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Android/openslES: some space and indentation to match SDL conventions

Sylvain Becker 6 years ago
parent
commit
365fd9c602
1 changed files with 354 additions and 349 deletions
  1. 354 349
      src/audio/openslES/SDL_openslES.c

+ 354 - 349
src/audio/openslES/SDL_openslES.c

@@ -50,453 +50,452 @@ static SLObjectItf outputMixObject = NULL;
 //static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
 
 // aux effect on the output mix, used by the buffer queue player
-static const SLEnvironmentalReverbSettings reverbSettings =
-    SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
+// static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
 
 // buffer queue player interfaces
-static SLObjectItf						bqPlayerObject = NULL;
-static SLPlayItf 						bqPlayerPlay;
-static SLAndroidSimpleBufferQueueItf	bqPlayerBufferQueue;
-//static SLEffectSendItf					bqPlayerEffectSend;
-static SLMuteSoloItf					bqPlayerMuteSolo;
-static SLVolumeItf						bqPlayerVolume;
+static SLObjectItf                   bqPlayerObject = NULL;
+static SLPlayItf                     bqPlayerPlay;
+static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
+//static SLEffectSendItf          bqPlayerEffectSend;
+static SLMuteSoloItf                 bqPlayerMuteSolo;
+static SLVolumeItf                   bqPlayerVolume;
 
+#if 0
 // recorder interfaces TODO
-static SLObjectItf						recorderObject = NULL;
-static SLRecordItf						recorderRecord;
-static SLAndroidSimpleBufferQueueItf	recorderBufferQueue;
+static SLObjectItf                   recorderObject = NULL;
+static SLRecordItf                   recorderRecord;
+static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
+#endif
 
 // pointer and size of the next player buffer to enqueue, and number of remaining buffers
-static short 	*nextBuffer;
-static unsigned	nextSize;
-static int 		nextCount;
-
-static const char	*sldevaudiorecorderstr	= "SLES Audio Recorder";
-static const char	*sldevaudioplayerstr 	= "SLES Audio Player";
-
-#define	SLES_DEV_AUDIO_RECORDER	sldevaudiorecorderstr
-#define	SLES_DEV_AUDIO_PLAYER	sldevaudioplayerstr
+#if 0
+static short      *nextBuffer;
+static unsigned    nextSize;
+static int         nextCount;
+#endif
 
 #define NUM_BUFFERS 2           /* -- Don't lower this! */
 
-static	Uint8	*mixbuff = NULL;
-static	int		next_buffer = 0;
-static	Uint8	*pmixbuff[NUM_BUFFERS];
+static Uint8   *mixbuff               = NULL;
+static int      next_buffer           = 0;
+static Uint8   *pmixbuff[NUM_BUFFERS];
 
-static SDL_sem *playsem = NULL, *recsem = NULL;
+static SDL_sem *playsem               = NULL;
+#if 0
+static SDL_sem *recsem                = NULL;
+#endif
 
 //static SDL_AudioDevice* audioDevice = NULL;
 
 #if 0
+static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
+static const char *sldevaudioplayerstr   = "SLES Audio Player";
+
+#define  SLES_DEV_AUDIO_RECORDER  sldevaudiorecorderstr
+#define  SLES_DEV_AUDIO_PLAYER  sldevaudioplayerstr
 static void openslES_DetectDevices( int iscapture )
 {
-	LOGI( "openSLES_DetectDevices()" );
+  LOGI( "openSLES_DetectDevices()" );
     if ( iscapture )
             addfn( SLES_DEV_AUDIO_RECORDER );
-	else
+  else
             addfn( SLES_DEV_AUDIO_PLAYER );
-	return;
+  return;
 }
 #endif
 
-static void openslES_DestroyEngine( void );
+static void openslES_DestroyEngine(void);
 
-static int	openslES_CreateEngine( void )
+static int
+openslES_CreateEngine(void)
 {
-	SLresult result;
+    SLresult result;
 
-	LOGI( "openSLES_CreateEngine()" );
+    LOGI("openSLES_CreateEngine()");
 
-	// create engine
-	result = slCreateEngine( &engineObject, 0, NULL, 0, NULL, NULL );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "slCreateEngine failed" );
-		goto error;
-	}
+    // create engine
+    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("slCreateEngine failed");
+        goto error;
+    }
 
-	LOGI( "slCreateEngine OK" );
+    LOGI("slCreateEngine OK");
 
     // realize the engine
-    result = (*engineObject)->Realize( engineObject, SL_BOOLEAN_FALSE );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "RealizeEngine failed" );
-		goto error;
-	}
+    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeEngine failed");
+        goto error;
+    }
 
-	LOGI( "RealizeEngine OK" );
+    LOGI("RealizeEngine OK");
 
     // get the engine interface, which is needed in order to create other objects
-    result = (*engineObject)->GetInterface( engineObject, SL_IID_ENGINE, &engineEngine );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "EngineGetInterface failed" );
-		goto error;
-	}
+    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("EngineGetInterface failed");
+        goto error;
+    }
 
-	LOGI( "EngineGetInterface OK" );
+    LOGI("EngineGetInterface OK");
 
     // create output mix, with environmental reverb specified as a non-required interface
-//  const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
-//  const SLboolean req[1] = { SL_BOOLEAN_FALSE };
-
-  const SLInterfaceID ids[1] = { SL_IID_VOLUME };
-  const SLboolean req[1] = { SL_BOOLEAN_FALSE };
-  result = (*engineEngine)->CreateOutputMix( engineEngine, &outputMixObject, 1, ids, req );
-
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "CreateOutputMix failed" );
-		goto error;
-	}
-	LOGI( "CreateOutputMix OK" );
+    // const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
+    // const SLboolean req[1] = { SL_BOOLEAN_FALSE };
 
-  // realize the output mix
-  result = (*outputMixObject)->Realize( outputMixObject, SL_BOOLEAN_FALSE );
-	if ( SL_RESULT_SUCCESS != result ) {
+    const SLInterfaceID ids[1] = { SL_IID_VOLUME };
+    const SLboolean req[1] = { SL_BOOLEAN_FALSE };
+    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
 
-		LOGE( "RealizeOutputMix failed" );
-		goto error;
-	}
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("CreateOutputMix failed");
+        goto error;
+    }
+    LOGI("CreateOutputMix OK");
 
-	return 1;
+    // realize the output mix
+    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeOutputMix failed");
+        goto error;
+    }
+    return 1;
 
-error:;
-	openslES_DestroyEngine( );
-	return 0;
+error:
+    openslES_DestroyEngine();
+    return 0;
 }
 
-static	void	openslES_DestroyPCMPlayer( void );
-static	void	openslES_DestroyPCMRecorder( void );
+static void openslES_DestroyPCMPlayer(void);
+static void openslES_DestroyPCMRecorder(void);
 
-static void openslES_DestroyEngine( void )
+static void openslES_DestroyEngine(void)
 {
-	LOGI( "openslES_DestroyEngine()" );
-
-	openslES_DestroyPCMPlayer( );
-	openslES_DestroyPCMRecorder( );
-
-	// destroy output mix object, and invalidate all associated interfaces
-	if ( outputMixObject != NULL ) {
-
-	    (*outputMixObject)->Destroy( outputMixObject );
-	    outputMixObject = NULL;
-//	    outputMixEnvironmentalReverb = NULL;
-	}
-
-	// destroy engine object, and invalidate all associated interfaces
-	if (engineObject != NULL) {
+    LOGI("openslES_DestroyEngine()");
+    openslES_DestroyPCMPlayer();
+    openslES_DestroyPCMRecorder();
+
+    // destroy output mix object, and invalidate all associated interfaces
+    if (outputMixObject != NULL) {
+        (*outputMixObject)->Destroy(outputMixObject);
+        outputMixObject = NULL;
+        // outputMixEnvironmentalReverb = NULL;
+    }
 
-	    (*engineObject)->Destroy( engineObject );
-	    engineObject = NULL;
-	    engineEngine = NULL;
-	}
+    // destroy engine object, and invalidate all associated interfaces
+    if (engineObject != NULL) {
+        (*engineObject)->Destroy(engineObject);
+        engineObject = NULL;
+        engineEngine = NULL;
+    }
 
-	return;
+    return;
 }
 
 // this callback handler is called every time a buffer finishes playing
-static void bqPlayerCallback( SLAndroidSimpleBufferQueueItf bq, void *context )
+static void
+bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
 {
-	static int	t = 0;
-//    assert(bq == bqPlayerBufferQueue);
-//    assert(NULL == context);
+    static int t = 0;
+
+    // assert(bq == bqPlayerBufferQueue);
+    // assert(NULL == context);
 
     // for streaming playback, replace this test by logic to find and fill the next buffer
 #if 0
-	if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
-		SLresult result;
-		// enqueue another buffer
-		result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
-		// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
-		// which for this code example would indicate a programming error
-		assert(SL_RESULT_SUCCESS == result);
-		(void)result;
-	}
+    if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize)
+    {
+        SLresult result;
+
+        // enqueue another buffer
+        result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
+        // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
+        // which for this code example would indicate a programming error
+        assert(SL_RESULT_SUCCESS == result);
+        (void) result;
+    }
 #endif
-
-	LOGI( "SLES: Playback Callmeback %u", t++ );
-
-	SDL_SemPost( playsem );
-
-	return;
+    LOGI("SLES: Playback Callmeback %u", t++);
+    SDL_SemPost(playsem);
+    return;
 }
 
-static int openslES_CreatePCMRecorder( _THIS )
+static int
+openslES_CreatePCMRecorder(_THIS)
 {
-	LOGE( "openslES_CreatePCMRecorder not implimented yet!" );
-	return SDL_SetError( "openslES_CreatePCMRecorder not implimented yet!" );
+    LOGE("openslES_CreatePCMRecorder not implimented yet!");
+    return SDL_SetError("openslES_CreatePCMRecorder not implimented yet!");
 }
 
-static void openslES_DestroyPCMRecorder( void )
+static void
+openslES_DestroyPCMRecorder(void)
 {
-	return;
+    return;
 }
 
-static int openslES_CreatePCMPlayer( _THIS )
+static int
+openslES_CreatePCMPlayer(
+      _THIS)
 {
-	SLDataFormat_PCM format_pcm;
-  SDL_AudioFormat	test_format;
-	SLresult result;
-	int	i;
+    SLDataFormat_PCM format_pcm;
 
-/*
-	test_format = SDL_FirstAudioFormat( this->spec.format );
+    SLresult result;
+    int i;
 
-	while ( test_format != 0 ) {
+    /*
+      SDL_AudioFormat test_format;
+      test_format = SDL_FirstAudioFormat( this->spec.format );
 
-		if ( SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format ) ) break;
-		test_format = SDL_NextAudioFormat( );
-	}
+      while (test_format != 0) {
 
-	if ( test_format == 0 ) {
+          if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) {
+              break;
+          }
+          test_format = SDL_NextAudioFormat();
+      }
 
-		// Didn't find a compatible format :( 
-		LOGI( "No compatible audio format!" );
-		return SDL_SetError("No compatible audio format!");
-	}
+      if ( test_format == 0 ) {
+          // Didn't find a compatible format :
+          LOGI( "No compatible audio format!" );
+          return SDL_SetError("No compatible audio format!");
+      }
 
-	this->spec.format = test_format;
-*/
+      this->spec.format = test_format;
+    */
 
- // Update the fragment size as size in bytes 
- SDL_CalculateAudioSpec( &this->spec );
+    // Update the fragment size as size in bytes
+    SDL_CalculateAudioSpec(&this->spec);
 
-	LOGI( "Try to open %u hz %u bit chan %u %s samples %u", 
-			this->spec.freq, SDL_AUDIO_BITSIZE( this->spec.format ), 
-			this->spec.channels, (test_format&0x1000) ? "BE" : "LE", this->spec.samples 
-		);
+    LOGI("Try to open %u hz %u bit chan %u %s samples %u",
+          this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
+          this->spec.channels, (test_format & 0x1000) ? "BE" : "LE", this->spec.samples);
 
-	// configure audio source
-	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
-//	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
+    // configure audio source
+    SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
+    // SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
 
-	format_pcm.formatType    = SL_DATAFORMAT_PCM;
-	format_pcm.numChannels   = this->spec.channels;
-	format_pcm.samplesPerSec = this->spec.freq * 1000;	/// kilo Hz to milli Hz
-	format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE( this->spec.format );
-	format_pcm.containerSize = SDL_AUDIO_BITSIZE( this->spec.format );
+    format_pcm.formatType    = SL_DATAFORMAT_PCM;
+    format_pcm.numChannels   = this->spec.channels;
+    format_pcm.samplesPerSec = this->spec.freq * 1000;  // / kilo Hz to milli Hz
+    format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+    format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
 
-	if ( SDL_AUDIO_ISBIGENDIAN( this->spec.format ) )
-		format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
-	else
-		format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+    if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) {
+        format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
+    } else {
+        format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+    }
 
 /*
-#define SL_SPEAKER_FRONT_LEFT			((SLuint32) 0x00000001)
-#define SL_SPEAKER_FRONT_RIGHT			((SLuint32) 0x00000002)
-#define SL_SPEAKER_FRONT_CENTER			((SLuint32) 0x00000004)
-#define SL_SPEAKER_LOW_FREQUENCY			((SLuint32) 0x00000008)
-#define SL_SPEAKER_BACK_LEFT			((SLuint32) 0x00000010)
-#define SL_SPEAKER_BACK_RIGHT			((SLuint32) 0x00000020)
-#define SL_SPEAKER_FRONT_LEFT_OF_CENTER	((SLuint32) 0x00000040)
-#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER	((SLuint32) 0x00000080)
-#define SL_SPEAKER_BACK_CENTER			((SLuint32) 0x00000100)
-#define SL_SPEAKER_SIDE_LEFT			((SLuint32) 0x00000200)
-#define SL_SPEAKER_SIDE_RIGHT			((SLuint32) 0x00000400)
-#define SL_SPEAKER_TOP_CENTER			((SLuint32) 0x00000800)
-#define SL_SPEAKER_TOP_FRONT_LEFT		((SLuint32) 0x00001000)
-#define SL_SPEAKER_TOP_FRONT_CENTER		((SLuint32) 0x00002000)
-#define SL_SPEAKER_TOP_FRONT_RIGHT		((SLuint32) 0x00004000)
-#define SL_SPEAKER_TOP_BACK_LEFT			((SLuint32) 0x00008000)
-#define SL_SPEAKER_TOP_BACK_CENTER		((SLuint32) 0x00010000)
-#define SL_SPEAKER_TOP_BACK_RIGHT		((SLuint32) 0x00020000)
+#define SL_SPEAKER_FRONT_LEFT            ((SLuint32) 0x00000001)
+#define SL_SPEAKER_FRONT_RIGHT           ((SLuint32) 0x00000002)
+#define SL_SPEAKER_FRONT_CENTER          ((SLuint32) 0x00000004)
+#define SL_SPEAKER_LOW_FREQUENCY         ((SLuint32) 0x00000008)
+#define SL_SPEAKER_BACK_LEFT             ((SLuint32) 0x00000010)
+#define SL_SPEAKER_BACK_RIGHT            ((SLuint32) 0x00000020)
+#define SL_SPEAKER_FRONT_LEFT_OF_CENTER  ((SLuint32) 0x00000040)
+#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
+#define SL_SPEAKER_BACK_CENTER           ((SLuint32) 0x00000100)
+#define SL_SPEAKER_SIDE_LEFT             ((SLuint32) 0x00000200)
+#define SL_SPEAKER_SIDE_RIGHT            ((SLuint32) 0x00000400)
+#define SL_SPEAKER_TOP_CENTER            ((SLuint32) 0x00000800)
+#define SL_SPEAKER_TOP_FRONT_LEFT        ((SLuint32) 0x00001000)
+#define SL_SPEAKER_TOP_FRONT_CENTER      ((SLuint32) 0x00002000)
+#define SL_SPEAKER_TOP_FRONT_RIGHT       ((SLuint32) 0x00004000)
+#define SL_SPEAKER_TOP_BACK_LEFT         ((SLuint32) 0x00008000)
+#define SL_SPEAKER_TOP_BACK_CENTER       ((SLuint32) 0x00010000)
+#define SL_SPEAKER_TOP_BACK_RIGHT        ((SLuint32) 0x00020000)
 */
 
-	if ( this->spec.channels == 1 )
-		format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
-	else if ( this->spec.channels == 2 )
-		format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
-	else if ( this->spec.channels == 3 )
-		format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
-	else if ( this->spec.channels == 4 )
-		format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
-								 SL_SPEAKER_BACK_LEFT  | SL_SPEAKER_BACK_RIGHT;
-	else
-		format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
-								 SL_SPEAKER_BACK_LEFT  | SL_SPEAKER_BACK_RIGHT |
-								 SL_SPEAKER_FRONT_CENTER;
-
-	SLDataSource audioSrc = { &loc_bufq, &format_pcm };
-
-	// configure audio sink
-	SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
-	SLDataSink audioSnk = { &loc_outmix, NULL };
-
-    // create audio player
-    const SLInterfaceID ids[2] = { 
-			SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
-			SL_IID_VOLUME 
-			};
+    if (this->spec.channels == 1) {
+        format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
+    } else if (this->spec.channels == 2) {
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+    } else if (this->spec.channels == 3) {
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
+    } else if (this->spec.channels == 4) {
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
+              SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
+    } else {
+        format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
+              SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_FRONT_CENTER;
+    }
 
-    const SLboolean req[2] = { 
-			SL_BOOLEAN_TRUE, 
-			SL_BOOLEAN_FALSE,
-			};
+    SLDataSource audioSrc = { &loc_bufq, &format_pcm };
 
-	result = (*engineEngine)->CreateAudioPlayer( engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
-				2, ids, req );
-	if ( SL_RESULT_SUCCESS != result ) {
+    // configure audio sink
+    SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
+    SLDataSink audioSnk = { &loc_outmix, NULL };
 
-		LOGE( "CreateAudioPlayer failed" );
-		goto failed;
-	}
+    // create audio player
+    const SLInterfaceID ids[2] = {
+        SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
+        SL_IID_VOLUME
+    };
+
+    const SLboolean req[2] = {
+        SL_BOOLEAN_TRUE,
+        SL_BOOLEAN_FALSE,
+    };
+
+    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("CreateAudioPlayer failed");
+        goto failed;
+    }
 
     // realize the player
-	result = (*bqPlayerObject)->Realize( bqPlayerObject, SL_BOOLEAN_FALSE );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "RealizeAudioPlayer failed" );
-		goto failed;
-	}
-
-	// get the play interface
-	result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay );
-	if ( SL_RESULT_SUCCESS != result ) {
+    result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RealizeAudioPlayer failed");
+        goto failed;
+    }
 
-		LOGE( "SL_IID_PLAY interface get failed" );
-		goto failed;
-	}
+    // get the play interface
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_PLAY interface get failed");
+        goto failed;
+    }
 
     // get the buffer queue interface
-	result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "SL_IID_BUFFERQUEUE interface get failed" );
-		goto failed;
-	}
-
-	// register callback on the buffer queue
-	result = (*bqPlayerBufferQueue)->RegisterCallback( bqPlayerBufferQueue, bqPlayerCallback, NULL );
-	if ( SL_RESULT_SUCCESS != result ) {
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_BUFFERQUEUE interface get failed");
+        goto failed;
+    }
 
-		LOGE( "RegisterCallback failed" );
-		goto failed;
-	}
+    // register callback on the buffer queue
+    result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("RegisterCallback failed");
+        goto failed;
+    }
 
 #if 0
     // get the effect send interface
-	result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend );
-	if ( SL_RESULT_SUCCESS != result ) {
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend);
+    if (SL_RESULT_SUCCESS != result)
+    {
 
-		LOGE( "SL_IID_EFFECTSEND interface get failed" );
-		goto failed;
-	}
+        LOGE("SL_IID_EFFECTSEND interface get failed");
+        goto failed;
+    }
 #endif
 
 #if 0   // mute/solo is not supported for sources that are known to be mono, as this is
     // get the mute/solo interface
     result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
     assert(SL_RESULT_SUCCESS == result);
-    (void)result;
+    (void) result;
 #endif
 
     // get the volume interface
-	result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume );
-	if ( SL_RESULT_SUCCESS != result ) {
-
-		LOGE( "SL_IID_VOLUME interface get failed" );
-//		goto failed;
-	}
-
-	// set the player's state to playing
-	result = (*bqPlayerPlay)->SetPlayState( bqPlayerPlay, SL_PLAYSTATE_PLAYING );
-	if ( SL_RESULT_SUCCESS != result ) {
+    result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("SL_IID_VOLUME interface get failed");
+        // goto failed;
+    }
 
-		LOGE( "Play set state failed" );
-		goto failed;
-	}
+    // set the player's state to playing
+    result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
+    if (SL_RESULT_SUCCESS != result) {
+        LOGE("Play set state failed");
+        goto failed;
+    }
 
     /* Create the audio buffer semaphore */
-	playsem = SDL_CreateSemaphore( NUM_BUFFERS - 1 );
-	if ( !playsem ) {
-
-		LOGE( "cannot create Semaphore!" );
-		goto failed;
-	}
-
-	/* Create the sound buffers */
-	mixbuff = (Uint8 *) SDL_malloc( NUM_BUFFERS * this->spec.size );
-	if ( mixbuff == NULL) {
+    playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
+    if (!playsem) {
+        LOGE("cannot create Semaphore!");
+        goto failed;
+    }
 
-		LOGE( "mixbuffer allocate - out of memory" );
-		goto failed;
-	}
+    /* Create the sound buffers */
+    mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
+    if (mixbuff == NULL) {
+        LOGE("mixbuffer allocate - out of memory");
+        goto failed;
+    }
 
-	for ( i = 0; i < NUM_BUFFERS; i ++ )
-		pmixbuff[i] = mixbuff + i * this->spec.size;
+    for (i = 0; i < NUM_BUFFERS; i++) {
+        pmixbuff[i] = mixbuff + i * this->spec.size;
+    }
 
     return 0;
 
-failed:;
+failed:
 
-	openslES_DestroyPCMPlayer( );
+    openslES_DestroyPCMPlayer();
 
-	return SDL_SetError( "Open device failed!" );
+    return SDL_SetError("Open device failed!");
 }
 
-static void openslES_DestroyPCMPlayer( void )
+static void
+openslES_DestroyPCMPlayer(void)
 {
-	// destroy buffer queue audio player object, and invalidate all associated interfaces
-	if ( bqPlayerObject != NULL ) {
+    // destroy buffer queue audio player object, and invalidate all associated interfaces
+    if (bqPlayerObject != NULL) {
 
-        (*bqPlayerObject)->Destroy( bqPlayerObject );
+        (*bqPlayerObject)->Destroy(bqPlayerObject);
 
-        bqPlayerObject		= NULL;
-        bqPlayerPlay		= NULL;
+        bqPlayerObject = NULL;
+        bqPlayerPlay = NULL;
         bqPlayerBufferQueue = NULL;
-//        bqPlayerEffectSend	= NULL;
-        bqPlayerMuteSolo	= NULL;
-        bqPlayerVolume		= NULL;
+        // bqPlayerEffectSend = NULL;
+        bqPlayerMuteSolo = NULL;
+        bqPlayerVolume = NULL;
     }
 
-	if ( playsem ) {
-
-		SDL_DestroySemaphore( playsem );
-		playsem = NULL;
-	}
+    if (playsem) {
+        SDL_DestroySemaphore(playsem);
+        playsem = NULL;
+    }
 
-	if ( mixbuff )
-		SDL_free( mixbuff );
+    if (mixbuff) {
+        SDL_free(mixbuff);
+    }
 
-	return;
+    return;
 }
 
-static int openslES_OpenDevice( _THIS, void *handle, const char *devname, int iscapture )
+static int
+openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
-	if ( iscapture ) {
-		LOGI( "openslES_OpenDevice( ) %s for capture", devname );
-		return openslES_CreatePCMRecorder( this );
-	}
-
-	LOGI( "openslES_OpenDevice( ) %s for playing", devname );
-
-	return openslES_CreatePCMPlayer( this );
+    if (iscapture) {
+        LOGI("openslES_OpenDevice( ) %s for capture", devname);
+        return openslES_CreatePCMRecorder(this);
+    } else {
+        LOGI("openslES_OpenDevice( ) %s for playing", devname);
+        return openslES_CreatePCMPlayer(this);
+    }
 }
 
-static void openslES_CloseDevice( _THIS )
+static void
+openslES_CloseDevice(_THIS)
 {
-	if ( this->iscapture ) {
-		LOGI( "openslES_CloseDevice( ) for capture" );
-		return openslES_DestroyPCMRecorder( );
-	}
-
-	LOGI( "openslES_CloseDevice( ) for playing" );
-	openslES_DestroyPCMPlayer( );
+    if (this->iscapture) {
+        LOGI("openslES_CloseDevice( ) for capture");
+        openslES_DestroyPCMRecorder();
+    } else {
+        LOGI("openslES_CloseDevice( ) for playing");
+        openslES_DestroyPCMPlayer();
+    }
 
-	return;
+    return;
 }
 
-static void openslES_WaitDevice( _THIS )
+static void
+openslES_WaitDevice(_THIS)
 {
-	LOGI( "openslES_WaitDevice( )" );
+    LOGI("openslES_WaitDevice( )");
 
     /* Wait for an audio chunk to finish */
-//    WaitForSingleObject(this->hidden->audio_sem, INFINITE);
-	SDL_SemWait( playsem );
+    // WaitForSingleObject(this->hidden->audio_sem, INFINITE);
+    SDL_SemWait(playsem);
 
-	return;
+    return;
 }
 
 ///           n   playn sem
@@ -507,65 +506,71 @@ static void openslES_WaitDevice( _THIS )
 // getbuf     1   0     0
 // fill buff  1   0     0
 // play       0   0     0
-// wait       
+// wait
 //
 // okay..
 
-
-static Uint8 *openslES_GetDeviceBuf( _THIS )
+static Uint8 *
+openslES_GetDeviceBuf(_THIS)
 {
-	LOGI( "openslES_GetDeviceBuf( )" );
-
+    LOGI("openslES_GetDeviceBuf( )");
     return pmixbuff[next_buffer];
 }
 
-static void openslES_PlayDevice( _THIS )
+static void
+openslES_PlayDevice(_THIS)
 {
-	SLresult result;
+    SLresult result;
 
-	LOGI( "======openslES_PlayDevice( )======" );
+    LOGI("======openslES_PlayDevice( )======");
     /* Queue it up */
 
-	result = (*bqPlayerBufferQueue)->Enqueue( bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size );
-	if ( SL_RESULT_SUCCESS != result ) { 
-		// just puk here
-		// next !
-	}
+    result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size);
+    if (SL_RESULT_SUCCESS != result) {
+        // just puk here
+        // next !
+    }
 
-	next_buffer ++;
-	if ( next_buffer >= NUM_BUFFERS ) next_buffer = 0;
+    next_buffer++;
+    if (next_buffer >= NUM_BUFFERS) {
+        next_buffer = 0;
+    }
 
-	return;
+    return;
 }
 
-static int openslES_Init( SDL_AudioDriverImpl * impl )
+static int
+openslES_Init(SDL_AudioDriverImpl * impl)
 {
-	LOGI( "openslES_Init() called" );
+    LOGI("openslES_Init() called");
 
-	if ( !openslES_CreateEngine() ) return 0;
+    if (!openslES_CreateEngine()) {
+        return 0;
+    }
 
-	LOGI( "openslES_Init() - set pointers" );
+    LOGI("openslES_Init() - set pointers");
 
-	/* Set the function pointers */
-//	impl->DetectDevices = openslES_DetectDevices;
-	impl->OpenDevice    = openslES_OpenDevice;
-   impl->PlayDevice	= openslES_PlayDevice;
-   impl->GetDeviceBuf	= openslES_GetDeviceBuf;
-	impl->Deinitialize  = openslES_DestroyEngine;
-   impl->WaitDevice	= openslES_WaitDevice;
+    /* Set the function pointers */
+    // impl->DetectDevices = openslES_DetectDevices;
+    impl->OpenDevice    = openslES_OpenDevice;
+    impl->PlayDevice    = openslES_PlayDevice;
+    impl->GetDeviceBuf  = openslES_GetDeviceBuf;
+    impl->Deinitialize  = openslES_DestroyEngine;
+    impl->WaitDevice    = openslES_WaitDevice;
 
-	/* and the capabilities */
-	impl->HasCaptureSupport = 0; /* TODO */
-	impl->OnlyHasDefaultOutputDevice = 1;
-//	impl->OnlyHasDefaultInputDevice  = 1;
+    /* and the capabilities */
+    impl->HasCaptureSupport             = 0;        /* TODO */
+    impl->OnlyHasDefaultOutputDevice    = 1;
+    // impl->OnlyHasDefaultInputDevice  = 1;
 
-	LOGI( "openslES_Init() - succes" );
+    LOGI("openslES_Init() - succes");
 
-	return 1;   /* this audio target is available. */
+    /* this audio target is available. */
+    return 1;
 }
 
 AudioBootStrap openslES_bootstrap = {
-	"openslES", "opensl ES audio driver", openslES_Init, 0
+    "openslES", "opensl ES audio driver", openslES_Init, 0
 };
 
 #endif /* SDL_AUDIO_DRIVER_OPENSLES */