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@@ -119,8 +119,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1
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- * \returns the name of the camera driver at the requested index, or NULL if an
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- * invalid index was specified.
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+ * \returns the name of the camera driver at the requested index, or NULL if
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+ * an invalid index was specified.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -139,8 +139,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index);
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* call to this function, of course). As such, you should not modify or free
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* the returned string.
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*
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- * \returns the name of the current camera driver or NULL if no driver has been
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- * initialized.
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+ * \returns the name of the current camera driver or NULL if no driver has
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+ * been initialized.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -151,10 +151,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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- * \param count a pointer filled in with the number of camera devices. Can be NULL.
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- * \returns a 0 terminated array of camera instance IDs which should be
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- * freed with SDL_free(), or NULL on error; call SDL_GetError() for
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- * more details.
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+ * \param count a pointer filled in with the number of camera devices. Can be
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+ * NULL.
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+ * \returns a 0 terminated array of camera instance IDs which should be freed
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+ * with SDL_free(), or NULL on error; call SDL_GetError() for more
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+ * details.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -167,19 +168,19 @@ extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
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/**
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* Get the list of native formats/sizes a camera supports.
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*
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- * This returns a list of all formats and frame sizes that a specific
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- * camera can offer. This is useful if your app can accept a variety
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- * of image formats and sizes and so want to find the optimal spec
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- * that doesn't require conversion.
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+ * This returns a list of all formats and frame sizes that a specific camera
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+ * can offer. This is useful if your app can accept a variety of image formats
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+ * and sizes and so want to find the optimal spec that doesn't require
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+ * conversion.
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*
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* This function isn't strictly required; if you call SDL_OpenCameraDevice
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* with a NULL spec, SDL will choose a native format for you, and if you
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* instead specify a desired format, it will transparently convert to the
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* requested format on your behalf.
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*
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- * If `count` is not NULL, it will be filled with the number of elements
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- * in the returned array. Additionally, the last element of the array
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- * has all fields set to zero (this element is not included in `count`).
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+ * If `count` is not NULL, it will be filled with the number of elements in
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+ * the returned array. Additionally, the last element of the array has all
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+ * fields set to zero (this element is not included in `count`).
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*
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* The returned list is owned by the caller, and should be released with
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* SDL_free() when no longer needed.
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@@ -188,14 +189,15 @@ extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
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* final element and `*count` set to zero; this is what will happen on
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* Emscripten builds, since that platform won't tell _anything_ about
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* available cameras until you've opened one, and won't even tell if there
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- * _is_ a camera until the user has given you permission to check through
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- * a scary warning popup.
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+ * _is_ a camera until the user has given you permission to check through a
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+ * scary warning popup.
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*
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* \param devid the camera device instance ID to query.
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- * \param count a pointer filled in with the number of elements in the list. Can be NULL.
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- * \returns a 0 terminated array of SDL_CameraSpecs, which should be
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- * freed with SDL_free(), or NULL on error; call SDL_GetError() for
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- * more details.
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+ * \param count a pointer filled in with the number of elements in the list.
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+ * Can be NULL.
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+ * \returns a 0 terminated array of SDL_CameraSpecs, which should be freed
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+ * with SDL_free(), or NULL on error; call SDL_GetError() for more
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+ * details.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -213,7 +215,8 @@ extern DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_
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* SDL_free() when done with it.
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*
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* \param instance_id the camera device instance ID
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- * \returns Human-readable device name, or NULL on error; call SDL_GetError() for more information.
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+ * \returns Human-readable device name, or NULL on error; call SDL_GetError()
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+ * for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -228,8 +231,8 @@ extern DECLSPEC char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instan
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*
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* Most platforms will report UNKNOWN, but mobile devices, like phones, can
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* often make a distiction between cameras on the front of the device (that
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- * points towards the user, for taking "selfies") and cameras on the back
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- * (for filming in the direction the user is facing).
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+ * points towards the user, for taking "selfies") and cameras on the back (for
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+ * filming in the direction the user is facing).
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*
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* \param instance_id the camera device instance ID
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* \returns The position of the camera on the system hardware.
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@@ -249,24 +252,24 @@ extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_Camer
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* directly support it, it will convert data seamlessly to the requested
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* format. This might incur overhead, including scaling of image data.
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*
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- * If you would rather accept whatever format the device offers, you can
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- * pass a NULL spec here and it will choose one for you (and you can use
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+ * If you would rather accept whatever format the device offers, you can pass
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+ * a NULL spec here and it will choose one for you (and you can use
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* SDL_Surface's conversion/scaling functions directly if necessary).
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*
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- * You can call SDL_GetCameraFormat() to get the actual data format if
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- * passing a NULL spec here. You can see the exact specs a device can
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- * support without conversion with SDL_GetCameraSupportedSpecs().
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+ * You can call SDL_GetCameraFormat() to get the actual data format if passing
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+ * a NULL spec here. You can see the exact specs a device can support without
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+ * conversion with SDL_GetCameraSupportedSpecs().
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*
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- * SDL will not attempt to emulate framerate; it will try to set the
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- * hardware to the rate closest to the requested speed, but it won't
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- * attempt to limit or duplicate frames artificially; call
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- * SDL_GetCameraFormat() to see the actual framerate of the opened the device,
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- * and check your timestamps if this is crucial to your app!
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+ * SDL will not attempt to emulate framerate; it will try to set the hardware
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+ * to the rate closest to the requested speed, but it won't attempt to limit
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+ * or duplicate frames artificially; call SDL_GetCameraFormat() to see the
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+ * actual framerate of the opened the device, and check your timestamps if
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+ * this is crucial to your app!
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*
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- * Note that the camera is not usable until the user approves its use! On
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- * some platforms, the operating system will prompt the user to permit access
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- * to the camera, and they can choose Yes or No at that point. Until they do,
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- * the camera will not be usable. The app should either wait for an
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+ * Note that the camera is not usable until the user approves its use! On some
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+ * platforms, the operating system will prompt the user to permit access to
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+ * the camera, and they can choose Yes or No at that point. Until they do, the
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+ * camera will not be usable. The app should either wait for an
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* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
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* or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
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* platforms that don't require explicit user approval (and perhaps in places
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@@ -274,7 +277,8 @@ extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_Camer
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* immediately, but it might come seconds, minutes, or hours later!
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*
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* \param instance_id the camera device instance ID
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- * \param spec The desired format for data the device will provide. Can be NULL.
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+ * \param spec The desired format for data the device will provide. Can be
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+ * NULL.
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* \returns device, or NULL on failure; call SDL_GetError() for more
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* information.
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*
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@@ -290,8 +294,8 @@ extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID inst
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/**
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* Query if camera access has been approved by the user.
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*
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- * Cameras will not function between when the device is opened by the app
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- * and when the user permits access to the hardware. On some platforms, this
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+ * Cameras will not function between when the device is opened by the app and
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+ * when the user permits access to the hardware. On some platforms, this
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* presents as a popup dialog where the user has to explicitly approve access;
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* on others the approval might be implicit and not alert the user at all.
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*
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@@ -308,7 +312,8 @@ extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID inst
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* SDL_CloseCamera() to dispose of it.
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*
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* \param camera the opened camera device to query
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- * \returns -1 if user denied access to the camera, 1 if user approved access, 0 if no decision has been made yet.
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+ * \returns -1 if user denied access to the camera, 1 if user approved access,
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+ * 0 if no decision has been made yet.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -353,8 +358,8 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *cam
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/**
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* Get the spec that a camera is using when generating images.
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*
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- * Note that this might not be the native format of the hardware, as SDL
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- * might be converting to this format behind the scenes.
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+ * Note that this might not be the native format of the hardware, as SDL might
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+ * be converting to this format behind the scenes.
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*
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* If the system is waiting for the user to approve access to the camera, as
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* some platforms require, this will return -1, but this isn't necessarily a
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@@ -381,31 +386,34 @@ extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSp
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* The frame is a memory pointer to the image data, whose size and format are
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* given by the spec requested when opening the device.
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*
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- * This is a non blocking API. If there is a frame available, a non-NULL surface is
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- * returned, and timestampNS will be filled with a non-zero value.
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+ * This is a non blocking API. If there is a frame available, a non-NULL
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+ * surface is returned, and timestampNS will be filled with a non-zero value.
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*
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- * Note that an error case can also return NULL, but a NULL by itself is normal
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- * and just signifies that a new frame is not yet available. Note that even if a
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- * camera device fails outright (a USB camera is unplugged while in use, etc), SDL
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- * will send an event separately to notify the app, but continue to provide blank
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- * frames at ongoing intervals until SDL_CloseCamera() is called, so real
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- * failure here is almost always an out of memory condition.
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+ * Note that an error case can also return NULL, but a NULL by itself is
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+ * normal and just signifies that a new frame is not yet available. Note that
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+ * even if a camera device fails outright (a USB camera is unplugged while in
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+ * use, etc), SDL will send an event separately to notify the app, but
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+ * continue to provide blank frames at ongoing intervals until
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+ * SDL_CloseCamera() is called, so real failure here is almost always an out
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+ * of memory condition.
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*
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- * After use, the frame should be released with SDL_ReleaseCameraFrame(). If you
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- * don't do this, the system may stop providing more video!
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+ * After use, the frame should be released with SDL_ReleaseCameraFrame(). If
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+ * you don't do this, the system may stop providing more video!
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*
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- * Do not call SDL_FreeSurface() on the returned surface! It must be given back
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- * to the camera subsystem with SDL_ReleaseCameraFrame!
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+ * Do not call SDL_FreeSurface() on the returned surface! It must be given
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+ * back to the camera subsystem with SDL_ReleaseCameraFrame!
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*
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* If the system is waiting for the user to approve access to the camera, as
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- * some platforms require, this will return NULL (no frames available); you should
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- * either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
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+ * some platforms require, this will return NULL (no frames available); you
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+ * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
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* SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
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* occasionally until it returns non-zero.
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*
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* \param camera opened camera device
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- * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on error. Can be NULL.
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- * \returns A new frame of video on success, NULL if none is currently available.
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+ * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
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+ * error. Can be NULL.
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+ * \returns A new frame of video on success, NULL if none is currently
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+ * available.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -422,9 +430,9 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera,
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*
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* This function _must_ be called only on surface objects returned by
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* SDL_AcquireCameraFrame(). This function should be called as quickly as
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- * possible after acquisition, as SDL keeps a small FIFO queue of surfaces
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- * for video frames; if surfaces aren't released in a timely manner, SDL
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- * may drop upcoming video frames from the camera.
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+ * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
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+ * video frames; if surfaces aren't released in a timely manner, SDL may drop
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+ * upcoming video frames from the camera.
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*
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* If the app needs to keep the surface for a significant time, they should
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* make a copy of it and release the original.
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@@ -446,14 +454,13 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera,
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extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
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/**
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- * Use this function to shut down camera processing and close the
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- * camera device.
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+ * Use this function to shut down camera processing and close the camera
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+ * device.
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*
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* \param camera opened camera device
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*
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- * \threadsafety It is safe to call this function from any thread, but
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- * no thread may reference `device` once this function
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- * is called.
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+ * \threadsafety It is safe to call this function from any thread, but no
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+ * thread may reference `device` once this function is called.
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*
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* \since This function is available since SDL 3.0.0.
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*
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