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@@ -106,7 +106,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
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}
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- SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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+ SDL_SetRenderDrawColor(renderer, 0x42, 0x87, 0xf5, SDL_ALPHA_OPAQUE); // light blue background.
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SDL_RenderClear(renderer);
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for (i = 1; i < 7; i++) {
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