@@ -1516,7 +1516,7 @@ GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- {
+ if (format == GL_RGBA) {
int i;
Uint32 *src32 = (Uint32 *)src;
blob2 = (Uint32 *)SDL_malloc(src_pitch * height);