|
@@ -513,8 +513,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer,
|
|
|
* If a rendering target is active, this will return the size of the rendering
|
|
|
* target in pixels, otherwise return the value of SDL_GetRenderOutputSize().
|
|
|
*
|
|
|
- * Rendering target or not, the output will be adjusted by the current
|
|
|
- * logical presentation state, dictated by SDL_SetRenderLogicalPresentation().
|
|
|
+ * Rendering target or not, the output will be adjusted by the current logical
|
|
|
+ * presentation state, dictated by SDL_SetRenderLogicalPresentation().
|
|
|
*
|
|
|
* \param renderer the rendering context.
|
|
|
* \param w a pointer filled in with the current width.
|
|
@@ -1370,10 +1370,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
|
|
|
* scale the output to whatever is available, regardless of how a user resizes
|
|
|
* a window, or if the display is high DPI.
|
|
|
*
|
|
|
- * Logical presentation can be used with both render target textures
|
|
|
- * and the renderer's window; the state is unique to each render target, and
|
|
|
- * this function sets the state for the current render target. It might be
|
|
|
- * useful to draw to a texture that matches the window dimensions with logical
|
|
|
+ * Logical presentation can be used with both render target textures and the
|
|
|
+ * renderer's window; the state is unique to each render target, and this
|
|
|
+ * function sets the state for the current render target. It might be useful
|
|
|
+ * to draw to a texture that matches the window dimensions with logical
|
|
|
* presentation enabled, and then draw that texture across the entire window
|
|
|
* with logical presentation disabled. Be careful not to render both with
|
|
|
* logical presentation enabled, however, as this could produce
|
|
@@ -1386,13 +1386,13 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
|
|
|
* specific dimensions but to make fonts look sharp, the app turns off logical
|
|
|
* presentation while drawing text, for example.
|
|
|
*
|
|
|
- * For the renderer's window, letterboxing is drawn into the framebuffer
|
|
|
- * if logical presentation is enabled during SDL_RenderPresent; be sure to
|
|
|
+ * For the renderer's window, letterboxing is drawn into the framebuffer if
|
|
|
+ * logical presentation is enabled during SDL_RenderPresent; be sure to
|
|
|
* reenable it before presenting if you were toggling it, otherwise the
|
|
|
* letterbox areas might have artifacts from previous frames (or artifacts
|
|
|
* from external overlays, etc). Letterboxing is never drawn into texture
|
|
|
- * render targets; be sure to call SDL_RenderClear() before drawing into
|
|
|
- * the texture so the letterboxing areas are cleared, if appropriate.
|
|
|
+ * render targets; be sure to call SDL_RenderClear() before drawing into the
|
|
|
+ * texture so the letterboxing areas are cleared, if appropriate.
|
|
|
*
|
|
|
* You can convert coordinates in an event into rendering coordinates using
|
|
|
* SDL_ConvertEventToRenderCoordinates().
|
|
@@ -1651,8 +1651,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S
|
|
|
/**
|
|
|
* Set the clip rectangle for rendering on the specified target.
|
|
|
*
|
|
|
- * Each render target has its own clip rectangle. This function
|
|
|
- * sets the cliprect for the current render target.
|
|
|
+ * Each render target has its own clip rectangle. This function sets the
|
|
|
+ * cliprect for the current render target.
|
|
|
*
|
|
|
* \param renderer the rendering context.
|
|
|
* \param rect an SDL_Rect structure representing the clip area, relative to
|
|
@@ -1672,8 +1672,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
|
|
|
/**
|
|
|
* Get the clip rectangle for the current target.
|
|
|
*
|
|
|
- * Each render target has its own clip rectangle. This function
|
|
|
- * gets the cliprect for the current render target.
|
|
|
+ * Each render target has its own clip rectangle. This function gets the
|
|
|
+ * cliprect for the current render target.
|
|
|
*
|
|
|
* \param renderer the rendering context.
|
|
|
* \param rect an SDL_Rect structure filled in with the current clipping area
|
|
@@ -1693,8 +1693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, S
|
|
|
/**
|
|
|
* Get whether clipping is enabled on the given render target.
|
|
|
*
|
|
|
- * Each render target has its own clip rectangle. This function
|
|
|
- * checks the cliprect for the current render target.
|
|
|
+ * Each render target has its own clip rectangle. This function checks the
|
|
|
+ * cliprect for the current render target.
|
|
|
*
|
|
|
* \param renderer the rendering context.
|
|
|
* \returns true if clipping is enabled or false if not; call SDL_GetError()
|