queue
- // Used to initate the dom
- StartEvent,
- // Real events
- ClipboardEvent,
- CompositionEvent,
- KeyboardEvent,
- FocusEvent,
- FormEvent,
- GenericEvent,
- MouseEvent,
- PointerEvent,
- SelectionEvent,
- TouchEvent,
- UIEvent,
- WheelEvent,
- MediaEvent,
- ImageEvent,
- AnimationEvent,
- TransitionEvent,
- OtherEvent,
- }
|