This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
@@ -207,7 +207,9 @@ X11_GetNetWMState(_THIS, Window xwindow)
}
if (maximized == 3) {
flags |= SDL_WINDOW_MAXIMIZED;
- } else if (fullscreen == 1) {
+ }
+
+ if (fullscreen == 1) {
flags |= SDL_WINDOW_FULLSCREEN;
X11_XFree(propertyValue);