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@@ -1053,6 +1053,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
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sceGuViewport(2048, 2048, viewport->w, viewport->h);
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sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
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+ /* FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094 */
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break;
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}
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