|
@@ -1026,7 +1026,8 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
|
|
|
|
|
/* Not really a float, but it is still 4 bytes and will be cast to the
|
|
|
right type in the graphics driver. */
|
|
|
- *(verts++) = *(float*)((char*)color + j * color_stride);
|
|
|
+ SDL_memcpy(verts, ((char*)color + j * color_stride), sizeof(*color));
|
|
|
+ ++verts;
|
|
|
|
|
|
if (texture) {
|
|
|
float *uv_ = (float *)((char*)uv + j * uv_stride);
|