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@@ -20,17 +20,12 @@
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*/
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#include "SDL_internal.h"
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-/* Allow access to a raw mixing buffer */
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-
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#include "SDL_audio_c.h"
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#include "SDL_sysaudio.h"
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#include "../thread/SDL_systhread.h"
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#include "../SDL_utils_c.h"
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-static SDL_AudioDriver current_audio;
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-static SDL_AudioDevice *open_devices[16];
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-
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-/* Available audio drivers */
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+// Available audio drivers
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static const AudioBootStrap *const bootstrap[] = {
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#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
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&PULSEAUDIO_bootstrap,
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@@ -57,7 +52,7 @@ static const AudioBootStrap *const bootstrap[] = {
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&COREAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_AAUDIO
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- &aaudio_bootstrap,
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+ &AAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_OPENSLES
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&openslES_bootstrap,
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@@ -101,1395 +96,1443 @@ static const AudioBootStrap *const bootstrap[] = {
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NULL
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};
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-static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id)
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-{
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- id--;
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- if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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- SDL_SetError("Invalid audio device ID");
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- return NULL;
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- }
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+static SDL_AudioDriver current_audio;
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- return open_devices[id];
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+int SDL_GetNumAudioDrivers(void)
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+{
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+ return SDL_arraysize(bootstrap) - 1;
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}
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-int get_max_num_audio_dev(void)
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+const char *SDL_GetAudioDriver(int index)
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{
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- return SDL_arraysize(open_devices);
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+ if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
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+ return bootstrap[index]->name;
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+ }
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+ return NULL;
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}
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-SDL_AudioDevice *get_audio_dev(SDL_AudioDeviceID id)
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+const char *SDL_GetCurrentAudioDriver(void)
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{
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- return open_devices[id];
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+ return current_audio.name;
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}
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-/* stubs for audio drivers that don't need a specific entry point... */
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-static void SDL_AudioDetectDevices_Default(void)
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-{
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- /* you have to write your own implementation if these assertions fail. */
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- SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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- SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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+// device management and hotplug...
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- SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)((size_t)0x1));
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- if (current_audio.impl.HasCaptureSupport) {
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- SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)((size_t)0x2));
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- }
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-}
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-static void SDL_AudioThreadInit_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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-}
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+/* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as
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+ the system-level device is available.
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-static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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-}
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+ Physical devices get destroyed for three reasons:
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+ - They were lost to the system (a USB cable is kicked out, etc).
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+ - They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out).
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+ - We are shutting down, so all allocated resources are being freed.
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-static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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-}
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+ They are _not_ destroyed because we are done using them (when we "close" a playing device).
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+*/
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+static void ClosePhysicalAudioDevice(SDL_AudioDevice *device);
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-static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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-}
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-static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *_this)
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-{
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- return NULL;
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-}
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+// the loop in assign_audio_device_instance_id relies on this being true.
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+SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_CAPTURE < SDL_AUDIO_DEVICE_DEFAULT_OUTPUT);
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-static int SDL_AudioCaptureFromDevice_Default(SDL_AudioDevice *_this, void *buffer, int buflen)
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+static SDL_AudioDeviceID assign_audio_device_instance_id(SDL_bool iscapture, SDL_bool islogical)
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{
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- return -1; /* just fail immediately. */
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-}
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-
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-static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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+ /* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value.
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+ There's no reasonable scenario where this rolls over, but just in case, we wrap it in a loop.
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+ Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc. */
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+
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+ // The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1). Make sure these are right.
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+ const SDL_AudioDeviceID required_mask = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
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+
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+ SDL_AudioDeviceID instance_id;
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+ do {
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+ instance_id = (SDL_AudioDeviceID) (SDL_AtomicIncRef(¤t_audio.last_device_instance_id) + 1);
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+ } while ( (instance_id < 2) || (instance_id >= SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) || ((instance_id & 0x3) != required_mask) );
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+ return instance_id;
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}
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-static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *_this)
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-{ /* no-op. */
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-}
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+// this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device!
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+static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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+{
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+ // remove ourselves from the physical device's list of logical devices.
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+ if (logdev->next) {
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+ logdev->next->prev = logdev->prev;
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+ }
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+ if (logdev->prev) {
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+ logdev->prev->next = logdev->next;
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+ }
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+ if (logdev->physical_device->logical_devices == logdev) {
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+ logdev->physical_device->logical_devices = logdev->next;
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+ }
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-static void SDL_AudioDeinitialize_Default(void)
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-{ /* no-op. */
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-}
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+ // unbind any still-bound streams...
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+ SDL_AudioStream *next;
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+ for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = next) {
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+ SDL_LockMutex(stream->lock);
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+ next = stream->next_binding;
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+ stream->next_binding = NULL;
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+ stream->prev_binding = NULL;
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+ stream->bound_device = NULL;
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+ SDL_UnlockMutex(stream->lock);
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+ }
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-static void SDL_AudioFreeDeviceHandle_Default(void *handle)
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-{ /* no-op. */
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+ SDL_free(logdev);
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}
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-static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *_this, const char *devname)
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+// this must not be called while `device` is still in a device list, or while a device's audio thread is still running (except if the thread calls this while shutting down). */
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+static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
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{
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- return SDL_Unsupported();
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-}
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+ if (!device) {
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+ return;
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+ }
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-static void SDL_AudioLockDevice_Default(SDL_AudioDevice *device)
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-{
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- SDL_LockMutex(device->mixer_lock);
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-}
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+ // Destroy any logical devices that still exist...
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+ SDL_LockMutex(device->lock);
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+ while (device->logical_devices != NULL) {
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+ DestroyLogicalAudioDevice(device->logical_devices);
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+ }
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+ SDL_UnlockMutex(device->lock);
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-static void SDL_AudioUnlockDevice_Default(SDL_AudioDevice *device)
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-{
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- SDL_UnlockMutex(device->mixer_lock);
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-}
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+ // it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point.
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+ ClosePhysicalAudioDevice(device);
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-static void finish_audio_entry_points_init(void)
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-{
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- /*
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- * Fill in stub functions for unused driver entry points. This lets us
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- * blindly call them without having to check for validity first.
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- */
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+ current_audio.impl.FreeDeviceHandle(device);
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-#define FILL_STUB(x) \
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- if (current_audio.impl.x == NULL) { \
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- current_audio.impl.x = SDL_Audio##x##_Default; \
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- }
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- FILL_STUB(DetectDevices);
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- FILL_STUB(OpenDevice);
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- FILL_STUB(ThreadInit);
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- FILL_STUB(ThreadDeinit);
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- FILL_STUB(WaitDevice);
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- FILL_STUB(PlayDevice);
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- FILL_STUB(GetDeviceBuf);
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- FILL_STUB(CaptureFromDevice);
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- FILL_STUB(FlushCapture);
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- FILL_STUB(CloseDevice);
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- FILL_STUB(LockDevice);
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- FILL_STUB(UnlockDevice);
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- FILL_STUB(FreeDeviceHandle);
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- FILL_STUB(Deinitialize);
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-#undef FILL_STUB
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+ SDL_DestroyMutex(device->lock);
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+ SDL_free(device->work_buffer);
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+ SDL_free(device->name);
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+ SDL_free(device);
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}
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-/* device hotplug support... */
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-
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-static int add_audio_device(const char *name, SDL_AudioSpec *spec, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
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+static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
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{
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- int retval = -1;
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- SDL_AudioDeviceItem *item;
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- const SDL_AudioDeviceItem *i;
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- int dupenum = 0;
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-
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- SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
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SDL_assert(name != NULL);
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- item = (SDL_AudioDeviceItem *)SDL_malloc(sizeof(SDL_AudioDeviceItem));
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- if (!item) {
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- return SDL_OutOfMemory();
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+ if (SDL_AtomicGet(¤t_audio.shutting_down)) {
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+ return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
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}
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- item->original_name = SDL_strdup(name);
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- if (!item->original_name) {
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- SDL_free(item);
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- return SDL_OutOfMemory();
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+ SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
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+ if (!device) {
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+ SDL_OutOfMemory();
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+ return NULL;
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}
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- item->dupenum = 0;
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- item->name = item->original_name;
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- if (spec != NULL) {
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- SDL_copyp(&item->spec, spec);
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- } else {
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- SDL_zero(item->spec);
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+ device->name = SDL_strdup(name);
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+ if (!device->name) {
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+ SDL_free(device);
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+ SDL_OutOfMemory();
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+ return NULL;
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}
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- item->handle = handle;
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- SDL_LockMutex(current_audio.detectionLock);
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-
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- for (i = *devices; i != NULL; i = i->next) {
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- if (SDL_strcmp(name, i->original_name) == 0) {
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- dupenum = i->dupenum + 1;
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- break; /* stop at the highest-numbered dupe. */
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- }
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+ device->lock = SDL_CreateMutex();
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+ if (!device->lock) {
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+ SDL_free(device->name);
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+ SDL_free(device);
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+ return NULL;
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}
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- if (dupenum) {
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- const size_t len = SDL_strlen(name) + 16;
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- char *replacement = (char *)SDL_malloc(len);
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- if (!replacement) {
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- SDL_UnlockMutex(current_audio.detectionLock);
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- SDL_free(item->original_name);
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- SDL_free(item);
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- return SDL_OutOfMemory();
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- }
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+ SDL_AtomicSet(&device->shutdown, 0);
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+ SDL_AtomicSet(&device->condemned, 0);
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+ SDL_AtomicSet(&device->zombie, 0);
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+ device->iscapture = iscapture;
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+ SDL_memcpy(&device->spec, spec, sizeof (SDL_AudioSpec));
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+ SDL_memcpy(&device->default_spec, spec, sizeof (SDL_AudioSpec));
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+ device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
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+ device->handle = handle;
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+ device->prev = NULL;
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- (void)SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
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- item->dupenum = dupenum;
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- item->name = replacement;
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- }
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+ device->instance_id = assign_audio_device_instance_id(iscapture, /*islogical=*/SDL_FALSE);
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- item->next = *devices;
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- *devices = item;
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- retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
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+ SDL_LockRWLockForWriting(current_audio.device_list_lock);
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- SDL_UnlockMutex(current_audio.detectionLock);
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+ if (*devices) {
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+ SDL_assert((*devices)->prev == NULL);
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+ (*devices)->prev = device;
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+ }
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+ device->next = *devices;
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+ *devices = device;
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+ SDL_AtomicAdd(device_count, 1);
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+ SDL_UnlockRWLock(current_audio.device_list_lock);
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- return retval;
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+ return device;
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}
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-static SDL_INLINE int add_capture_device(const char *name, SDL_AudioSpec *spec, void *handle)
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+static SDL_AudioDevice *CreateAudioCaptureDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
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{
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SDL_assert(current_audio.impl.HasCaptureSupport);
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- return add_audio_device(name, spec, handle, ¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
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+ return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
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}
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-static SDL_INLINE int add_output_device(const char *name, SDL_AudioSpec *spec, void *handle)
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+static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
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{
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- return add_audio_device(name, spec, handle, ¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
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+ return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, ¤t_audio.output_devices, ¤t_audio.output_device_count);
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}
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-static void free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
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+// The audio backends call this when a new device is plugged in.
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+SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, const SDL_AudioSpec *inspec, void *handle)
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{
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- SDL_AudioDeviceItem *item, *next;
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- for (item = *devices; item != NULL; item = next) {
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- next = item->next;
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- if (item->handle != NULL) {
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- current_audio.impl.FreeDeviceHandle(item->handle);
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- }
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- /* these two pointers are the same if not a duplicate devname */
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- if (item->name != item->original_name) {
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- SDL_free(item->name);
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- }
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- SDL_free(item->original_name);
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- SDL_free(item);
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+ const SDL_AudioFormat default_format = iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT;
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+ const int default_channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS;
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+ const int default_freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY;
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+
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+ SDL_AudioSpec spec;
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+ if (!inspec) {
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+ spec.format = default_format;
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+ spec.channels = default_channels;
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+ spec.freq = default_freq;
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+ } else {
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+ spec.format = (inspec->format != 0) ? inspec->format : default_format;
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+ spec.channels = (inspec->channels != 0) ? inspec->channels : default_channels;
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+ spec.freq = (inspec->freq != 0) ? inspec->freq : default_freq;
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}
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- *devices = NULL;
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- *devCount = 0;
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-}
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-/* The audio backends call this when a new device is plugged in. */
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-void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle)
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|
|
-{
|
|
|
- const int device_index = iscapture ? add_capture_device(name, spec, handle) : add_output_device(name, spec, handle);
|
|
|
- if (device_index != -1) {
|
|
|
- /* Post the event, if desired */
|
|
|
+ SDL_AudioDevice *device = iscapture ? CreateAudioCaptureDevice(name, &spec, handle) : CreateAudioOutputDevice(name, &spec, handle);
|
|
|
+ if (device) {
|
|
|
+ // Post the event, if desired
|
|
|
if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_ADDED)) {
|
|
|
SDL_Event event;
|
|
|
event.type = SDL_EVENT_AUDIO_DEVICE_ADDED;
|
|
|
event.common.timestamp = 0;
|
|
|
- event.adevice.which = device_index;
|
|
|
+ event.adevice.which = device->instance_id;
|
|
|
event.adevice.iscapture = iscapture;
|
|
|
SDL_PushEvent(&event);
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ return device;
|
|
|
}
|
|
|
|
|
|
-/* The audio backends call this when a currently-opened device is lost. */
|
|
|
-void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
|
|
|
+// this _also_ destroys the logical device!
|
|
|
+static void DisconnectLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
|
|
|
{
|
|
|
- SDL_assert(get_audio_device(device->id) == device);
|
|
|
-
|
|
|
- if (!SDL_AtomicGet(&device->enabled)) {
|
|
|
- return; /* don't report disconnects more than once. */
|
|
|
- }
|
|
|
-
|
|
|
- if (SDL_AtomicGet(&device->shutdown)) {
|
|
|
- return; /* don't report disconnect if we're trying to close device. */
|
|
|
- }
|
|
|
-
|
|
|
- /* Ends the audio callback and mark the device as STOPPED, but the
|
|
|
- app still needs to close the device to free resources. */
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- SDL_AtomicSet(&device->enabled, 0);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
-
|
|
|
- /* Post the event, if desired */
|
|
|
if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
|
|
|
SDL_Event event;
|
|
|
+ SDL_zero(event);
|
|
|
event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
|
|
|
event.common.timestamp = 0;
|
|
|
- event.adevice.which = device->id;
|
|
|
- event.adevice.iscapture = device->iscapture ? 1 : 0;
|
|
|
+ event.adevice.which = logdev->instance_id;
|
|
|
+ event.adevice.iscapture = logdev->physical_device->iscapture ? 1 : 0;
|
|
|
SDL_PushEvent(&event);
|
|
|
}
|
|
|
-}
|
|
|
|
|
|
-static void mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
|
|
|
-{
|
|
|
- SDL_AudioDeviceItem *item;
|
|
|
- SDL_assert(handle != NULL);
|
|
|
- for (item = devices; item != NULL; item = item->next) {
|
|
|
- if (item->handle == handle) {
|
|
|
- item->handle = NULL;
|
|
|
- *removedFlag = SDL_TRUE;
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
+ DestroyLogicalAudioDevice(logdev);
|
|
|
}
|
|
|
|
|
|
-/* The audio backends call this when a device is removed from the system. */
|
|
|
-void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle)
|
|
|
+// Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread.
|
|
|
+void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
|
|
|
{
|
|
|
- int device_index;
|
|
|
- SDL_AudioDevice *device = NULL;
|
|
|
- SDL_bool device_was_opened = SDL_FALSE;
|
|
|
-
|
|
|
- SDL_LockMutex(current_audio.detectionLock);
|
|
|
- if (iscapture) {
|
|
|
- mark_device_removed(handle, current_audio.inputDevices, ¤t_audio.captureDevicesRemoved);
|
|
|
- } else {
|
|
|
- mark_device_removed(handle, current_audio.outputDevices, ¤t_audio.outputDevicesRemoved);
|
|
|
- }
|
|
|
- for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++) {
|
|
|
- device = open_devices[device_index];
|
|
|
- if (device != NULL && device->handle == handle) {
|
|
|
- device_was_opened = SDL_TRUE;
|
|
|
- SDL_OpenedAudioDeviceDisconnected(device);
|
|
|
- break;
|
|
|
- }
|
|
|
+ if (!device) {
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
- /* Devices that aren't opened, as of 2.24.0, will post an
|
|
|
- SDL_EVENT_AUDIO_DEVICE_REMOVED event with the `which` field set to zero.
|
|
|
- Apps can use this to decide if they need to refresh a list of
|
|
|
- available devices instead of closing an opened one.
|
|
|
- Note that opened devices will send the non-zero event in
|
|
|
- SDL_OpenedAudioDeviceDisconnected(). */
|
|
|
- if (!device_was_opened) {
|
|
|
- if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
|
|
|
- SDL_Event event;
|
|
|
- event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
|
|
|
- event.common.timestamp = 0;
|
|
|
- event.adevice.which = 0;
|
|
|
- event.adevice.iscapture = iscapture ? 1 : 0;
|
|
|
- SDL_PushEvent(&event);
|
|
|
+ // if the current default device is going down, mark it as dead but keep it around until a replacement is decided upon, so we can migrate logical devices to it.
|
|
|
+ if ((device->instance_id == current_audio.default_output_device_id) || (device->instance_id == current_audio.default_capture_device_id)) {
|
|
|
+ SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
|
|
|
+ SDL_AtomicSet(&device->zombie, 1);
|
|
|
+ SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate, but don't mark it condemned, so the thread won't destroy the device. We'll join on the audio thread later.
|
|
|
+
|
|
|
+ // dump any logical devices that explicitly opened this device. Things that opened the system default can stay.
|
|
|
+ SDL_LogicalAudioDevice *next = NULL;
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
|
|
|
+ next = logdev->next;
|
|
|
+ if (!logdev->is_default) { // if opened as a default, leave it on the zombie device for later migration.
|
|
|
+ DisconnectLogicalAudioDevice(logdev);
|
|
|
+ }
|
|
|
}
|
|
|
+ SDL_UnlockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
|
|
|
+ return; // done for now. Come back when a new default device is chosen!
|
|
|
}
|
|
|
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
+ SDL_bool was_live = SDL_FALSE;
|
|
|
|
|
|
- current_audio.impl.FreeDeviceHandle(handle);
|
|
|
-}
|
|
|
+ // take it out of the device list.
|
|
|
+ SDL_LockRWLockForWriting(current_audio.device_list_lock);
|
|
|
+ SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
|
|
|
+ if (device == current_audio.output_devices) {
|
|
|
+ SDL_assert(device->prev == NULL);
|
|
|
+ current_audio.output_devices = device->next;
|
|
|
+ was_live = SDL_TRUE;
|
|
|
+ } else if (device == current_audio.capture_devices) {
|
|
|
+ SDL_assert(device->prev == NULL);
|
|
|
+ current_audio.capture_devices = device->next;
|
|
|
+ was_live = SDL_TRUE;
|
|
|
+ }
|
|
|
+ if (device->prev != NULL) {
|
|
|
+ device->prev->next = device->next;
|
|
|
+ was_live = SDL_TRUE;
|
|
|
+ }
|
|
|
+ if (device->next != NULL) {
|
|
|
+ device->next->prev = device->prev;
|
|
|
+ was_live = SDL_TRUE;
|
|
|
+ }
|
|
|
|
|
|
-/* buffer queueing support... */
|
|
|
+ device->next = NULL;
|
|
|
+ device->prev = NULL;
|
|
|
|
|
|
-static void SDLCALL SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
|
|
|
-{
|
|
|
- /* this function always holds the mixer lock before being called. */
|
|
|
- SDL_AudioDevice *device = (SDL_AudioDevice *)userdata;
|
|
|
- size_t dequeued;
|
|
|
+ if (was_live) {
|
|
|
+ SDL_AtomicAdd(device->iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count, -1);
|
|
|
+ }
|
|
|
|
|
|
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
|
|
|
- SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
|
|
|
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
|
|
- dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
|
|
|
- stream += dequeued;
|
|
|
- len -= (int)dequeued;
|
|
|
+ // now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer!
|
|
|
+ SDL_AtomicSet(&device->condemned, 1);
|
|
|
+ SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate.
|
|
|
|
|
|
- if (len > 0) { /* fill any remaining space in the stream with silence. */
|
|
|
- SDL_assert(SDL_GetDataQueueSize(device->buffer_queue) == 0);
|
|
|
- SDL_memset(stream, device->callbackspec.silence, len);
|
|
|
+ // disconnect each attached logical device, so apps won't find their streams still bound if they get the REMOVED event before the device thread cleans up.
|
|
|
+ SDL_LogicalAudioDevice *next;
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
|
|
|
+ next = logdev->next;
|
|
|
+ DisconnectLogicalAudioDevice(logdev);
|
|
|
}
|
|
|
-}
|
|
|
|
|
|
-static void SDLCALL SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
|
|
|
-{
|
|
|
- /* this function always holds the mixer lock before being called. */
|
|
|
- SDL_AudioDevice *device = (SDL_AudioDevice *)userdata;
|
|
|
+ // if there's an audio thread, don't free until thread is terminating, otherwise free stuff now.
|
|
|
+ const SDL_bool should_destroy = SDL_AtomicGet(&device->thread_alive) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
|
|
|
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
|
|
|
- SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
|
|
|
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
|
|
|
+ // Post the event, if we haven't tried to before and if it's desired
|
|
|
+ if (was_live && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
|
|
|
+ SDL_Event event;
|
|
|
+ SDL_zero(event);
|
|
|
+ event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
|
|
|
+ event.common.timestamp = 0;
|
|
|
+ event.adevice.which = device->instance_id;
|
|
|
+ event.adevice.iscapture = device->iscapture ? 1 : 0;
|
|
|
+ SDL_PushEvent(&event);
|
|
|
+ }
|
|
|
|
|
|
- /* note that if this needs to allocate more space and run out of memory,
|
|
|
- we have no choice but to quietly drop the data and hope it works out
|
|
|
- later, but you probably have bigger problems in this case anyhow. */
|
|
|
- SDL_WriteToDataQueue(device->buffer_queue, stream, len);
|
|
|
+ if (should_destroy) {
|
|
|
+ DestroyPhysicalAudioDevice(device);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
-int SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
|
|
|
-{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- int rc = 0;
|
|
|
|
|
|
- if (!device) {
|
|
|
- return -1; /* get_audio_device() will have set the error state */
|
|
|
- } else if (device->iscapture) {
|
|
|
- return SDL_SetError("This is a capture device, queueing not allowed");
|
|
|
- } else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
|
|
|
- return SDL_SetError("Audio device has a callback, queueing not allowed");
|
|
|
- }
|
|
|
+// stubs for audio drivers that don't need a specific entry point...
|
|
|
|
|
|
- if (len > 0) {
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- }
|
|
|
+static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
+static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
+static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { /* no-op. */ }
|
|
|
+static void SDL_AudioWaitCaptureDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
+static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
+static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
+static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
|
|
|
+static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-op. */ }
|
|
|
|
|
|
- return rc;
|
|
|
+static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_SetThreadPriority(device->iscapture ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
|
|
}
|
|
|
|
|
|
-Uint32 SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
|
|
|
+static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
|
|
|
{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- Uint32 rc;
|
|
|
+ // you have to write your own implementation if these assertions fail.
|
|
|
+ SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
|
|
|
+ SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
|
|
|
|
|
|
- if ((len == 0) || /* nothing to do? */
|
|
|
- (!device) || /* called with bogus device id */
|
|
|
- (!device->iscapture) || /* playback devices can't dequeue */
|
|
|
- (device->callbackspec.callback != SDL_BufferQueueFillCallback)) { /* not set for queueing */
|
|
|
- return 0; /* just report zero bytes dequeued. */
|
|
|
+ *default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)((size_t)0x1));
|
|
|
+ if (current_audio.impl.HasCaptureSupport) {
|
|
|
+ *default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)((size_t)0x2));
|
|
|
}
|
|
|
+}
|
|
|
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- rc = (Uint32)SDL_ReadFromDataQueue(device->buffer_queue, data, len);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- return rc;
|
|
|
+static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size)
|
|
|
+{
|
|
|
+ *buffer_size = 0;
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
-Uint32 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
|
|
|
+static int SDL_AudioCaptureFromDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen)
|
|
|
{
|
|
|
- Uint32 retval = 0;
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
|
|
|
- if (!device) {
|
|
|
- return 0;
|
|
|
- }
|
|
|
+static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ return SDL_Unsupported();
|
|
|
+}
|
|
|
|
|
|
- /* Nothing to do unless we're set up for queueing. */
|
|
|
- if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
|
|
|
- device->callbackspec.callback == SDL_BufferQueueFillCallback) {
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- retval = (Uint32)SDL_GetDataQueueSize(device->buffer_queue);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- }
|
|
|
+// Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first.
|
|
|
+static void CompleteAudioEntryPoints(void)
|
|
|
+{
|
|
|
+ #define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; }
|
|
|
+ FILL_STUB(DetectDevices);
|
|
|
+ FILL_STUB(OpenDevice);
|
|
|
+ FILL_STUB(ThreadInit);
|
|
|
+ FILL_STUB(ThreadDeinit);
|
|
|
+ FILL_STUB(WaitDevice);
|
|
|
+ FILL_STUB(PlayDevice);
|
|
|
+ FILL_STUB(GetDeviceBuf);
|
|
|
+ FILL_STUB(WaitCaptureDevice);
|
|
|
+ FILL_STUB(CaptureFromDevice);
|
|
|
+ FILL_STUB(FlushCapture);
|
|
|
+ FILL_STUB(CloseDevice);
|
|
|
+ FILL_STUB(FreeDeviceHandle);
|
|
|
+ FILL_STUB(Deinitialize);
|
|
|
+ #undef FILL_STUB
|
|
|
+}
|
|
|
|
|
|
+static SDL_AudioDeviceID GetFirstAddedAudioDeviceID(const SDL_bool iscapture)
|
|
|
+{
|
|
|
+ // (these are pushed to the front of the linked list as added, so the first device added is last in the list.)
|
|
|
+ SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
+ SDL_AudioDevice *last = NULL;
|
|
|
+ for (SDL_AudioDevice *i = iscapture ? current_audio.capture_devices : current_audio.output_devices; i != NULL; i = i->next) {
|
|
|
+ last = i;
|
|
|
+ }
|
|
|
+ const SDL_AudioDeviceID retval = last ? last->instance_id : 0;
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
return retval;
|
|
|
}
|
|
|
|
|
|
-int SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
|
|
|
+// !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match.
|
|
|
+int SDL_InitAudio(const char *driver_name)
|
|
|
{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return SDL_InvalidParamError("devid");
|
|
|
+ if (SDL_GetCurrentAudioDriver()) {
|
|
|
+ SDL_QuitAudio(); // shutdown driver if already running.
|
|
|
}
|
|
|
|
|
|
- /* Blank out the device and release the mutex. Free it afterwards. */
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
+ SDL_ChooseAudioConverters();
|
|
|
|
|
|
- /* Keep up to two packets in the pool to reduce future memory allocation pressure. */
|
|
|
- SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
|
|
|
+ SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
|
|
|
+ if (!device_list_lock) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- return 0;
|
|
|
-}
|
|
|
+ // Select the proper audio driver
|
|
|
+ if (driver_name == NULL) {
|
|
|
+ driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
|
|
|
+ }
|
|
|
|
|
|
-#ifdef SDL_AUDIO_DRIVER_ANDROID
|
|
|
-extern void Android_JNI_AudioSetThreadPriority(int, int);
|
|
|
-#endif
|
|
|
+ SDL_bool initialized = SDL_FALSE;
|
|
|
+ SDL_bool tried_to_init = SDL_FALSE;
|
|
|
|
|
|
-/* The general mixing thread function */
|
|
|
-static int SDLCALL SDL_RunAudio(void *devicep)
|
|
|
-{
|
|
|
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
|
- void *udata = device->callbackspec.userdata;
|
|
|
- SDL_AudioCallback callback = device->callbackspec.callback;
|
|
|
- int data_len = 0;
|
|
|
- Uint8 *data;
|
|
|
+ if (driver_name != NULL && *driver_name != 0) {
|
|
|
+ char *driver_name_copy = SDL_strdup(driver_name);
|
|
|
+ const char *driver_attempt = driver_name_copy;
|
|
|
|
|
|
- SDL_assert(!device->iscapture);
|
|
|
+ if (driver_name_copy == NULL) {
|
|
|
+ SDL_DestroyRWLock(device_list_lock);
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
|
|
|
-#ifdef SDL_AUDIO_DRIVER_ANDROID
|
|
|
- {
|
|
|
- /* Set thread priority to THREAD_PRIORITY_AUDIO */
|
|
|
- Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
|
|
|
- }
|
|
|
-#else
|
|
|
- /* The audio mixing is always a high priority thread */
|
|
|
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
|
|
-#endif
|
|
|
+ while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) {
|
|
|
+ char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
|
|
|
+ if (driver_attempt_end != NULL) {
|
|
|
+ *driver_attempt_end = '\0';
|
|
|
+ }
|
|
|
|
|
|
- /* Perform any thread setup */
|
|
|
- device->threadid = SDL_ThreadID();
|
|
|
- current_audio.impl.ThreadInit(device);
|
|
|
+ // SDL 1.2 uses the name "dsound", so we'll support both.
|
|
|
+ if (SDL_strcmp(driver_attempt, "dsound") == 0) {
|
|
|
+ driver_attempt = "directsound";
|
|
|
+ } else if (SDL_strcmp(driver_attempt, "pulse") == 0) { // likewise, "pulse" was renamed to "pulseaudio"
|
|
|
+ driver_attempt = "pulseaudio";
|
|
|
+ }
|
|
|
|
|
|
- /* Loop, filling the audio buffers */
|
|
|
- while (!SDL_AtomicGet(&device->shutdown)) {
|
|
|
- data_len = device->callbackspec.size;
|
|
|
+ for (int i = 0; bootstrap[i]; ++i) {
|
|
|
+ if (SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) {
|
|
|
+ tried_to_init = SDL_TRUE;
|
|
|
+ SDL_zero(current_audio);
|
|
|
+ SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
|
|
|
+ current_audio.device_list_lock = device_list_lock;
|
|
|
+ if (bootstrap[i]->init(¤t_audio.impl)) {
|
|
|
+ current_audio.name = bootstrap[i]->name;
|
|
|
+ current_audio.desc = bootstrap[i]->desc;
|
|
|
+ initialized = SDL_TRUE;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- /* Fill the current buffer with sound */
|
|
|
- if (!device->stream && SDL_AtomicGet(&device->enabled)) {
|
|
|
- SDL_assert((Uint32)data_len == device->spec.size);
|
|
|
- data = current_audio.impl.GetDeviceBuf(device);
|
|
|
- } else {
|
|
|
- /* if the device isn't enabled, we still write to the
|
|
|
- work_buffer, so the app's callback will fire with
|
|
|
- a regular frequency, in case they depend on that
|
|
|
- for timing or progress. They can use hotplug
|
|
|
- now to know if the device failed.
|
|
|
- Streaming playback uses work_buffer, too. */
|
|
|
- data = NULL;
|
|
|
+ driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
|
|
|
}
|
|
|
|
|
|
- if (data == NULL) {
|
|
|
- data = device->work_buffer;
|
|
|
- }
|
|
|
+ SDL_free(driver_name_copy);
|
|
|
+ } else {
|
|
|
+ for (int i = 0; (!initialized) && (bootstrap[i]); ++i) {
|
|
|
+ if (bootstrap[i]->demand_only) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
|
|
|
- /* !!! FIXME: this should be LockDevice. */
|
|
|
- SDL_LockMutex(device->mixer_lock);
|
|
|
- if (SDL_AtomicGet(&device->paused)) {
|
|
|
- SDL_memset(data, device->callbackspec.silence, data_len);
|
|
|
- } else {
|
|
|
- callback(udata, data, data_len);
|
|
|
+ tried_to_init = SDL_TRUE;
|
|
|
+ SDL_zero(current_audio);
|
|
|
+ SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
|
|
|
+ current_audio.device_list_lock = device_list_lock;
|
|
|
+ if (bootstrap[i]->init(¤t_audio.impl)) {
|
|
|
+ current_audio.name = bootstrap[i]->name;
|
|
|
+ current_audio.desc = bootstrap[i]->desc;
|
|
|
+ initialized = SDL_TRUE;
|
|
|
+ }
|
|
|
}
|
|
|
- SDL_UnlockMutex(device->mixer_lock);
|
|
|
-
|
|
|
- if (device->stream) {
|
|
|
- /* Stream available audio to device, converting/resampling. */
|
|
|
- /* if this fails...oh well. We'll play silence here. */
|
|
|
- SDL_PutAudioStreamData(device->stream, data, data_len);
|
|
|
-
|
|
|
- while (SDL_GetAudioStreamAvailable(device->stream) >= ((int)device->spec.size)) {
|
|
|
- int got;
|
|
|
- data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
|
|
|
- got = SDL_GetAudioStreamData(device->stream, data ? data : device->work_buffer, device->spec.size);
|
|
|
- SDL_assert((got <= 0) || ((Uint32)got == device->spec.size));
|
|
|
-
|
|
|
- if (data == NULL) { /* device is having issues... */
|
|
|
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
|
|
- SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
|
|
|
- } else {
|
|
|
- if ((Uint32)got != device->spec.size) {
|
|
|
- SDL_memset(data, device->spec.silence, device->spec.size);
|
|
|
- }
|
|
|
- current_audio.impl.PlayDevice(device);
|
|
|
- current_audio.impl.WaitDevice(device);
|
|
|
- }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!initialized) {
|
|
|
+ // specific drivers will set the error message if they fail, but otherwise we do it here.
|
|
|
+ if (!tried_to_init) {
|
|
|
+ if (driver_name) {
|
|
|
+ SDL_SetError("Audio target '%s' not available", driver_name);
|
|
|
+ } else {
|
|
|
+ SDL_SetError("No available audio device");
|
|
|
}
|
|
|
- } else if (data == device->work_buffer) {
|
|
|
- /* nothing to do; pause like we queued a buffer to play. */
|
|
|
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
|
|
- SDL_Delay(delay);
|
|
|
- } else { /* writing directly to the device. */
|
|
|
- /* queue this buffer and wait for it to finish playing. */
|
|
|
- current_audio.impl.PlayDevice(device);
|
|
|
- current_audio.impl.WaitDevice(device);
|
|
|
}
|
|
|
+
|
|
|
+ SDL_zero(current_audio);
|
|
|
+ SDL_DestroyRWLock(device_list_lock);
|
|
|
+ current_audio.device_list_lock = NULL;
|
|
|
+ return -1; // No driver was available, so fail.
|
|
|
}
|
|
|
|
|
|
- /* Wait for the audio to drain. */
|
|
|
- SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
|
|
|
+ CompleteAudioEntryPoints();
|
|
|
|
|
|
- current_audio.impl.ThreadDeinit(device);
|
|
|
+ // Make sure we have a list of devices available at startup...
|
|
|
+ SDL_AudioDevice *default_output = NULL;
|
|
|
+ SDL_AudioDevice *default_capture = NULL;
|
|
|
+ current_audio.impl.DetectDevices(&default_output, &default_capture);
|
|
|
+
|
|
|
+ // these are only set if default_* is non-NULL, in case the backend just called SDL_DefaultAudioDeviceChanged directly during DetectDevices.
|
|
|
+ if (default_output) {
|
|
|
+ current_audio.default_output_device_id = default_output->instance_id;
|
|
|
+ }
|
|
|
+ if (default_capture) {
|
|
|
+ current_audio.default_capture_device_id = default_capture->instance_id;
|
|
|
+ }
|
|
|
+
|
|
|
+ // If no default was _ever_ specified, just take the first device we see, if any.
|
|
|
+ if (!current_audio.default_output_device_id) {
|
|
|
+ current_audio.default_output_device_id = GetFirstAddedAudioDeviceID(/*iscapture=*/SDL_FALSE);
|
|
|
+ }
|
|
|
+ if (!current_audio.default_capture_device_id) {
|
|
|
+ current_audio.default_capture_device_id = GetFirstAddedAudioDeviceID(/*iscapture=*/SDL_TRUE);
|
|
|
+ }
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
-/* !!! FIXME: this needs to deal with device spec changes. */
|
|
|
-/* The general capture thread function */
|
|
|
-static int SDLCALL SDL_CaptureAudio(void *devicep)
|
|
|
+void SDL_QuitAudio(void)
|
|
|
{
|
|
|
- SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
|
- const int silence = (int)device->spec.silence;
|
|
|
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
|
|
|
- const int data_len = device->spec.size;
|
|
|
- Uint8 *data;
|
|
|
- void *udata = device->callbackspec.userdata;
|
|
|
- SDL_AudioCallback callback = device->callbackspec.callback;
|
|
|
+ if (!current_audio.name) { // not initialized?!
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- SDL_assert(device->iscapture);
|
|
|
+ // merge device lists so we don't have to duplicate work below.
|
|
|
+ SDL_LockRWLockForWriting(current_audio.device_list_lock);
|
|
|
+ SDL_AtomicSet(¤t_audio.shutting_down, 1);
|
|
|
+ SDL_AudioDevice *devices = NULL;
|
|
|
+ for (SDL_AudioDevice *i = current_audio.output_devices; i != NULL; i = i->next) {
|
|
|
+ devices = i;
|
|
|
+ }
|
|
|
+ if (!devices) {
|
|
|
+ devices = current_audio.capture_devices;
|
|
|
+ } else {
|
|
|
+ SDL_assert(devices->next == NULL);
|
|
|
+ devices->next = current_audio.capture_devices;
|
|
|
+ devices = current_audio.output_devices;
|
|
|
+ }
|
|
|
+ current_audio.output_devices = NULL;
|
|
|
+ current_audio.capture_devices = NULL;
|
|
|
+ SDL_AtomicSet(¤t_audio.output_device_count, 0);
|
|
|
+ SDL_AtomicSet(¤t_audio.capture_device_count, 0);
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
+
|
|
|
+ // mark all devices for shutdown so all threads can begin to terminate.
|
|
|
+ for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
|
|
|
+ SDL_AtomicSet(&i->shutdown, 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ // now wait on any audio threads...
|
|
|
+ for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
|
|
|
+ if (i->thread) {
|
|
|
+ SDL_assert(!SDL_AtomicGet(&i->condemned)); // these shouldn't have been in the device list still, and thread should have detached.
|
|
|
+ SDL_WaitThread(i->thread, NULL);
|
|
|
+ i->thread = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
-#ifdef SDL_AUDIO_DRIVER_ANDROID
|
|
|
- {
|
|
|
- /* Set thread priority to THREAD_PRIORITY_AUDIO */
|
|
|
- Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
|
|
|
+ while (devices) {
|
|
|
+ SDL_AudioDevice *next = devices->next;
|
|
|
+ DestroyPhysicalAudioDevice(devices);
|
|
|
+ devices = next;
|
|
|
}
|
|
|
-#else
|
|
|
- /* The audio mixing is always a high priority thread */
|
|
|
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
|
|
-#endif
|
|
|
|
|
|
- /* Perform any thread setup */
|
|
|
- device->threadid = SDL_ThreadID();
|
|
|
- current_audio.impl.ThreadInit(device);
|
|
|
+ // Free the driver data
|
|
|
+ current_audio.impl.Deinitialize();
|
|
|
|
|
|
- /* Loop, filling the audio buffers */
|
|
|
- while (!SDL_AtomicGet(&device->shutdown)) {
|
|
|
- int still_need;
|
|
|
- Uint8 *ptr;
|
|
|
+ SDL_DestroyRWLock(current_audio.device_list_lock);
|
|
|
|
|
|
- if (SDL_AtomicGet(&device->paused)) {
|
|
|
- SDL_Delay(delay); /* just so we don't cook the CPU. */
|
|
|
- if (device->stream) {
|
|
|
- SDL_ClearAudioStream(device->stream);
|
|
|
- }
|
|
|
- current_audio.impl.FlushCapture(device); /* dump anything pending. */
|
|
|
- continue;
|
|
|
- }
|
|
|
+ SDL_zero(current_audio);
|
|
|
+}
|
|
|
|
|
|
- /* Fill the current buffer with sound */
|
|
|
- still_need = data_len;
|
|
|
|
|
|
- /* Use the work_buffer to hold data read from the device. */
|
|
|
- data = device->work_buffer;
|
|
|
- SDL_assert(data != NULL);
|
|
|
+void SDL_AudioThreadFinalize(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ if (SDL_AtomicGet(&device->condemned)) {
|
|
|
+ if (device->thread) {
|
|
|
+ SDL_DetachThread(device->thread); // no one is waiting for us, just detach ourselves.
|
|
|
+ device->thread = NULL;
|
|
|
+ SDL_AtomicSet(&device->thread_alive, 0);
|
|
|
+ }
|
|
|
+ DestroyPhysicalAudioDevice(device);
|
|
|
+ }
|
|
|
+ SDL_AtomicSet(&device->thread_alive, 0);
|
|
|
+}
|
|
|
|
|
|
- ptr = data;
|
|
|
+// Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
|
|
|
|
|
|
- /* We still read from the device when "paused" to keep the state sane,
|
|
|
- and block when there isn't data so this thread isn't eating CPU.
|
|
|
- But we don't process it further or call the app's callback. */
|
|
|
+void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_assert(!device->iscapture);
|
|
|
+ current_audio.impl.ThreadInit(device);
|
|
|
+}
|
|
|
|
|
|
- if (!SDL_AtomicGet(&device->enabled)) {
|
|
|
- SDL_Delay(delay); /* try to keep callback firing at normal pace. */
|
|
|
- } else {
|
|
|
- while (still_need > 0) {
|
|
|
- const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
|
|
|
- SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
|
|
|
- if (rc > 0) {
|
|
|
- still_need -= rc;
|
|
|
- ptr += rc;
|
|
|
- } else { /* uhoh, device failed for some reason! */
|
|
|
- SDL_OpenedAudioDeviceDisconnected(device);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_assert(!device->iscapture);
|
|
|
|
|
|
- if (still_need > 0) {
|
|
|
- /* Keep any data we already read, silence the rest. */
|
|
|
- SDL_memset(ptr, silence, still_need);
|
|
|
- }
|
|
|
+ SDL_LockMutex(device->lock);
|
|
|
|
|
|
- if (device->stream) {
|
|
|
- /* if this fails...oh well. */
|
|
|
- SDL_PutAudioStreamData(device->stream, data, data_len);
|
|
|
+ if (SDL_AtomicGet(&device->shutdown)) {
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
+ return SDL_FALSE; // we're done, shut it down.
|
|
|
+ }
|
|
|
|
|
|
- while (SDL_GetAudioStreamAvailable(device->stream) >= ((int)device->callbackspec.size)) {
|
|
|
- const int got = SDL_GetAudioStreamData(device->stream, device->work_buffer, device->callbackspec.size);
|
|
|
- SDL_assert((got < 0) || ((Uint32)got == device->callbackspec.size));
|
|
|
- if ((Uint32)got != device->callbackspec.size) {
|
|
|
- SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
|
|
|
- }
|
|
|
+ SDL_bool retval = SDL_TRUE;
|
|
|
+ int buffer_size = device->buffer_size;
|
|
|
+ Uint8 *mix_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size);
|
|
|
+ if (!mix_buffer) {
|
|
|
+ retval = SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more.
|
|
|
+ SDL_memset(mix_buffer, device->silence_value, buffer_size); // start with silence.
|
|
|
|
|
|
- /* !!! FIXME: this should be LockDevice. */
|
|
|
- SDL_LockMutex(device->mixer_lock);
|
|
|
- if (!SDL_AtomicGet(&device->paused)) {
|
|
|
- callback(udata, device->work_buffer, device->callbackspec.size);
|
|
|
- }
|
|
|
- SDL_UnlockMutex(device->mixer_lock);
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
|
+ if (SDL_AtomicGet(&logdev->paused)) {
|
|
|
+ continue; // paused? Skip this logical device.
|
|
|
}
|
|
|
- } else { /* feeding user callback directly without streaming. */
|
|
|
- /* !!! FIXME: this should be LockDevice. */
|
|
|
- SDL_LockMutex(device->mixer_lock);
|
|
|
- if (!SDL_AtomicGet(&device->paused)) {
|
|
|
- callback(udata, data, device->callbackspec.size);
|
|
|
+
|
|
|
+ for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
|
+ /* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
|
|
|
+ for iterating here because the binding linked list can only change while the device lock is held.
|
|
|
+ (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
|
|
|
+ the same stream to different devices at the same time, though.) */
|
|
|
+ const int br = SDL_GetAudioStreamData(stream, device->work_buffer, buffer_size);
|
|
|
+ if (br < 0) {
|
|
|
+ // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
|
|
|
+ retval = SDL_FALSE;
|
|
|
+ break;
|
|
|
+ } else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
|
|
|
+ // !!! FIXME: this needs to mix to float32 or int32, so we don't clip.
|
|
|
+ if (SDL_MixAudioFormat(mix_buffer, device->work_buffer, device->spec.format, br, SDL_MIX_MAXVOLUME) < 0) { // !!! FIXME: allow streams to specify gain?
|
|
|
+ SDL_assert(!"We probably ended up with some totally unexpected audio format here");
|
|
|
+ retval = SDL_FALSE; // uh...?
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- SDL_UnlockMutex(device->mixer_lock);
|
|
|
}
|
|
|
+
|
|
|
+ // !!! FIXME: have PlayDevice return a value and do disconnects in here with it.
|
|
|
+ current_audio.impl.PlayDevice(device, mix_buffer, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice!
|
|
|
}
|
|
|
|
|
|
- current_audio.impl.FlushCapture(device);
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
|
|
|
- current_audio.impl.ThreadDeinit(device);
|
|
|
+ if (!retval) {
|
|
|
+ SDL_AudioDeviceDisconnected(device); // doh.
|
|
|
+ }
|
|
|
|
|
|
- return 0;
|
|
|
+ return retval;
|
|
|
}
|
|
|
|
|
|
-static SDL_AudioFormat SDL_ParseAudioFormat(const char *string)
|
|
|
-{
|
|
|
-#define CHECK_FMT_STRING(x) \
|
|
|
- if (SDL_strcmp(string, #x) == 0) \
|
|
|
- return SDL_AUDIO_##x
|
|
|
- CHECK_FMT_STRING(U8);
|
|
|
- CHECK_FMT_STRING(S8);
|
|
|
- CHECK_FMT_STRING(S16LSB);
|
|
|
- CHECK_FMT_STRING(S16MSB);
|
|
|
- CHECK_FMT_STRING(S16);
|
|
|
- CHECK_FMT_STRING(S32LSB);
|
|
|
- CHECK_FMT_STRING(S32MSB);
|
|
|
- CHECK_FMT_STRING(S32SYS);
|
|
|
- CHECK_FMT_STRING(S32);
|
|
|
- CHECK_FMT_STRING(F32LSB);
|
|
|
- CHECK_FMT_STRING(F32MSB);
|
|
|
- CHECK_FMT_STRING(F32SYS);
|
|
|
- CHECK_FMT_STRING(F32);
|
|
|
-#undef CHECK_FMT_STRING
|
|
|
- return 0;
|
|
|
+void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_assert(!device->iscapture);
|
|
|
+ const int samples = (device->buffer_size / (SDL_AUDIO_BITSIZE(device->spec.format) / 8)) / device->spec.channels;
|
|
|
+ // Wait for the audio to drain. !!! FIXME: don't bother waiting if device is lost.
|
|
|
+ SDL_Delay(((samples * 1000) / device->spec.freq) * 2);
|
|
|
+ current_audio.impl.ThreadDeinit(device);
|
|
|
+ SDL_AudioThreadFinalize(device);
|
|
|
}
|
|
|
|
|
|
-int SDL_GetNumAudioDrivers(void)
|
|
|
+static int SDLCALL OutputAudioThread(void *devicep) // thread entry point
|
|
|
{
|
|
|
- return SDL_arraysize(bootstrap) - 1;
|
|
|
+ SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
|
+ SDL_assert(device != NULL);
|
|
|
+ SDL_assert(!device->iscapture);
|
|
|
+ SDL_OutputAudioThreadSetup(device);
|
|
|
+ do {
|
|
|
+ current_audio.impl.WaitDevice(device);
|
|
|
+ } while (SDL_OutputAudioThreadIterate(device));
|
|
|
+
|
|
|
+ SDL_OutputAudioThreadShutdown(device);
|
|
|
+ return 0;
|
|
|
}
|
|
|
|
|
|
-const char *SDL_GetAudioDriver(int index)
|
|
|
+
|
|
|
+
|
|
|
+// Capture device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
|
|
|
+
|
|
|
+void SDL_CaptureAudioThreadSetup(SDL_AudioDevice *device)
|
|
|
{
|
|
|
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
|
|
|
- return bootstrap[index]->name;
|
|
|
- }
|
|
|
- return NULL;
|
|
|
+ SDL_assert(device->iscapture);
|
|
|
+ current_audio.impl.ThreadInit(device);
|
|
|
}
|
|
|
|
|
|
-int SDL_InitAudio(const char *driver_name)
|
|
|
+SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
|
|
|
{
|
|
|
- int i;
|
|
|
- SDL_bool initialized = SDL_FALSE, tried_to_init = SDL_FALSE;
|
|
|
+ SDL_assert(device->iscapture);
|
|
|
|
|
|
- if (SDL_GetCurrentAudioDriver()) {
|
|
|
- SDL_QuitAudio(); /* shutdown driver if already running. */
|
|
|
+ SDL_LockMutex(device->lock);
|
|
|
+
|
|
|
+ SDL_bool retval = SDL_TRUE;
|
|
|
+
|
|
|
+ if (SDL_AtomicGet(&device->shutdown)) {
|
|
|
+ retval = SDL_FALSE; // we're done, shut it down.
|
|
|
+ } else if (device->logical_devices == NULL) {
|
|
|
+ current_audio.impl.FlushCapture(device); // nothing wants data, dump anything pending.
|
|
|
+ } else {
|
|
|
+ // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitCaptureDevice!
|
|
|
+ const int rc = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size);
|
|
|
+ if (rc < 0) { // uhoh, device failed for some reason!
|
|
|
+ retval = SDL_FALSE;
|
|
|
+ } else if (rc > 0) { // queue the new data to each bound stream.
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
|
+ if (SDL_AtomicGet(&logdev->paused)) {
|
|
|
+ continue; // paused? Skip this logical device.
|
|
|
+ }
|
|
|
+
|
|
|
+ for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
|
+ /* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
|
|
|
+ for iterating here because the binding linked list can only change while the device lock is held.
|
|
|
+ (we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
|
|
|
+ the same stream to different devices at the same time, though.) */
|
|
|
+ if (SDL_PutAudioStreamData(stream, device->work_buffer, rc) < 0) {
|
|
|
+ // oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
|
|
|
+ retval = SDL_FALSE;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- SDL_zeroa(open_devices);
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
|
|
|
- /* Select the proper audio driver */
|
|
|
- if (driver_name == NULL) {
|
|
|
- driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
|
|
|
+ if (!retval) {
|
|
|
+ SDL_AudioDeviceDisconnected(device); // doh.
|
|
|
}
|
|
|
|
|
|
- if (driver_name != NULL && *driver_name != 0) {
|
|
|
- const char *driver_attempt = driver_name;
|
|
|
- while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) {
|
|
|
- const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
|
|
|
- size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
|
|
|
- : SDL_strlen(driver_attempt);
|
|
|
-#ifdef SDL_AUDIO_DRIVER_DSOUND
|
|
|
- /* SDL 1.2 uses the name "dsound", so we'll support both. */
|
|
|
- if (driver_attempt_len == SDL_strlen("dsound") &&
|
|
|
- (SDL_strncasecmp(driver_attempt, "dsound", driver_attempt_len) == 0)) {
|
|
|
- driver_attempt = "directsound";
|
|
|
- driver_attempt_len = SDL_strlen("directsound");
|
|
|
- }
|
|
|
-#endif
|
|
|
+ return retval;
|
|
|
+}
|
|
|
|
|
|
-#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
|
|
|
- /* SDL 1.2 uses the name "pulse", so we'll support both. */
|
|
|
- if (driver_attempt_len == SDL_strlen("pulse") &&
|
|
|
- (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
|
|
|
- driver_attempt = "pulseaudio";
|
|
|
- driver_attempt_len = SDL_strlen("pulseaudio");
|
|
|
- }
|
|
|
-#endif
|
|
|
+void SDL_CaptureAudioThreadShutdown(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_assert(device->iscapture);
|
|
|
+ current_audio.impl.FlushCapture(device);
|
|
|
+ current_audio.impl.ThreadDeinit(device);
|
|
|
+ SDL_AudioThreadFinalize(device);
|
|
|
+}
|
|
|
|
|
|
- for (i = 0; bootstrap[i]; ++i) {
|
|
|
- if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
|
|
|
- (SDL_strncasecmp(bootstrap[i]->name, driver_attempt, driver_attempt_len) == 0)) {
|
|
|
- tried_to_init = SDL_TRUE;
|
|
|
- SDL_zero(current_audio);
|
|
|
- current_audio.name = bootstrap[i]->name;
|
|
|
- current_audio.desc = bootstrap[i]->desc;
|
|
|
- initialized = bootstrap[i]->init(¤t_audio.impl);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
+static int SDLCALL CaptureAudioThread(void *devicep) // thread entry point
|
|
|
+{
|
|
|
+ SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
|
+ SDL_assert(device != NULL);
|
|
|
+ SDL_assert(device->iscapture);
|
|
|
+ SDL_CaptureAudioThreadSetup(device);
|
|
|
|
|
|
- driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
|
|
|
- }
|
|
|
- } else {
|
|
|
- for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
|
|
|
- if (bootstrap[i]->demand_only) {
|
|
|
- continue;
|
|
|
- }
|
|
|
+ do {
|
|
|
+ current_audio.impl.WaitCaptureDevice(device);
|
|
|
+ } while (SDL_CaptureAudioThreadIterate(device));
|
|
|
|
|
|
- tried_to_init = SDL_TRUE;
|
|
|
- SDL_zero(current_audio);
|
|
|
- current_audio.name = bootstrap[i]->name;
|
|
|
- current_audio.desc = bootstrap[i]->desc;
|
|
|
- initialized = bootstrap[i]->init(¤t_audio.impl);
|
|
|
- }
|
|
|
- }
|
|
|
+ SDL_CaptureAudioThreadShutdown(device);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
|
|
|
- if (!initialized) {
|
|
|
- /* specific drivers will set the error message if they fail... */
|
|
|
- if (!tried_to_init) {
|
|
|
- if (driver_name) {
|
|
|
- SDL_SetError("Audio target '%s' not available", driver_name);
|
|
|
- } else {
|
|
|
- SDL_SetError("No available audio device");
|
|
|
- }
|
|
|
- }
|
|
|
|
|
|
- SDL_zero(current_audio);
|
|
|
- return -1; /* No driver was available, so fail. */
|
|
|
+static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
|
|
|
+{
|
|
|
+ if (!SDL_GetCurrentAudioDriver()) {
|
|
|
+ SDL_SetError("Audio subsystem is not initialized");
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
- current_audio.detectionLock = SDL_CreateMutex();
|
|
|
+ SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
+ int num_devices = SDL_AtomicGet(device_count);
|
|
|
+ SDL_AudioDeviceID *retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
|
|
|
+ if (retval == NULL) {
|
|
|
+ num_devices = 0;
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ } else {
|
|
|
+ const SDL_AudioDevice *dev = *devices; // pointer to a pointer so we can dereference it after the lock is held.
|
|
|
+ for (int i = 0; i < num_devices; i++) {
|
|
|
+ SDL_assert(dev != NULL);
|
|
|
+ SDL_assert(!SDL_AtomicGet((SDL_AtomicInt *) &dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
|
+ retval[i] = dev->instance_id;
|
|
|
+ dev = dev->next;
|
|
|
+ }
|
|
|
+ SDL_assert(dev == NULL); // did the whole list?
|
|
|
+ retval[num_devices] = 0; // null-terminated.
|
|
|
+ }
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
|
|
- finish_audio_entry_points_init();
|
|
|
+ if (reqcount != NULL) {
|
|
|
+ *reqcount = num_devices;
|
|
|
+ }
|
|
|
|
|
|
- /* Make sure we have a list of devices available at startup. */
|
|
|
- current_audio.impl.DetectDevices();
|
|
|
+ return retval;
|
|
|
+}
|
|
|
|
|
|
- return 0;
|
|
|
+SDL_AudioDeviceID *SDL_GetAudioOutputDevices(int *count)
|
|
|
+{
|
|
|
+ return GetAudioDevices(count, ¤t_audio.output_devices, ¤t_audio.output_device_count);
|
|
|
}
|
|
|
|
|
|
-/*
|
|
|
- * Get the current audio driver name
|
|
|
- */
|
|
|
-const char *SDL_GetCurrentAudioDriver(void)
|
|
|
+SDL_AudioDeviceID *SDL_GetAudioCaptureDevices(int *count)
|
|
|
{
|
|
|
- return current_audio.name;
|
|
|
+ return GetAudioDevices(count, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
|
|
|
}
|
|
|
|
|
|
-/* Clean out devices that we've removed but had to keep around for stability. */
|
|
|
-static void clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
|
|
|
+// If found, this locks _the physical device_ this logical device is associated with, before returning.
|
|
|
+static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
|
|
|
{
|
|
|
- SDL_AudioDeviceItem *item = *devices;
|
|
|
- SDL_AudioDeviceItem *prev = NULL;
|
|
|
- int total = 0;
|
|
|
+ if (!SDL_GetCurrentAudioDriver()) {
|
|
|
+ SDL_SetError("Audio subsystem is not initialized");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
|
|
|
- while (item) {
|
|
|
- SDL_AudioDeviceItem *next = item->next;
|
|
|
- if (item->handle != NULL) {
|
|
|
- total++;
|
|
|
- prev = item;
|
|
|
- } else {
|
|
|
- if (prev) {
|
|
|
- prev->next = next;
|
|
|
- } else {
|
|
|
- *devices = next;
|
|
|
+ SDL_LogicalAudioDevice *logdev = NULL;
|
|
|
+
|
|
|
+ const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ if (islogical) { // don't bother looking if it's not a logical device id value.
|
|
|
+ const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+
|
|
|
+ SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
+
|
|
|
+ for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
|
|
|
+ SDL_LockMutex(device->lock); // caller must unlock if we choose a logical device from this guy.
|
|
|
+ SDL_assert(!SDL_AtomicGet(&device->condemned)); // shouldn't be in the list if pending deletion.
|
|
|
+ for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
|
+ if (logdev->instance_id == devid) {
|
|
|
+ break; // found it!
|
|
|
+ }
|
|
|
}
|
|
|
- /* these two pointers are the same if not a duplicate devname */
|
|
|
- if (item->name != item->original_name) {
|
|
|
- SDL_free(item->name);
|
|
|
+ if (logdev != NULL) {
|
|
|
+ break;
|
|
|
}
|
|
|
- SDL_free(item->original_name);
|
|
|
- SDL_free(item);
|
|
|
+ SDL_UnlockMutex(device->lock); // give up this lock and try the next physical device.
|
|
|
}
|
|
|
- item = next;
|
|
|
+
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
}
|
|
|
|
|
|
- *devCount = total;
|
|
|
- *removedFlag = SDL_FALSE;
|
|
|
+ if (!logdev) {
|
|
|
+ SDL_SetError("Invalid audio device instance ID");
|
|
|
+ }
|
|
|
+
|
|
|
+ return logdev;
|
|
|
}
|
|
|
|
|
|
-int SDL_GetNumAudioDevices(int iscapture)
|
|
|
+/* this finds the physical device associated with `devid` and locks it for use.
|
|
|
+ Note that a logical device instance id will return its associated physical device! */
|
|
|
+static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
|
|
|
{
|
|
|
- int retval = 0;
|
|
|
+ // bit #1 of devid is set for physical devices and unset for logical.
|
|
|
+ const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ if (islogical) {
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
|
+ if (logdev) {
|
|
|
+ return logdev->physical_device;
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
|
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
|
- return -1;
|
|
|
+ SDL_SetError("Audio subsystem is not initialized");
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
- SDL_LockMutex(current_audio.detectionLock);
|
|
|
- if (iscapture && current_audio.captureDevicesRemoved) {
|
|
|
- clean_out_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount, ¤t_audio.captureDevicesRemoved);
|
|
|
- }
|
|
|
+ // bit #0 of devid is set for output devices and unset for capture.
|
|
|
+ const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ SDL_AudioDevice *dev = NULL;
|
|
|
|
|
|
- if (!iscapture && current_audio.outputDevicesRemoved) {
|
|
|
- clean_out_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount, ¤t_audio.outputDevicesRemoved);
|
|
|
+ SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
+
|
|
|
+ for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) {
|
|
|
+ if (dev->instance_id == devid) { // found it?
|
|
|
+ SDL_LockMutex(dev->lock); // caller must unlock.
|
|
|
+ SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
|
|
- return retval;
|
|
|
+ if (!dev) {
|
|
|
+ SDL_SetError("Invalid audio device instance ID");
|
|
|
+ }
|
|
|
+
|
|
|
+ return dev;
|
|
|
}
|
|
|
|
|
|
-const char *SDL_GetAudioDeviceName(int index, int iscapture)
|
|
|
+SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callback)(SDL_AudioDevice *device, void *userdata), void *userdata)
|
|
|
{
|
|
|
- SDL_AudioDeviceItem *item;
|
|
|
- int i;
|
|
|
- const char *retval;
|
|
|
-
|
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
|
return NULL;
|
|
|
}
|
|
|
|
|
|
- SDL_LockMutex(current_audio.detectionLock);
|
|
|
- item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
|
|
|
- i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
|
|
|
- if (index >= 0 && index < i) {
|
|
|
- for (i--; i > index; i--, item = item->next) {
|
|
|
- SDL_assert(item != NULL);
|
|
|
+ SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
+
|
|
|
+ SDL_AudioDevice *dev = NULL;
|
|
|
+ for (dev = current_audio.output_devices; dev != NULL; dev = dev->next) {
|
|
|
+ if (callback(dev, userdata)) { // found it?
|
|
|
+ break;
|
|
|
}
|
|
|
- SDL_assert(item != NULL);
|
|
|
- retval = item->name;
|
|
|
- } else {
|
|
|
- SDL_InvalidParamError("index");
|
|
|
- retval = NULL;
|
|
|
}
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
|
|
- return retval;
|
|
|
+ if (!dev) {
|
|
|
+ // !!! FIXME: code duplication, from above.
|
|
|
+ for (dev = current_audio.capture_devices; dev != NULL; dev = dev->next) {
|
|
|
+ if (callback(dev, userdata)) { // found it?
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
+
|
|
|
+ if (!dev) {
|
|
|
+ SDL_SetError("Device not found");
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_assert(!dev || !SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
|
+
|
|
|
+ return dev;
|
|
|
}
|
|
|
|
|
|
-int SDL_GetAudioDeviceSpec(int index, int iscapture, SDL_AudioSpec *spec)
|
|
|
+static SDL_bool TestDeviceHandleCallback(SDL_AudioDevice *device, void *handle)
|
|
|
{
|
|
|
- SDL_AudioDeviceItem *item;
|
|
|
- int i, retval;
|
|
|
+ return device->handle == handle;
|
|
|
+}
|
|
|
|
|
|
- if (spec == NULL) {
|
|
|
- return SDL_InvalidParamError("spec");
|
|
|
- }
|
|
|
+SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByHandle(void *handle)
|
|
|
+{
|
|
|
+ return SDL_FindPhysicalAudioDeviceByCallback(TestDeviceHandleCallback, handle);
|
|
|
+}
|
|
|
|
|
|
- if (!SDL_GetCurrentAudioDriver()) {
|
|
|
- return SDL_SetError("Audio subsystem is not initialized");
|
|
|
+char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
|
|
|
+{
|
|
|
+ SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
|
|
|
+ if (!device) {
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
- SDL_LockMutex(current_audio.detectionLock);
|
|
|
- item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
|
|
|
- i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
|
|
|
- if (index >= 0 && index < i) {
|
|
|
- for (i--; i > index; i--, item = item->next) {
|
|
|
- SDL_assert(item != NULL);
|
|
|
- }
|
|
|
- SDL_assert(item != NULL);
|
|
|
- SDL_copyp(spec, &item->spec);
|
|
|
- retval = 0;
|
|
|
- } else {
|
|
|
- retval = SDL_InvalidParamError("index");
|
|
|
+ char *retval = SDL_strdup(device->name);
|
|
|
+ if (!retval) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
}
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
+
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
|
|
|
return retval;
|
|
|
}
|
|
|
|
|
|
-int SDL_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
|
|
|
+int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec)
|
|
|
{
|
|
|
- if (spec == NULL) {
|
|
|
+ if (!spec) {
|
|
|
return SDL_InvalidParamError("spec");
|
|
|
}
|
|
|
|
|
|
- if (!SDL_GetCurrentAudioDriver()) {
|
|
|
- return SDL_SetError("Audio subsystem is not initialized");
|
|
|
+ SDL_bool is_default = SDL_FALSE;
|
|
|
+ if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
|
|
+ devid = current_audio.default_output_device_id;
|
|
|
+ is_default = SDL_TRUE;
|
|
|
+ } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
|
|
+ devid = current_audio.default_capture_device_id;
|
|
|
+ is_default = SDL_TRUE;
|
|
|
}
|
|
|
|
|
|
- if (current_audio.impl.GetDefaultAudioInfo == NULL) {
|
|
|
- return SDL_Unsupported();
|
|
|
+ if ((devid == 0) && is_default) {
|
|
|
+ return SDL_SetError("No default audio device available");
|
|
|
}
|
|
|
- return current_audio.impl.GetDefaultAudioInfo(name, spec, iscapture);
|
|
|
-}
|
|
|
|
|
|
-static void close_audio_device(SDL_AudioDevice *device)
|
|
|
-{
|
|
|
+ SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
|
|
|
if (!device) {
|
|
|
- return;
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
- /* make sure the device is paused before we do anything else, so the
|
|
|
- audio callback definitely won't fire again. */
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- SDL_AtomicSet(&device->paused, 1);
|
|
|
- SDL_AtomicSet(&device->shutdown, 1);
|
|
|
- SDL_AtomicSet(&device->enabled, 0);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
+ SDL_memcpy(spec, &device->spec, sizeof (SDL_AudioSpec));
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
|
|
|
- if (device->thread != NULL) {
|
|
|
- SDL_WaitThread(device->thread, NULL);
|
|
|
- }
|
|
|
- if (device->mixer_lock != NULL) {
|
|
|
- SDL_DestroyMutex(device->mixer_lock);
|
|
|
- }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
|
|
|
- SDL_free(device->work_buffer);
|
|
|
- SDL_DestroyAudioStream(device->stream);
|
|
|
+// this expects the device lock to be held. !!! FIXME: no it doesn't...?
|
|
|
+static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ SDL_assert(current_audio.impl.ProvidesOwnCallbackThread || ((device->thread == NULL) == (SDL_AtomicGet(&device->thread_alive) == 0)));
|
|
|
|
|
|
- if (device->id > 0) {
|
|
|
- SDL_AudioDevice *opendev = open_devices[device->id - 1];
|
|
|
- SDL_assert((opendev == device) || (opendev == NULL));
|
|
|
- if (opendev == device) {
|
|
|
- open_devices[device->id - 1] = NULL;
|
|
|
+ if (SDL_AtomicGet(&device->thread_alive)) {
|
|
|
+ SDL_AtomicSet(&device->shutdown, 1);
|
|
|
+ if (device->thread != NULL) {
|
|
|
+ SDL_WaitThread(device->thread, NULL);
|
|
|
+ device->thread = NULL;
|
|
|
}
|
|
|
+ SDL_AtomicSet(&device->thread_alive, 0);
|
|
|
}
|
|
|
|
|
|
- if (device->hidden != NULL) {
|
|
|
- current_audio.impl.CloseDevice(device);
|
|
|
+ if (device->is_opened) {
|
|
|
+ current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning!
|
|
|
+ device->is_opened = SDL_FALSE;
|
|
|
+ device->hidden = NULL; // just in case.
|
|
|
}
|
|
|
|
|
|
- SDL_DestroyDataQueue(device->buffer_queue);
|
|
|
+ if (device->work_buffer) {
|
|
|
+ SDL_aligned_free(device->work_buffer);
|
|
|
+ device->work_buffer = NULL;
|
|
|
+ }
|
|
|
|
|
|
- SDL_free(device);
|
|
|
+ SDL_memcpy(&device->spec, &device->default_spec, sizeof (SDL_AudioSpec));
|
|
|
+ device->sample_frames = 0;
|
|
|
+ device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
|
|
+ SDL_AtomicSet(&device->shutdown, 0); // ready to go again.
|
|
|
}
|
|
|
|
|
|
-static Uint16 GetDefaultSamplesFromFreq(int freq)
|
|
|
+void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
{
|
|
|
- /* Pick a default of ~46 ms at desired frequency */
|
|
|
- /* !!! FIXME: remove this when the non-Po2 resampling is in. */
|
|
|
- const Uint16 max_sample = (Uint16)((freq / 1000) * 46);
|
|
|
- Uint16 current_sample = 1;
|
|
|
- while (current_sample < max_sample) {
|
|
|
- current_sample *= 2;
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
|
+ if (logdev) { // if NULL, maybe it was already lost?
|
|
|
+ SDL_AudioDevice *device = logdev->physical_device;
|
|
|
+ DestroyLogicalAudioDevice(logdev);
|
|
|
+
|
|
|
+ if (device->logical_devices == NULL) { // no more logical devices? Close the physical device, too.
|
|
|
+ // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
|
|
|
+ SDL_UnlockMutex(device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
|
|
|
+ ClosePhysicalAudioDevice(device);
|
|
|
+ } else {
|
|
|
+ SDL_UnlockMutex(device->lock); // we're set, let everything go again.
|
|
|
+ }
|
|
|
}
|
|
|
- return current_sample;
|
|
|
}
|
|
|
|
|
|
-/*
|
|
|
- * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
|
|
|
- * Fills in a sanitized copy in (prepared).
|
|
|
- * Returns non-zero if okay, zero on fatal parameters in (orig).
|
|
|
- */
|
|
|
-static int prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
|
|
|
-{
|
|
|
- SDL_copyp(prepared, orig);
|
|
|
|
|
|
- if (orig->freq == 0) {
|
|
|
- static const int DEFAULT_FREQ = 22050;
|
|
|
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
|
|
|
- if (env != NULL) {
|
|
|
- int freq = SDL_atoi(env);
|
|
|
- prepared->freq = freq != 0 ? freq : DEFAULT_FREQ;
|
|
|
- } else {
|
|
|
- prepared->freq = DEFAULT_FREQ;
|
|
|
- }
|
|
|
+static SDL_AudioFormat ParseAudioFormatString(const char *string)
|
|
|
+{
|
|
|
+ if (string) {
|
|
|
+ #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
|
|
|
+ CHECK_FMT_STRING(U8);
|
|
|
+ CHECK_FMT_STRING(S8);
|
|
|
+ CHECK_FMT_STRING(S16LSB);
|
|
|
+ CHECK_FMT_STRING(S16MSB);
|
|
|
+ CHECK_FMT_STRING(S16);
|
|
|
+ CHECK_FMT_STRING(S32LSB);
|
|
|
+ CHECK_FMT_STRING(S32MSB);
|
|
|
+ CHECK_FMT_STRING(S32SYS);
|
|
|
+ CHECK_FMT_STRING(S32);
|
|
|
+ CHECK_FMT_STRING(F32LSB);
|
|
|
+ CHECK_FMT_STRING(F32MSB);
|
|
|
+ CHECK_FMT_STRING(F32SYS);
|
|
|
+ CHECK_FMT_STRING(F32);
|
|
|
+ #undef CHECK_FMT_STRING
|
|
|
}
|
|
|
+ return 0;
|
|
|
+}
|
|
|
|
|
|
- if (orig->format == 0) {
|
|
|
- const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
|
|
|
+static void PrepareAudioFormat(SDL_bool iscapture, SDL_AudioSpec *spec)
|
|
|
+{
|
|
|
+ if (spec->freq == 0) {
|
|
|
+ spec->freq = iscapture ? DEFAULT_AUDIO_CAPTURE_FREQUENCY : DEFAULT_AUDIO_OUTPUT_FREQUENCY;
|
|
|
+
|
|
|
+ const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint?
|
|
|
if (env != NULL) {
|
|
|
- const SDL_AudioFormat format = SDL_ParseAudioFormat(env);
|
|
|
- prepared->format = format != 0 ? format : SDL_AUDIO_S16;
|
|
|
- } else {
|
|
|
- prepared->format = SDL_AUDIO_S16;
|
|
|
+ const int val = SDL_atoi(env);
|
|
|
+ if (val > 0) {
|
|
|
+ spec->freq = val;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (orig->channels == 0) {
|
|
|
+ if (spec->channels == 0) {
|
|
|
+ spec->channels = iscapture ? DEFAULT_AUDIO_CAPTURE_CHANNELS : DEFAULT_AUDIO_OUTPUT_CHANNELS;;
|
|
|
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
|
|
|
if (env != NULL) {
|
|
|
- Uint8 channels = (Uint8)SDL_atoi(env);
|
|
|
- prepared->channels = channels != 0 ? channels : 2;
|
|
|
- } else {
|
|
|
- prepared->channels = 2;
|
|
|
+ const int val = SDL_atoi(env);
|
|
|
+ if (val > 0) {
|
|
|
+ spec->channels = val;
|
|
|
+ }
|
|
|
}
|
|
|
- } else if (orig->channels > 8) {
|
|
|
- SDL_SetError("Unsupported number of audio channels.");
|
|
|
- return 0;
|
|
|
}
|
|
|
|
|
|
- if (orig->samples == 0) {
|
|
|
- const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
|
|
|
- if (env != NULL) {
|
|
|
- Uint16 samples = (Uint16)SDL_atoi(env);
|
|
|
- prepared->samples = samples != 0 ? samples : GetDefaultSamplesFromFreq(prepared->freq);
|
|
|
- } else {
|
|
|
- prepared->samples = GetDefaultSamplesFromFreq(prepared->freq);
|
|
|
- }
|
|
|
+ if (spec->format == 0) {
|
|
|
+ const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT"));
|
|
|
+ spec->format = (val != 0) ? val : (iscapture ? DEFAULT_AUDIO_CAPTURE_FORMAT : DEFAULT_AUDIO_OUTPUT_FORMAT);
|
|
|
}
|
|
|
+}
|
|
|
|
|
|
- /* Calculate the silence and size of the audio specification */
|
|
|
- SDL_CalculateAudioSpec(prepared);
|
|
|
+static int GetDefaultSampleFramesFromFreq(int freq)
|
|
|
+{
|
|
|
+ return SDL_powerof2((freq / 1000) * 46); // Pick the closest power-of-two to ~46 ms at desired frequency
|
|
|
+}
|
|
|
|
|
|
- return 1;
|
|
|
+void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
|
|
|
+{
|
|
|
+ device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
|
|
+ device->buffer_size = device->sample_frames * (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
|
|
}
|
|
|
|
|
|
-static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
|
|
|
- const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
|
|
|
- int allowed_changes, int min_id)
|
|
|
+char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen)
|
|
|
{
|
|
|
- const SDL_bool is_internal_thread = (desired->callback == NULL);
|
|
|
- SDL_AudioDeviceID id = 0;
|
|
|
- SDL_AudioSpec _obtained;
|
|
|
- SDL_AudioDevice *device;
|
|
|
- SDL_bool build_stream;
|
|
|
- void *handle = NULL;
|
|
|
- int i = 0;
|
|
|
+ (void)SDL_snprintf(buf, buflen, "SDLAudio%c%d", (device->iscapture) ? 'C' : 'P', (int) device->instance_id);
|
|
|
+ return buf;
|
|
|
+}
|
|
|
|
|
|
- if (!SDL_GetCurrentAudioDriver()) {
|
|
|
- SDL_SetError("Audio subsystem is not initialized");
|
|
|
- return 0;
|
|
|
+
|
|
|
+// this expects the device lock to be held.
|
|
|
+static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
|
|
|
+{
|
|
|
+ SDL_assert(!device->is_opened);
|
|
|
+ SDL_assert(device->logical_devices == NULL);
|
|
|
+
|
|
|
+ // Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed.
|
|
|
+ if (SDL_AtomicGet(&device->zombie)) {
|
|
|
+ return 0; // Braaaaaaaaains.
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_AudioSpec spec;
|
|
|
+ SDL_memcpy(&spec, inspec ? inspec : &device->default_spec, sizeof (SDL_AudioSpec));
|
|
|
+ PrepareAudioFormat(device->iscapture, &spec);
|
|
|
+
|
|
|
+ /* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
|
|
|
+ something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
|
|
|
+ (or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
|
|
|
+ These are just requests! The backend may change any of these values during OpenDevice method! */
|
|
|
+ device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
|
|
|
+ device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
|
|
|
+ device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
|
|
|
+ device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
|
|
|
+ SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
|
|
|
+
|
|
|
+ device->is_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
|
|
|
+ if (current_audio.impl.OpenDevice(device) < 0) {
|
|
|
+ ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized.
|
|
|
+ return -1;
|
|
|
}
|
|
|
|
|
|
- if (iscapture && !current_audio.impl.HasCaptureSupport) {
|
|
|
- SDL_SetError("No capture support");
|
|
|
- return 0;
|
|
|
+ SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this.
|
|
|
+
|
|
|
+ // Allocate a scratch audio buffer
|
|
|
+ device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
|
|
|
+ if (device->work_buffer == NULL) {
|
|
|
+ ClosePhysicalAudioDevice(device);
|
|
|
+ return SDL_OutOfMemory();
|
|
|
}
|
|
|
|
|
|
- SDL_LockMutex(current_audio.detectionLock);
|
|
|
- /* Find an available device ID... */
|
|
|
- for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
|
|
|
- if (open_devices[id] == NULL) {
|
|
|
- break;
|
|
|
+ // Start the audio thread if necessary
|
|
|
+ SDL_AtomicSet(&device->thread_alive, 1);
|
|
|
+ if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
|
|
+ const size_t stacksize = 0; // just take the system default, since audio streams might have callbacks.
|
|
|
+ char threadname[64];
|
|
|
+ SDL_GetAudioThreadName(device, threadname, sizeof (threadname));
|
|
|
+ device->thread = SDL_CreateThreadInternal(device->iscapture ? CaptureAudioThread : OutputAudioThread, threadname, stacksize, device);
|
|
|
+
|
|
|
+ if (device->thread == NULL) {
|
|
|
+ SDL_AtomicSet(&device->thread_alive, 0);
|
|
|
+ ClosePhysicalAudioDevice(device);
|
|
|
+ return SDL_SetError("Couldn't create audio thread");
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (id == SDL_arraysize(open_devices)) {
|
|
|
- SDL_SetError("Too many open audio devices");
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
- }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
|
|
|
- if (!obtained) {
|
|
|
- obtained = &_obtained;
|
|
|
- }
|
|
|
- if (!prepare_audiospec(desired, obtained)) {
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
+SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
|
|
|
+{
|
|
|
+ if (!SDL_GetCurrentAudioDriver()) {
|
|
|
+ SDL_SetError("Audio subsystem is not initialized");
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
- /* If app doesn't care about a specific device, let the user override. */
|
|
|
- if (devname == NULL) {
|
|
|
- devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
|
|
|
+ SDL_bool is_default = SDL_FALSE;
|
|
|
+ if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
|
|
+ devid = current_audio.default_output_device_id;
|
|
|
+ is_default = SDL_TRUE;
|
|
|
+ } else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
|
|
+ devid = current_audio.default_capture_device_id;
|
|
|
+ is_default = SDL_TRUE;
|
|
|
}
|
|
|
|
|
|
- /*
|
|
|
- * Catch device names at the high level for the simple case...
|
|
|
- * This lets us have a basic "device enumeration" for systems that
|
|
|
- * don't have multiple devices, but makes sure the device name is
|
|
|
- * always NULL when it hits the low level.
|
|
|
- *
|
|
|
- * Also make sure that the simple case prevents multiple simultaneous
|
|
|
- * opens of the default system device.
|
|
|
- */
|
|
|
+ if ((devid == 0) && is_default) {
|
|
|
+ SDL_SetError("No default audio device available");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
|
|
|
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
|
|
|
- if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
|
|
|
- SDL_SetError("No such device");
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
+ // this will let you use a logical device to make a new logical device on the parent physical device. Could be useful?
|
|
|
+ SDL_AudioDevice *device = NULL;
|
|
|
+ const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ if (!islogical) {
|
|
|
+ device = ObtainPhysicalAudioDevice(devid);
|
|
|
+ } else {
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); // this locks the physical device, too.
|
|
|
+ if (logdev) {
|
|
|
+ is_default = logdev->is_default; // was the original logical device meant to be a default? Make this one, too.
|
|
|
+ device = logdev->physical_device;
|
|
|
}
|
|
|
- devname = NULL;
|
|
|
+ }
|
|
|
|
|
|
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
- if ((open_devices[i]) && (open_devices[i]->iscapture)) {
|
|
|
- SDL_SetError("Audio device already open");
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
- } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
|
|
|
- if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- SDL_SetError("No such device");
|
|
|
- return 0;
|
|
|
- }
|
|
|
- devname = NULL;
|
|
|
+ SDL_AudioDeviceID retval = 0;
|
|
|
|
|
|
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
- if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- SDL_SetError("Audio device already open");
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
- } else if (devname != NULL) {
|
|
|
- /* if the app specifies an exact string, we can pass the backend
|
|
|
- an actual device handle thingey, which saves them the effort of
|
|
|
- figuring out what device this was (such as, reenumerating
|
|
|
- everything again to find the matching human-readable name).
|
|
|
- It might still need to open a device based on the string for,
|
|
|
- say, a network audio server, but this optimizes some cases. */
|
|
|
- SDL_AudioDeviceItem *item;
|
|
|
- for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
|
|
|
- if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
|
|
|
- handle = item->handle;
|
|
|
- break;
|
|
|
+ if (device) {
|
|
|
+ SDL_LogicalAudioDevice *logdev = NULL;
|
|
|
+ if (!is_default && SDL_AtomicGet(&device->zombie)) {
|
|
|
+ // uhoh, this device is undead, and just waiting for a new default device to be declared so it can hand off to it. Refuse explicit opens.
|
|
|
+ SDL_SetError("Device was already lost and can't accept new opens");
|
|
|
+ } else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ } else if (!device->is_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level...
|
|
|
+ SDL_free(logdev);
|
|
|
+ } else {
|
|
|
+ SDL_AtomicSet(&logdev->paused, 0);
|
|
|
+ retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE);
|
|
|
+ logdev->physical_device = device;
|
|
|
+ logdev->is_default = is_default;
|
|
|
+ logdev->next = device->logical_devices;
|
|
|
+ if (device->logical_devices) {
|
|
|
+ device->logical_devices->prev = logdev;
|
|
|
}
|
|
|
+ device->logical_devices = logdev;
|
|
|
}
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
}
|
|
|
|
|
|
- if (!current_audio.impl.AllowsArbitraryDeviceNames) {
|
|
|
- /* has to be in our device list, or the default device. */
|
|
|
- if ((handle == NULL) && (devname != NULL)) {
|
|
|
- SDL_SetError("No such device.");
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
+ return retval;
|
|
|
+}
|
|
|
|
|
|
- device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
|
|
|
- if (device == NULL) {
|
|
|
- SDL_OutOfMemory();
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
+static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
|
|
|
+{
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
|
+ if (!logdev) {
|
|
|
+ return -1; // ObtainLogicalAudioDevice will have set an error.
|
|
|
}
|
|
|
- device->id = id + 1;
|
|
|
- device->spec = *obtained;
|
|
|
- device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
|
|
|
- device->handle = handle;
|
|
|
+ SDL_AtomicSet(&logdev->paused, value);
|
|
|
+ SDL_UnlockMutex(logdev->physical_device->lock);
|
|
|
+ return 0;
|
|
|
+}
|
|
|
|
|
|
- SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
|
|
|
- SDL_AtomicSet(&device->paused, 1);
|
|
|
- SDL_AtomicSet(&device->enabled, 1);
|
|
|
-
|
|
|
- /* Create a mutex for locking the sound buffers */
|
|
|
- if (current_audio.impl.LockDevice == SDL_AudioLockDevice_Default) {
|
|
|
- device->mixer_lock = SDL_CreateMutex();
|
|
|
- if (device->mixer_lock == NULL) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- SDL_SetError("Couldn't create mixer lock");
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
+int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
+{
|
|
|
+ return SetLogicalAudioDevicePauseState(devid, 1);
|
|
|
+}
|
|
|
|
|
|
- /* For backends that require a power-of-two value for spec.samples, take the
|
|
|
- * value we got from 'desired' and round up to the nearest value
|
|
|
- */
|
|
|
- if (!current_audio.impl.SupportsNonPow2Samples && device->spec.samples > 0) {
|
|
|
- int samples = SDL_powerof2(device->spec.samples);
|
|
|
- if (samples <= SDL_MAX_UINT16) {
|
|
|
- device->spec.samples = (Uint16)samples;
|
|
|
- } else {
|
|
|
- SDL_SetError("Couldn't hold sample count %d\n", samples);
|
|
|
- return 0;
|
|
|
+int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
+{
|
|
|
+ return SetLogicalAudioDevicePauseState(devid, 0);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid)
|
|
|
+{
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
|
+ SDL_bool retval = SDL_FALSE;
|
|
|
+ if (logdev) {
|
|
|
+ if (SDL_AtomicGet(&logdev->paused)) {
|
|
|
+ retval = SDL_TRUE;
|
|
|
}
|
|
|
+ SDL_UnlockMutex(logdev->physical_device->lock);
|
|
|
}
|
|
|
+ return retval;
|
|
|
+}
|
|
|
|
|
|
- if (current_audio.impl.OpenDevice(device, devname) < 0) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
- }
|
|
|
|
|
|
- /* if your target really doesn't need it, set it to 0x1 or something. */
|
|
|
- /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
|
|
|
- SDL_assert(device->hidden != NULL);
|
|
|
+int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams)
|
|
|
+{
|
|
|
+ const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ SDL_LogicalAudioDevice *logdev;
|
|
|
|
|
|
- /* See if we need to do any conversion */
|
|
|
- build_stream = SDL_FALSE;
|
|
|
- if (obtained->freq != device->spec.freq) {
|
|
|
- if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
|
|
|
- obtained->freq = device->spec.freq;
|
|
|
- } else {
|
|
|
- build_stream = SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
- if (obtained->format != device->spec.format) {
|
|
|
- if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
|
|
|
- obtained->format = device->spec.format;
|
|
|
- } else {
|
|
|
- build_stream = SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
- if (obtained->channels != device->spec.channels) {
|
|
|
- if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
|
|
|
- obtained->channels = device->spec.channels;
|
|
|
- } else {
|
|
|
- build_stream = SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
- if (device->spec.samples != obtained->samples) {
|
|
|
- if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
|
|
|
- obtained->samples = device->spec.samples;
|
|
|
- } else {
|
|
|
- build_stream = SDL_TRUE;
|
|
|
- }
|
|
|
+ if (num_streams == 0) {
|
|
|
+ return 0; // nothing to do
|
|
|
+ } else if (num_streams < 0) {
|
|
|
+ return SDL_InvalidParamError("num_streams");
|
|
|
+ } else if (streams == NULL) {
|
|
|
+ return SDL_InvalidParamError("streams");
|
|
|
+ } else if (!islogical) {
|
|
|
+ return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
|
|
+ } else if ((logdev = ObtainLogicalAudioDevice(devid)) == NULL) {
|
|
|
+ return -1; // ObtainLogicalAudioDevice set the error message.
|
|
|
}
|
|
|
|
|
|
- SDL_CalculateAudioSpec(obtained); /* recalc after possible changes. */
|
|
|
+ // make sure start of list is sane.
|
|
|
+ SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
|
|
|
|
|
|
- device->callbackspec = *obtained;
|
|
|
+ SDL_AudioDevice *device = logdev->physical_device;
|
|
|
+ int retval = 0;
|
|
|
|
|
|
- if (build_stream) {
|
|
|
- if (iscapture) {
|
|
|
- device->stream = SDL_CreateAudioStream(device->spec.format,
|
|
|
- device->spec.channels, device->spec.freq,
|
|
|
- obtained->format, obtained->channels, obtained->freq);
|
|
|
+ // lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing.
|
|
|
+ for (int i = 0; i < num_streams; i++) {
|
|
|
+ SDL_AudioStream *stream = streams[i];
|
|
|
+ if (stream == NULL) {
|
|
|
+ retval = SDL_SetError("Stream #%d is NULL", i);
|
|
|
} else {
|
|
|
- device->stream = SDL_CreateAudioStream(obtained->format, obtained->channels,
|
|
|
- obtained->freq, device->spec.format,
|
|
|
- device->spec.channels, device->spec.freq);
|
|
|
+ SDL_LockMutex(stream->lock);
|
|
|
+ SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL)));
|
|
|
+ if (stream->bound_device) {
|
|
|
+ retval = SDL_SetError("Stream #%d is already bound to a device", i);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- if (!device->stream) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (device->spec.callback == NULL) { /* use buffer queueing? */
|
|
|
- /* pool a few packets to start. Enough for two callbacks. */
|
|
|
- device->buffer_queue = SDL_CreateDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
|
|
|
- if (!device->buffer_queue) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- SDL_SetError("Couldn't create audio buffer queue");
|
|
|
- return 0;
|
|
|
+ if (retval != 0) {
|
|
|
+ int j;
|
|
|
+ for (j = 0; j <= i; j++) {
|
|
|
+ SDL_UnlockMutex(streams[j]->lock);
|
|
|
+ }
|
|
|
+ break;
|
|
|
}
|
|
|
- device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
|
|
|
- device->callbackspec.userdata = device;
|
|
|
}
|
|
|
|
|
|
- /* Allocate a scratch audio buffer */
|
|
|
- device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
|
|
|
- if (device->spec.size > device->work_buffer_len) {
|
|
|
- device->work_buffer_len = device->spec.size;
|
|
|
- }
|
|
|
- SDL_assert(device->work_buffer_len > 0);
|
|
|
+ if (retval == 0) {
|
|
|
+ // Now that everything is verified, chain everything together.
|
|
|
+ const SDL_bool iscapture = device->iscapture;
|
|
|
+ for (int i = 0; i < num_streams; i++) {
|
|
|
+ SDL_AudioStream *stream = streams[i];
|
|
|
+ SDL_AudioSpec src_spec, dst_spec;
|
|
|
|
|
|
- device->work_buffer = (Uint8 *)SDL_malloc(device->work_buffer_len);
|
|
|
- if (device->work_buffer == NULL) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- SDL_OutOfMemory();
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- open_devices[id] = device; /* add it to our list of open devices. */
|
|
|
-
|
|
|
- /* Start the audio thread if necessary */
|
|
|
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
|
|
- /* Start the audio thread */
|
|
|
- /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
|
|
|
- /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
|
|
|
- const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
|
|
|
- char threadname[64];
|
|
|
+ // set the proper end of the stream to the device's format.
|
|
|
+ SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec);
|
|
|
+ if (iscapture) {
|
|
|
+ SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec);
|
|
|
+ } else {
|
|
|
+ SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec);
|
|
|
+ }
|
|
|
|
|
|
- (void)SDL_snprintf(threadname, sizeof(threadname), "SDLAudio%c%" SDL_PRIu32, (iscapture) ? 'C' : 'P', device->id);
|
|
|
- device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
|
|
|
+ stream->bound_device = logdev;
|
|
|
+ stream->prev_binding = NULL;
|
|
|
+ stream->next_binding = logdev->bound_streams;
|
|
|
+ if (logdev->bound_streams) {
|
|
|
+ logdev->bound_streams->prev_binding = stream;
|
|
|
+ }
|
|
|
+ logdev->bound_streams = stream;
|
|
|
|
|
|
- if (device->thread == NULL) {
|
|
|
- close_audio_device(device);
|
|
|
- SDL_SetError("Couldn't create audio thread");
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
- return 0;
|
|
|
+ SDL_UnlockMutex(stream->lock);
|
|
|
}
|
|
|
}
|
|
|
- SDL_UnlockMutex(current_audio.detectionLock);
|
|
|
|
|
|
- return device->id;
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
+
|
|
|
+ return retval;
|
|
|
}
|
|
|
|
|
|
-SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device, int iscapture,
|
|
|
- const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
|
|
|
- int allowed_changes)
|
|
|
+int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
|
|
|
{
|
|
|
- return open_audio_device(device, iscapture, desired, obtained,
|
|
|
- allowed_changes, 2);
|
|
|
+ return SDL_BindAudioStreams(devid, &stream, 1);
|
|
|
}
|
|
|
|
|
|
-SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
|
|
|
+void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
|
|
|
{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- SDL_AudioStatus status = SDL_AUDIO_STOPPED;
|
|
|
- if (device && SDL_AtomicGet(&device->enabled)) {
|
|
|
- if (SDL_AtomicGet(&device->paused)) {
|
|
|
- status = SDL_AUDIO_PAUSED;
|
|
|
- } else {
|
|
|
- status = SDL_AUDIO_PLAYING;
|
|
|
+ /* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it.
|
|
|
+ But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything,
|
|
|
+ so we double-check here. */
|
|
|
+ for (int i = 0; i < num_streams; i++) {
|
|
|
+ SDL_AudioStream *stream = streams[i];
|
|
|
+ if (!stream) {
|
|
|
+ continue; // nothing to do, it's a NULL stream.
|
|
|
}
|
|
|
- }
|
|
|
- return status;
|
|
|
-}
|
|
|
|
|
|
-int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
-{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return SDL_InvalidParamError("devid");
|
|
|
+ while (SDL_TRUE) {
|
|
|
+ SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet.
|
|
|
+ SDL_LogicalAudioDevice *bounddev = stream->bound_device;
|
|
|
+ SDL_UnlockMutex(stream->lock);
|
|
|
+
|
|
|
+ // lock in correct order.
|
|
|
+ if (bounddev) {
|
|
|
+ SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times.
|
|
|
+ }
|
|
|
+ SDL_LockMutex(stream->lock);
|
|
|
+
|
|
|
+ if (bounddev == stream->bound_device) {
|
|
|
+ break; // the binding didn't change in the small window where it could, so we're good.
|
|
|
+ } else {
|
|
|
+ SDL_UnlockMutex(stream->lock); // it changed bindings! Try again.
|
|
|
+ if (bounddev) {
|
|
|
+ SDL_UnlockMutex(bounddev->physical_device->lock);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- SDL_AtomicSet(&device->paused, 1);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- return 0;
|
|
|
-}
|
|
|
|
|
|
-int SDL_PlayAudioDevice(SDL_AudioDeviceID devid)
|
|
|
-{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return SDL_InvalidParamError("devid");
|
|
|
+ // everything is locked, start unbinding streams.
|
|
|
+ for (int i = 0; i < num_streams; i++) {
|
|
|
+ SDL_AudioStream *stream = streams[i];
|
|
|
+ if (stream && stream->bound_device) {
|
|
|
+ if (stream->bound_device->bound_streams == stream) {
|
|
|
+ SDL_assert(stream->prev_binding == NULL);
|
|
|
+ stream->bound_device->bound_streams = stream->next_binding;
|
|
|
+ }
|
|
|
+ if (stream->prev_binding) {
|
|
|
+ stream->prev_binding->next_binding = stream->next_binding;
|
|
|
+ }
|
|
|
+ if (stream->next_binding) {
|
|
|
+ stream->next_binding->prev_binding = stream->prev_binding;
|
|
|
+ }
|
|
|
+ stream->prev_binding = stream->next_binding = NULL;
|
|
|
+ }
|
|
|
}
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- SDL_AtomicSet(&device->paused, 0);
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
- return 0;
|
|
|
-}
|
|
|
|
|
|
-int SDL_LockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
-{
|
|
|
- /* Obtain a lock on the mixing buffers */
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return SDL_InvalidParamError("devid");
|
|
|
+ // Finalize and unlock everything.
|
|
|
+ for (int i = 0; i < num_streams; i++) {
|
|
|
+ SDL_AudioStream *stream = streams[i];
|
|
|
+ if (stream && stream->bound_device) {
|
|
|
+ SDL_LogicalAudioDevice *logdev = stream->bound_device;
|
|
|
+ stream->bound_device = NULL;
|
|
|
+ SDL_UnlockMutex(stream->lock);
|
|
|
+ if (logdev) {
|
|
|
+ SDL_UnlockMutex(logdev->physical_device->lock);
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- current_audio.impl.LockDevice(device);
|
|
|
- return 0;
|
|
|
}
|
|
|
|
|
|
-void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
|
|
|
+void SDL_UnbindAudioStream(SDL_AudioStream *stream)
|
|
|
{
|
|
|
- /* Obtain a lock on the mixing buffers */
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return;
|
|
|
- }
|
|
|
- current_audio.impl.UnlockDevice(device);
|
|
|
+ SDL_UnbindAudioStreams(&stream, 1);
|
|
|
}
|
|
|
|
|
|
-void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
|
|
|
+SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream)
|
|
|
{
|
|
|
- SDL_AudioDevice *device = get_audio_device(devid);
|
|
|
- if (!device) {
|
|
|
- return;
|
|
|
+ SDL_AudioDeviceID retval = 0;
|
|
|
+ if (stream) {
|
|
|
+ SDL_LockMutex(stream->lock);
|
|
|
+ if (stream->bound_device) {
|
|
|
+ retval = stream->bound_device->instance_id;
|
|
|
+ }
|
|
|
+ SDL_UnlockMutex(stream->lock);
|
|
|
}
|
|
|
- close_audio_device(device);
|
|
|
+ return retval;
|
|
|
}
|
|
|
|
|
|
-void SDL_QuitAudio(void)
|
|
|
+SDL_AudioStream *SDL_CreateAndBindAudioStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
|
|
|
{
|
|
|
- SDL_AudioDeviceID i;
|
|
|
-
|
|
|
- if (!current_audio.name) { /* not initialized?! */
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
|
|
|
- close_audio_device(open_devices[i]);
|
|
|
+ const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
|
+ if (!islogical) {
|
|
|
+ SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
|
|
+ return NULL;
|
|
|
}
|
|
|
|
|
|
- free_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
|
|
|
- free_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
|
|
|
-
|
|
|
- /* Free the driver data */
|
|
|
- current_audio.impl.Deinitialize();
|
|
|
-
|
|
|
- SDL_DestroyMutex(current_audio.detectionLock);
|
|
|
+ SDL_AudioStream *stream = NULL;
|
|
|
+ SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
|
+ if (logdev) {
|
|
|
+ SDL_AudioDevice *device = logdev->physical_device;
|
|
|
+ if (device->iscapture) {
|
|
|
+ stream = SDL_CreateAudioStream(&device->spec, spec);
|
|
|
+ } else {
|
|
|
+ stream = SDL_CreateAudioStream(spec, &device->spec);
|
|
|
+ }
|
|
|
|
|
|
- SDL_zero(current_audio);
|
|
|
- SDL_zeroa(open_devices);
|
|
|
+ if (stream) {
|
|
|
+ if (SDL_BindAudioStream(devid, stream) == -1) {
|
|
|
+ SDL_DestroyAudioStream(stream);
|
|
|
+ stream = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
+ }
|
|
|
+ return stream;
|
|
|
}
|
|
|
|
|
|
#define NUM_FORMATS 8
|
|
@@ -1506,78 +1549,168 @@ static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
|
|
|
|
|
|
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
|
|
|
{
|
|
|
- int i;
|
|
|
- for (i = 0; i < NUM_FORMATS; i++) {
|
|
|
+ for (int i = 0; i < NUM_FORMATS; i++) {
|
|
|
if (format_list[i][0] == format) {
|
|
|
return &format_list[i][0];
|
|
|
}
|
|
|
}
|
|
|
- return &format_list[0][NUM_FORMATS]; /* not found; return what looks like a list with only a zero in it. */
|
|
|
+ return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it.
|
|
|
}
|
|
|
|
|
|
-Uint8 SDL_GetSilenceValueForFormat(const SDL_AudioFormat format)
|
|
|
+int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)
|
|
|
{
|
|
|
return (format == SDL_AUDIO_U8) ? 0x80 : 0x00;
|
|
|
}
|
|
|
|
|
|
-void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
|
|
|
+// called internally by backends when the system default device changes.
|
|
|
+void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
|
|
{
|
|
|
- spec->silence = SDL_GetSilenceValueForFormat(spec->format);
|
|
|
- spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
|
|
|
- spec->size *= spec->channels;
|
|
|
- spec->size *= spec->samples;
|
|
|
-}
|
|
|
+ if (new_default_device == NULL) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default?
|
|
|
+ return; // uhoh.
|
|
|
+ }
|
|
|
|
|
|
-/* !!! FIXME: move this to SDL_audiocvt.c */
|
|
|
-int SDL_ConvertAudioSamples(SDL_AudioFormat src_format, Uint8 src_channels, int src_rate, const Uint8 *src_data, int src_len,
|
|
|
- SDL_AudioFormat dst_format, Uint8 dst_channels, int dst_rate, Uint8 **dst_data, int *dst_len)
|
|
|
-{
|
|
|
- int ret = -1;
|
|
|
- SDL_AudioStream *stream = NULL;
|
|
|
- Uint8 *dst = NULL;
|
|
|
- int dstlen = 0;
|
|
|
+ const SDL_bool iscapture = new_default_device->iscapture;
|
|
|
+ const SDL_AudioDeviceID current_devid = iscapture ? current_audio.default_capture_device_id : current_audio.default_output_device_id;
|
|
|
|
|
|
- if (dst_data) {
|
|
|
- *dst_data = NULL;
|
|
|
+ if (new_default_device->instance_id == current_devid) {
|
|
|
+ return; // this is already the default.
|
|
|
}
|
|
|
|
|
|
- if (dst_len) {
|
|
|
- *dst_len = 0;
|
|
|
+ SDL_LockMutex(new_default_device->lock);
|
|
|
+
|
|
|
+ SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid);
|
|
|
+
|
|
|
+ /* change the official default ID over while we have locks on both devices, so if something raced to open the default during
|
|
|
+ this, it either gets the new device or is ready on the old and can be migrated. */
|
|
|
+ if (iscapture) {
|
|
|
+ current_audio.default_capture_device_id = new_default_device->instance_id;
|
|
|
+ } else {
|
|
|
+ current_audio.default_output_device_id = new_default_device->instance_id;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (current_default_device) {
|
|
|
+ // migrate any logical devices that were opened as a default to the new physical device...
|
|
|
+
|
|
|
+ SDL_assert(current_default_device->iscapture == iscapture);
|
|
|
+
|
|
|
+ // See if we have to open the new physical device, and if so, find the best audiospec for it.
|
|
|
+ SDL_AudioSpec spec;
|
|
|
+ SDL_bool needs_migration = SDL_FALSE;
|
|
|
+ SDL_zero(spec);
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
|
+ if (logdev->is_default) {
|
|
|
+ needs_migration = SDL_TRUE;
|
|
|
+ for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
|
+ const SDL_AudioSpec *streamspec = iscapture ? &stream->dst_spec : &stream->src_spec;
|
|
|
+ if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) {
|
|
|
+ spec.format = streamspec->format;
|
|
|
+ }
|
|
|
+ if (streamspec->channels > spec.channels) {
|
|
|
+ spec.channels = streamspec->channels;
|
|
|
+ }
|
|
|
+ if (streamspec->freq > spec.freq) {
|
|
|
+ spec.freq = streamspec->freq;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (needs_migration) {
|
|
|
+ if (new_default_device->logical_devices == NULL) { // New default physical device not been opened yet? Open at the OS level...
|
|
|
+ if (OpenPhysicalAudioDevice(new_default_device, &spec) == -1) {
|
|
|
+ needs_migration = SDL_FALSE; // uhoh, just leave everything on the old default, nothing to be done.
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (needs_migration) {
|
|
|
+ SDL_LogicalAudioDevice *next = NULL;
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) {
|
|
|
+ next = logdev->next;
|
|
|
+
|
|
|
+ if (!logdev->is_default) {
|
|
|
+ continue; // not opened as a default, leave it on the current physical device.
|
|
|
+ }
|
|
|
+
|
|
|
+ // make sure all our streams are targeting the new device's format.
|
|
|
+ for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
|
+ SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec);
|
|
|
+ }
|
|
|
+
|
|
|
+ // now migrate the logical device.
|
|
|
+ if (logdev->next) {
|
|
|
+ logdev->next->prev = logdev->prev;
|
|
|
+ }
|
|
|
+ if (logdev->prev) {
|
|
|
+ logdev->prev->next = logdev->next;
|
|
|
+ }
|
|
|
+ if (current_default_device->logical_devices == logdev) {
|
|
|
+ current_default_device->logical_devices = logdev->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ logdev->physical_device = new_default_device;
|
|
|
+ logdev->prev = NULL;
|
|
|
+ logdev->next = new_default_device->logical_devices;
|
|
|
+ new_default_device->logical_devices = logdev;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (current_default_device->logical_devices == NULL) { // nothing left on the current physical device, close it.
|
|
|
+ // !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
|
|
|
+ SDL_UnlockMutex(current_default_device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
|
|
|
+ ClosePhysicalAudioDevice(current_default_device);
|
|
|
+ SDL_LockMutex(current_default_device->lock); // we're about to unlock this again, so make sure the locks match.
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UnlockMutex(current_default_device->lock);
|
|
|
}
|
|
|
|
|
|
- if (src_data == NULL) {
|
|
|
- return SDL_InvalidParamError("src_data");
|
|
|
- } else if (src_len < 0) {
|
|
|
- return SDL_InvalidParamError("src_len");
|
|
|
- } else if (dst_data == NULL) {
|
|
|
- return SDL_InvalidParamError("dst_data");
|
|
|
- } else if (dst_len == NULL) {
|
|
|
- return SDL_InvalidParamError("dst_len");
|
|
|
+ SDL_UnlockMutex(new_default_device->lock);
|
|
|
+
|
|
|
+ // was current device already dead and just kept around to migrate to a new default device? Now we can kill it. Aim for the brain.
|
|
|
+ if (current_default_device && SDL_AtomicGet(¤t_default_device->zombie)) {
|
|
|
+ SDL_AudioDeviceDisconnected(current_default_device); // Call again, now that we're not the default; this will remove from device list, send removal events, and destroy the SDL_AudioDevice.
|
|
|
}
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
|
|
|
+{
|
|
|
+ SDL_bool kill_device = SDL_FALSE;
|
|
|
+
|
|
|
+ const int orig_buffer_size = device->buffer_size;
|
|
|
+ const SDL_bool iscapture = device->iscapture;
|
|
|
|
|
|
- stream = SDL_CreateAudioStream(src_format, src_channels, src_rate, dst_format, dst_channels, dst_rate);
|
|
|
- if (stream != NULL) {
|
|
|
- if ((SDL_PutAudioStreamData(stream, src_data, src_len) == 0) && (SDL_FlushAudioStream(stream) == 0)) {
|
|
|
- dstlen = SDL_GetAudioStreamAvailable(stream);
|
|
|
- if (dstlen >= 0) {
|
|
|
- dst = (Uint8 *)SDL_malloc(dstlen);
|
|
|
- if (!dst) {
|
|
|
- SDL_OutOfMemory();
|
|
|
- } else {
|
|
|
- ret = (SDL_GetAudioStreamData(stream, dst, dstlen) >= 0) ? 0 : -1;
|
|
|
+ if ((device->spec.format != newspec->format) || (device->spec.channels != newspec->channels) || (device->spec.freq != newspec->freq)) {
|
|
|
+ SDL_memcpy(&device->spec, newspec, sizeof (newspec));
|
|
|
+ for (SDL_LogicalAudioDevice *logdev = device->logical_devices; !kill_device && (logdev != NULL); logdev = logdev->next) {
|
|
|
+ for (SDL_AudioStream *stream = logdev->bound_streams; !kill_device && (stream != NULL); stream = stream->next_binding) {
|
|
|
+ if (SDL_SetAudioStreamFormat(stream, iscapture ? &device->spec : NULL, iscapture ? NULL : &device->spec) == -1) {
|
|
|
+ kill_device = SDL_TRUE;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (ret == -1) {
|
|
|
- SDL_free(dst);
|
|
|
- } else {
|
|
|
- *dst_data = dst;
|
|
|
- *dst_len = dstlen;
|
|
|
+ if (!kill_device) {
|
|
|
+ device->sample_frames = new_sample_frames;
|
|
|
+ SDL_UpdatedAudioDeviceFormat(device);
|
|
|
+ if (device->work_buffer && (device->buffer_size > orig_buffer_size)) {
|
|
|
+ SDL_aligned_free(device->work_buffer);
|
|
|
+ device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
|
|
|
+ if (!device->work_buffer) {
|
|
|
+ kill_device = SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- SDL_DestroyAudioStream(stream);
|
|
|
- return ret;
|
|
|
+ return kill_device ? -1 : 0;
|
|
|
+}
|
|
|
+
|
|
|
+int SDL_AudioDeviceFormatChanged(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
|
|
|
+{
|
|
|
+ SDL_LockMutex(device->lock);
|
|
|
+ const int retval = SDL_AudioDeviceFormatChangedAlreadyLocked(device, newspec, new_sample_frames);
|
|
|
+ SDL_UnlockMutex(device->lock);
|
|
|
+ return retval;
|
|
|
}
|
|
|
|