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@@ -661,8 +661,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
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* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
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* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
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*
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- * The window size in pixels may differ from its size in screen coordinates
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- * if the window is on a high density display (one with an OS scaling factor).
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+ * The window size in pixels may differ from its size in screen coordinates if
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+ * the window is on a high density display (one with an OS scaling factor).
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* Use SDL_GetWindowSize() to query the client area's size in screen
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* coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
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* to query the drawable size in pixels. Note that the drawable size can vary
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