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Fix LRU when destroying texture.

stdgregwar 4 years ago
parent
commit
09f4711f40
1 changed files with 2 additions and 1 deletions
  1. 2 1
      src/render/psp/SDL_render_psp.c

+ 2 - 1
src/render/psp/SDL_render_psp.c

@@ -534,7 +534,7 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
 
     if(!psp_texture)
-        return -1;
+        return SDL_OutOfMemory();
 
     psp_texture->swizzled = SDL_FALSE;
     psp_texture->width = texture->w;
@@ -1295,6 +1295,7 @@ PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     if(psp_texture == 0)
         return;
 
+    LRUTargetRemove(renderdata, psp_texture);
     TextureStorageFree(psp_texture->data);
     SDL_free(psp_texture);
     texture->driverdata = NULL;