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@@ -1597,7 +1597,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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return 0;
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}
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- renderdata->drawstate.texture = NULL; /* we trash this state. */
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+ data->drawstate.texture = NULL; /* we trash this state. */
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/* Create a texture subimage with the supplied data */
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data->glBindTexture(tdata->texture_type, tdata->texture);
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@@ -1677,7 +1677,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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return 0;
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}
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- renderdata->drawstate.texture = NULL; /* we trash this state. */
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+ data->drawstate.texture = NULL; /* we trash this state. */
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data->glBindTexture(tdata->texture_type, tdata->texture_v);
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GLES2_TexSubImage2D(data, tdata->texture_type,
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@@ -1873,7 +1873,7 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
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GLES2_ActivateRenderer(renderer);
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data->glBindTexture(texturedata->texture_type, texturedata->texture);
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- renderdata->drawstate.texture = texture;
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+ data->drawstate.texture = texture;
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if (texw) {
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*texw = 1.0;
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