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@@ -30,10 +30,9 @@
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/* The first (low-resolution) ticks value of the application */
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-static DWORD start;
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+static DWORD start = 0;
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static BOOL ticks_started = FALSE;
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-#ifndef USE_GETTICKCOUNT
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/* Store if a high-resolution performance counter exists on the system */
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static BOOL hires_timer_available;
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/* The first high-resolution ticks value of the application */
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@@ -41,10 +40,10 @@ static LARGE_INTEGER hires_start_ticks;
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/* The number of ticks per second of the high-resolution performance counter */
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static LARGE_INTEGER hires_ticks_per_second;
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-#ifndef __WINRT__
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static void
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-timeSetPeriod(const UINT uPeriod)
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+SDL_SetSystemTimerResolution(const UINT uPeriod)
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{
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+#ifndef __WINRT__
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static UINT timer_period = 0;
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if (uPeriod != timer_period) {
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@@ -58,6 +57,7 @@ timeSetPeriod(const UINT uPeriod)
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timeBeginPeriod(timer_period);
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}
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}
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+#endif
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}
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static void
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@@ -72,12 +72,9 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu
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uPeriod = 1;
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}
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if (uPeriod || oldValue != hint) {
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- timeSetPeriod(uPeriod);
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+ SDL_SetSystemTimerResolution(uPeriod);
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}
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}
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-#endif /* ifndef __WINRT__ */
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-
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-#endif /* !USE_GETTICKCOUNT */
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void
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SDL_TicksInit(void)
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@@ -93,9 +90,6 @@ SDL_TicksInit(void)
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SDL_TimerResolutionChanged, NULL);
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/* Set first ticks value */
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-#ifdef USE_GETTICKCOUNT
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- start = GetTickCount();
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-#else
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/* QueryPerformanceCounter has had problems in the past, but lots of games
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use it, so we'll rely on it here.
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*/
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@@ -104,49 +98,36 @@ SDL_TicksInit(void)
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QueryPerformanceCounter(&hires_start_ticks);
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} else {
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hires_timer_available = FALSE;
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-#ifdef __WINRT__
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- start = 0; /* the timer failed to start! */
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-#else
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+#ifndef __WINRT__
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start = timeGetTime();
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#endif /* __WINRT__ */
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}
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-#endif /* USE_GETTICKCOUNT */
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}
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void
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SDL_TicksQuit(void)
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{
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-#ifndef USE_GETTICKCOUNT
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if (!hires_timer_available) {
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-#ifndef __WINRT__
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SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
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SDL_TimerResolutionChanged, NULL);
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-#endif /* __WINRT__ */
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}
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-#endif /* USE_GETTICKCOUNT */
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-#ifndef __WINRT__
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- timeSetPeriod(0); /* always release our timer resolution request. */
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-#endif
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+ SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
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+ start = 0;
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ticks_started = SDL_FALSE;
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}
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Uint32
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SDL_GetTicks(void)
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{
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- DWORD now;
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-#ifndef USE_GETTICKCOUNT
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+ DWORD now = 0;
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LARGE_INTEGER hires_now;
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-#endif
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if (!ticks_started) {
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SDL_TicksInit();
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}
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-#ifdef USE_GETTICKCOUNT
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- now = GetTickCount();
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-#else
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if (hires_timer_available) {
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QueryPerformanceCounter(&hires_now);
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@@ -156,13 +137,10 @@ SDL_GetTicks(void)
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return (DWORD) hires_now.QuadPart;
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} else {
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-#ifdef __WINRT__
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- now = 0;
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-#else
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+#ifndef __WINRT__
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now = timeGetTime();
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#endif /* __WINRT__ */
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}
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-#endif
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return (now - start);
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}
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@@ -189,35 +167,30 @@ SDL_GetPerformanceFrequency(void)
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return frequency.QuadPart;
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}
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-/* Sleep() is not publicly available to apps in early versions of WinRT.
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- *
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- * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
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- * Windows Phone 8.1.
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- *
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- * Use the compiler version to determine availability.
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- *
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- * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
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- * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
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- * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
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- * apps and libraries.
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- */
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-#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
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-static void
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-Sleep(DWORD timeout)
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+void
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+SDL_Delay(Uint32 ms)
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{
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+ /* Sleep() is not publicly available to apps in early versions of WinRT.
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+ *
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+ * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
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+ * Windows Phone 8.1.
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+ *
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+ * Use the compiler version to determine availability.
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+ *
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+ * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
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+ * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
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+ * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
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+ * apps and libraries.
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+ */
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+#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
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static HANDLE mutex = 0;
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- if ( ! mutex )
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- {
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+ if (!mutex) {
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mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
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}
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- WaitForSingleObjectEx(mutex, timeout, FALSE);
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-}
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-#endif
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-
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-void
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-SDL_Delay(Uint32 ms)
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-{
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+ WaitForSingleObjectEx(mutex, ms, FALSE);
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+#else
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Sleep(ms);
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+#endif
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}
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#endif /* SDL_TIMER_WINDOWS */
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