Prechádzať zdrojové kódy

Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE

These flags are unnecessary and have always been a source of confusion.
Sam Lantinga 1 rok pred
rodič
commit
5fa87e29e7

+ 5 - 2
docs/README-migration.md

@@ -1064,8 +1064,6 @@ which index is the "opengl" or whatnot driver, you can just pass that string dir
 here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
 to decide for you.
 
-The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
-
 Mouse and touch events are no longer filtered to change their coordinates, instead you
 can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
 the rendering viewport.
@@ -1131,6 +1129,11 @@ The following symbols have been renamed:
 * SDL_ScaleModeLinear => SDL_SCALEMODE_LINEAR
 * SDL_ScaleModeNearest => SDL_SCALEMODE_NEAREST
 
+The following symbols have been removed:
+* SDL_RENDERER_ACCELERATED - all renderers except `SDL_SOFTWARE_RENDERER` are accelerated
+* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
+* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
+
 ## SDL_rwops.h
 
 The following symbols have been renamed:

+ 1 - 1
docs/README-visualc.md

@@ -88,7 +88,7 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
 
         SDL_Init(SDL_INIT_VIDEO);
         window = SDL_CreateWindow("Hello SDL", WIDTH, HEIGHT, 0);
-        renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
+        renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_PRESENTVSYNC);
 
         SDL_DestroyRenderer(renderer);
         SDL_DestroyWindow(window);

+ 6 - 9
include/SDL3/SDL_render.h

@@ -61,16 +61,17 @@
 extern "C" {
 #endif
 
+/**
+ * The name of the software renderer
+ */
+#define SDL_SOFTWARE_RENDERER   "software"
+
 /**
  * Flags used when creating a rendering context
  */
 typedef enum
 {
-    SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
-    SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
-                                                     acceleration */
-    SDL_RENDERER_PRESENTVSYNC = 0x00000004      /**< Present is synchronized
-                                                     with the refresh rate */
+    SDL_RENDERER_PRESENTVSYNC = 0x00000004  /**< Present is synchronized with the refresh rate */
 } SDL_RendererFlags;
 
 /**
@@ -204,10 +205,6 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, S
  * need a specific renderer, specify NULL and SDL will attempt to choose the
  * best option for you, based on what is available on the user's system.
  *
- * If you pass SDL_RENDERER_SOFTWARE in the flags, you will get a software
- * renderer, otherwise you will get a hardware accelerated renderer if
- * available.
- *
  * By default the rendering size matches the window size in pixels, but you
  * can call SDL_SetRenderLogicalPresentation() to change the content size and
  * scaling options.

+ 4 - 8
src/render/SDL_render.c

@@ -1017,7 +1017,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
     /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
     renderer->render_command_generation = 1;
 
-    if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
+    if (renderer->software) {
         /* Software renderer always uses line method, for speed */
         renderer->line_method = SDL_RENDERLINEMETHOD_LINES;
     } else {
@@ -1085,11 +1085,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
     SDL_Renderer *renderer;
     SDL_PropertiesID props = SDL_CreateProperties();
     SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
-    if (flags & SDL_RENDERER_SOFTWARE) {
-        SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "software");
-    } else {
-        SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name);
-    }
+    SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name);
     if (flags & SDL_RENDERER_PRESENTVSYNC) {
         SDL_SetBooleanProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
     }
@@ -4250,7 +4246,7 @@ int SDL_RenderGeometryRawFloat(SDL_Renderer *renderer,
 
     /* For the software renderer, try to reinterpret triangles as SDL_Rect */
 #if SDL_VIDEO_RENDER_SW
-    if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
+    if (renderer->software) {
         return SDL_SW_RenderGeometryRaw(renderer, texture,
                                         xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices,
                                         indices, num_indices, size_indices);
@@ -4678,7 +4674,7 @@ int SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
 
     /* for the software renderer, forward eventually the call to the WindowTexture renderer */
 #if SDL_VIDEO_RENDER_SW
-    if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
+    if (renderer->software) {
         if (SDL_SetWindowTextureVSync(renderer->window, vsync) == 0) {
             renderer->simulate_vsync = SDL_FALSE;
             return 0;

+ 1 - 0
src/render/SDL_sysrender.h

@@ -220,6 +220,7 @@ struct SDL_Renderer
 
     /* The current renderer info */
     SDL_RendererInfo info;
+    SDL_bool software;
 
     /* The window associated with the renderer */
     SDL_Window *window;

+ 1 - 2
src/render/direct3d/SDL_render_d3d.c

@@ -1631,7 +1631,6 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
     renderer->DestroyRenderer = D3D_DestroyRenderer;
     renderer->SetVSync = D3D_SetVSync;
     renderer->info = D3D_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     D3D_InvalidateCachedState(renderer);
 
@@ -1748,7 +1747,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
 SDL_RenderDriver D3D_RenderDriver = {
     D3D_CreateRenderer,
     { "direct3d",
-      (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+      SDL_RENDERER_PRESENTVSYNC,
       1,
       { SDL_PIXELFORMAT_ARGB8888 },
       0,

+ 1 - 3
src/render/direct3d11/SDL_render_d3d11.c

@@ -2794,7 +2794,6 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     renderer->DestroyTexture = D3D11_DestroyTexture;
     renderer->DestroyRenderer = D3D11_DestroyRenderer;
     renderer->info = D3D11_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     D3D11_InvalidateCachedState(renderer);
 
@@ -2840,8 +2839,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
     D3D11_CreateRenderer,
     {
         "direct3d11",
-        (SDL_RENDERER_ACCELERATED |
-         SDL_RENDERER_PRESENTVSYNC), /* flags.  see SDL_RendererFlags */
+        SDL_RENDERER_PRESENTVSYNC,   /* flags.  see SDL_RendererFlags */
         9,                           /* num_texture_formats */
         {                            /* texture_formats */
           SDL_PIXELFORMAT_ARGB8888,

+ 1 - 3
src/render/direct3d12/SDL_render_d3d12.c

@@ -3232,7 +3232,6 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
     renderer->DestroyTexture = D3D12_DestroyTexture;
     renderer->DestroyRenderer = D3D12_DestroyRenderer;
     renderer->info = D3D12_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     D3D12_InvalidateCachedState(renderer);
 
@@ -3263,8 +3262,7 @@ SDL_RenderDriver D3D12_RenderDriver = {
     D3D12_CreateRenderer,
     {
         "direct3d12",
-        (SDL_RENDERER_ACCELERATED |
-         SDL_RENDERER_PRESENTVSYNC), /* flags.  see SDL_RendererFlags */
+        SDL_RENDERER_PRESENTVSYNC,   /* flags.  see SDL_RendererFlags */
         9,                           /* num_texture_formats */
         {                            /* texture_formats */
           SDL_PIXELFORMAT_ARGB8888,

+ 1 - 2
src/render/metal/SDL_render_metal.m

@@ -2155,7 +2155,6 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
         renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
 
         renderer->info = METAL_RenderDriver.info;
-        renderer->info.flags = SDL_RENDERER_ACCELERATED;
 
 #if (defined(SDL_PLATFORM_MACOS) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
         if (@available(macOS 10.13, *)) {
@@ -2214,7 +2213,7 @@ SDL_RenderDriver METAL_RenderDriver = {
     METAL_CreateRenderer,
     {
         "metal",
-        (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+        SDL_RENDERER_PRESENTVSYNC,
         10,
         { SDL_PIXELFORMAT_ARGB8888,
           SDL_PIXELFORMAT_ABGR8888,

+ 1 - 31
src/render/opengl/SDL_render_gl.c

@@ -1612,32 +1612,6 @@ static int GL_SetVSync(SDL_Renderer *renderer, const int vsync)
     return retval;
 }
 
-static SDL_bool GL_IsProbablyAccelerated(const GL_RenderData *data)
-{
-    /*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
-    const char *renderer = (const char *)data->glGetString(GL_RENDERER);
-
-#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
-    if (SDL_strcmp(renderer, "GDI Generic") == 0) {
-        return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
-    }
-#endif
-
-#ifdef SDL_PLATFORM_APPLE
-    if (SDL_strcmp(renderer, "Apple Software Renderer") == 0) {
-        return SDL_FALSE; /* (a probably very old) Apple software-based OpenGL. */
-    }
-#endif
-
-    if (SDL_strcmp(renderer, "Software Rasterizer") == 0) {
-        return SDL_FALSE; /* (a probably very old) Software Mesa, or some other generic thing. */
-    }
-
-    /* !!! FIXME: swrast? llvmpipe? softpipe? */
-
-    return SDL_TRUE;
-}
-
 static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_props)
 {
     SDL_Renderer *renderer;
@@ -1739,10 +1713,6 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
         goto error;
     }
 
-    if (GL_IsProbablyAccelerated(data)) {
-        renderer->info.flags |= SDL_RENDERER_ACCELERATED;
-    }
-
 #ifdef SDL_PLATFORM_MACOS
     /* Enable multi-threaded rendering */
     /* Disabled until Ryan finishes his VBO/PBO code...
@@ -1919,7 +1889,7 @@ error:
 SDL_RenderDriver GL_RenderDriver = {
     GL_CreateRenderer,
     { "opengl",
-      (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+      SDL_RENDERER_PRESENTVSYNC,
       4,
       { SDL_PIXELFORMAT_ARGB8888,
         SDL_PIXELFORMAT_ABGR8888,

+ 1 - 2
src/render/opengles2/SDL_render_gles2.c

@@ -2099,7 +2099,6 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
         goto error;
     }
     renderer->info = GLES2_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     GLES2_InvalidateCachedState(renderer);
     renderer->window = window;
@@ -2264,7 +2263,7 @@ error:
 SDL_RenderDriver GLES2_RenderDriver = {
     GLES2_CreateRenderer,
     { "opengles2",
-      (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+      SDL_RENDERER_PRESENTVSYNC,
       4,
       { SDL_PIXELFORMAT_RGBA32,
         SDL_PIXELFORMAT_BGRA32,

+ 1 - 2
src/render/ps2/SDL_render_ps2.c

@@ -704,7 +704,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
     renderer->DestroyRenderer = PS2_DestroyRenderer;
     renderer->SetVSync = PS2_SetVSync;
     renderer->info = PS2_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     PS2_InvalidateCachedState(renderer);
     renderer->window = window;
@@ -719,7 +718,7 @@ SDL_RenderDriver PS2_RenderDriver = {
     .CreateRenderer = PS2_CreateRenderer,
     .info = {
         .name = "PS2 gsKit",
-        .flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+        .flags = SDL_RENDERER_PRESENTVSYNC,
         .num_texture_formats = 2,
         .texture_formats = {
             [0] = SDL_PIXELFORMAT_ABGR1555,

+ 1 - 2
src/render/psp/SDL_render_psp.c

@@ -1336,7 +1336,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
     renderer->DestroyRenderer = PSP_DestroyRenderer;
     renderer->SetVSync = PSP_SetVSync;
     renderer->info = PSP_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     PSP_InvalidateCachedState(renderer);
     renderer->window = window;
@@ -1414,7 +1413,7 @@ SDL_RenderDriver PSP_RenderDriver = {
     .CreateRenderer = PSP_CreateRenderer,
     .info = {
         .name = "PSP",
-        .flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+        .flags = SDL_RENDERER_PRESENTVSYNC,
         .num_texture_formats = 4,
         .texture_formats = {
             [0] = SDL_PIXELFORMAT_BGR565,

+ 3 - 2
src/render/software/SDL_render_sw.c

@@ -1131,6 +1131,7 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface, SDL_PropertiesID
         return NULL;
     }
     renderer->magic = &SDL_renderer_magic;
+    renderer->software = SDL_TRUE;
 
     data = (SW_RenderData *)SDL_calloc(1, sizeof(*data));
     if (!data) {
@@ -1217,8 +1218,8 @@ static SDL_Renderer *SW_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
 
 SDL_RenderDriver SW_RenderDriver = {
     SW_CreateRenderer,
-    { "software",
-      (SDL_RENDERER_SOFTWARE | SDL_RENDERER_PRESENTVSYNC),
+    { SDL_SOFTWARE_RENDERER,
+      SDL_RENDERER_PRESENTVSYNC,
       0,
       { /* formats filled in later */
         SDL_PIXELFORMAT_UNKNOWN },

+ 1 - 2
src/render/vitagxm/SDL_render_vita_gxm.c

@@ -103,7 +103,7 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
     .CreateRenderer = VITA_GXM_CreateRenderer,
     .info = {
         .name = "VITA gxm",
-        .flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+        .flags = SDL_RENDERER_PRESENTVSYNC,
         .num_texture_formats = 8,
         .texture_formats = {
             [0] = SDL_PIXELFORMAT_ABGR8888,
@@ -261,7 +261,6 @@ SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, SDL_PropertiesID creat
     renderer->SetVSync = VITA_GXM_SetVSync;
 
     renderer->info = VITA_GXM_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = data;
     VITA_GXM_InvalidateCachedState(renderer);
     renderer->window = window;

+ 1 - 3
src/render/vulkan/SDL_render_vulkan.c

@@ -4094,7 +4094,6 @@ SDL_Renderer *VULKAN_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_
     renderer->DestroyTexture = VULKAN_DestroyTexture;
     renderer->DestroyRenderer = VULKAN_DestroyRenderer;
     renderer->info = VULKAN_RenderDriver.info;
-    renderer->info.flags = SDL_RENDERER_ACCELERATED;
     renderer->driverdata = rendererData;
     VULKAN_InvalidateCachedState(renderer);
 
@@ -4135,8 +4134,7 @@ SDL_RenderDriver VULKAN_RenderDriver = {
     VULKAN_CreateRenderer,
     {
         "vulkan",
-        (SDL_RENDERER_ACCELERATED |
-         SDL_RENDERER_PRESENTVSYNC), /* flags.  see SDL_RendererFlags */
+        SDL_RENDERER_PRESENTVSYNC,   /* flags.  see SDL_RendererFlags */
         4,                           /* num_texture_formats */
         {                            /* texture_formats */
           SDL_PIXELFORMAT_ARGB8888,

+ 0 - 6
src/test/SDL_test_common.c

@@ -955,12 +955,6 @@ static void SDLTest_PrintButtonMask(char *text, size_t maxlen, Uint32 flags)
 static void SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
 {
     switch (flag) {
-    case SDL_RENDERER_SOFTWARE:
-        SDL_snprintfcat(text, maxlen, "Software");
-        break;
-    case SDL_RENDERER_ACCELERATED:
-        SDL_snprintfcat(text, maxlen, "Accelerated");
-        break;
     case SDL_RENDERER_PRESENTVSYNC:
         SDL_snprintfcat(text, maxlen, "PresentVSync");
         break;

+ 4 - 9
src/video/SDL_video.c

@@ -253,7 +253,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
         const SDL_bool specific_accelerated_renderer = (hint && *hint != '0' && *hint != '1' &&
                                                         SDL_strcasecmp(hint, "true") != 0 &&
                                                         SDL_strcasecmp(hint, "false") != 0 &&
-                                                        SDL_strcasecmp(hint, "software") != 0);
+                                                        SDL_strcasecmp(hint, SDL_SOFTWARE_RENDERER) != 0);
 
         /* Check to see if there's a specific driver requested */
         if (specific_accelerated_renderer) {
@@ -264,20 +264,15 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
                 }
                 return SDL_SetError("Requested renderer for " SDL_HINT_FRAMEBUFFER_ACCELERATION " is not available");
             }
-            /* if it was specifically requested, even if SDL_RENDERER_ACCELERATED isn't set, we'll accept this renderer. */
         } else {
             const int total = SDL_GetNumRenderDrivers();
             for (i = 0; i < total; ++i) {
                 const char *name = SDL_GetRenderDriver(i);
-                if (name && (SDL_strcmp(name, "software") != 0)) {
+                if (name && (SDL_strcmp(name, SDL_SOFTWARE_RENDERER) != 0)) {
                     renderer = SDL_CreateRenderer(window, name, 0);
-                    if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
+                    if (renderer) {
                         break; /* this will work. */
                     }
-                    if (renderer) { /* wasn't accelerated, etc, skip it. */
-                        SDL_DestroyRenderer(renderer);
-                        renderer = NULL;
-                    }
                 }
             }
             if (!renderer) {
@@ -3049,7 +3044,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
         /* See if the user or application wants to specifically disable the framebuffer */
         const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
         if (hint) {
-            if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, "software") == 0)) {
+            if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, SDL_SOFTWARE_RENDERER) == 0)) {
                 attempt_texture_framebuffer = SDL_FALSE;
             }
         }

+ 3 - 3
test/testautomation_render.c

@@ -49,7 +49,7 @@ static int isSupported(int code);
 static void InitCreateRenderer(void *arg)
 {
     int width = 320, height = 240;
-    int renderer_flags = SDL_RENDERER_ACCELERATED;
+    const char *renderer_name = NULL;
     renderer = NULL;
     window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
     SDLTest_AssertPass("SDL_CreateWindow()");
@@ -59,10 +59,10 @@ static void InitCreateRenderer(void *arg)
     }
 
     if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
-        renderer_flags = 0;
+        renderer_name = SDL_SOFTWARE_RENDERER;
     }
 
-    renderer = SDL_CreateRenderer(window, NULL, renderer_flags);
+    renderer = SDL_CreateRenderer(window, renderer_name, 0);
     SDLTest_AssertPass("SDL_CreateRenderer()");
     SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
     if (renderer == NULL) {