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SDL Wiki Bot 43e3daace3 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
.github ecffa93f39 ci: test vita piglet/pvr gles support %!s(int64=2) %!d(string=hai) anos
VisualC fcf5b99068 Update vsproj search paths (libsdl-org/SDL#7139) %!s(int64=2) %!d(string=hai) anos
VisualC-GDK fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT f91a747549 include: SDL_dynapi.h depends on platform defines %!s(int64=2) %!d(string=hai) anos
Xcode 8e4a39b41c Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects %!s(int64=2) %!d(string=hai) anos
android-project 73dc327c84 Android get the display Density %!s(int64=2) %!d(string=hai) anos
build-scripts 01cba48d18 wikiheaders: Add a `\threadsafety` tag to document threading details. %!s(int64=2) %!d(string=hai) anos
cmake bb3a60bce5 cmake: move include(sdlfind.cmake) to main cmake script %!s(int64=2) %!d(string=hai) anos
docs 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal %!s(int64=2) %!d(string=hai) anos
include 43e3daace3 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 73dc327c84 Android get the display Density %!s(int64=2) %!d(string=hai) anos
test 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) %!s(int64=2) %!d(string=hai) anos
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 6084d60c66 Removed QtCreator entries from .gitignore %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options e3bada6fbd wikiheaders: We never updated the config when we moved to include/SDL3. :O %!s(int64=2) %!d(string=hai) anos
Android.mk 39852241ef Added -Wdocumentation to CMake clang build %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt edf8db0466 cmake: removed unused code %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt 052b14eb65 Add SDL_ConvertAudioSamples() helper function %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html