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- use crate::innerlude::{throw_error, RenderError, RenderReturn, ScopeOrder};
- use crate::prelude::ReactiveContext;
- use crate::scope_context::SuspenseLocation;
- use crate::{
- any_props::{AnyProps, BoxedAnyProps},
- innerlude::ScopeState,
- scope_context::Scope,
- scopes::ScopeId,
- virtual_dom::VirtualDom,
- };
- use crate::{Element, VNode};
- impl VirtualDom {
- pub(super) fn new_scope(
- &mut self,
- props: BoxedAnyProps,
- name: &'static str,
- ) -> &mut ScopeState {
- let parent_id = self.runtime.current_scope_id();
- let height = match parent_id.and_then(|id| self.runtime.get_state(id)) {
- Some(parent) => parent.height() + 1,
- None => 0,
- };
- let suspense_boundary = self
- .runtime
- .current_suspense_location()
- .unwrap_or(SuspenseLocation::NotSuspended);
- let entry = self.scopes.vacant_entry();
- let id = ScopeId(entry.key());
- let scope_runtime = Scope::new(name, id, parent_id, height, suspense_boundary);
- let reactive_context = ReactiveContext::new_for_scope(&scope_runtime, &self.runtime);
- let scope = entry.insert(ScopeState {
- runtime: self.runtime.clone(),
- context_id: id,
- props,
- last_rendered_node: Default::default(),
- reactive_context,
- });
- self.runtime.create_scope(scope_runtime);
- tracing::trace!("created scope {id:?} with parent {parent_id:?}");
- scope
- }
- /// Run a scope and return the rendered nodes. This will not modify the DOM or update the last rendered node of the scope.
- #[tracing::instrument(skip(self), level = "trace", name = "VirtualDom::run_scope")]
- pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> RenderReturn {
- debug_assert!(
- crate::Runtime::current().is_some(),
- "Must be in a dioxus runtime"
- );
- self.runtime.clone().with_scope_on_stack(scope_id, || {
- let scope = &self.scopes[scope_id.0];
- let output = {
- let scope_state = scope.state();
- scope_state.hook_index.set(0);
- // Run all pre-render hooks
- for pre_run in scope_state.before_render.borrow_mut().iter_mut() {
- pre_run();
- }
- let props: &dyn AnyProps = &*scope.props;
- let span = tracing::trace_span!("render", scope = %scope.state().name);
- span.in_scope(|| {
- scope.reactive_context.reset_and_run_in(|| {
- let mut render_return = props.render();
- self.handle_element_return(
- &mut render_return.node,
- scope_id,
- &scope.state(),
- );
- render_return
- })
- })
- };
- let scope_state = scope.state();
- // Run all post-render hooks
- for post_run in scope_state.after_render.borrow_mut().iter_mut() {
- post_run();
- }
- // remove this scope from dirty scopes
- self.dirty_scopes
- .remove(&ScopeOrder::new(scope_state.height, scope_id));
- output
- })
- }
- /// Insert any errors, or suspended tasks from an element return into the runtime
- fn handle_element_return(&self, node: &mut Element, scope_id: ScopeId, scope_state: &Scope) {
- match node {
- Err(RenderError::Aborted(e)) => {
- tracing::error!(
- "Error while rendering component `{}`:\n{e}",
- scope_state.name
- );
- throw_error(e.clone_mounted());
- e.render = VNode::placeholder();
- }
- Err(RenderError::Suspended(e)) => {
- let task = e.task();
- // Insert the task into the nearest suspense boundary if it exists
- let boundary = self
- .runtime
- .get_state(scope_id)
- .unwrap()
- .suspense_location();
- let already_suspended = self
- .runtime
- .tasks
- .borrow()
- .get(task.id)
- .expect("Suspended on a task that no longer exists")
- .suspend(boundary.clone());
- if !already_suspended {
- tracing::trace!("Suspending {:?} on {:?}", scope_id, task);
- // Add this task to the suspended tasks list of the boundary
- if let SuspenseLocation::UnderSuspense(boundary) = &boundary {
- boundary.add_suspended_task(e.clone());
- }
- self.runtime
- .suspended_tasks
- .set(self.runtime.suspended_tasks.get() + 1);
- }
- e.placeholder = VNode::placeholder();
- }
- Ok(_) => {
- // If the render was successful, we can move the render generation forward by one
- scope_state
- .render_count
- .set(scope_state.render_count.get() + 1);
- }
- }
- }
- }
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