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@@ -3253,7 +3253,7 @@ static bool VULKAN_UpdateVertexBuffer(SDL_Renderer *renderer,
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stateCache->vertexBuffer = vertexBuffer->buffer;
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- rendererData->currentVertexBuffer++;
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+ rendererData->currentVertexBuffer = vbidx + 1;
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if (rendererData->currentVertexBuffer >= SDL_VULKAN_NUM_VERTEX_BUFFERS) {
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rendererData->currentVertexBuffer = 0;
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rendererData->issueBatch = true;
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