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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+#ifndef SDL_RENDER_VITA_GXM_SHADERS_H
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+#define SDL_RENDER_VITA_GXM_SHADERS_H
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+
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+#include <psp2/gxm.h>
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+
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+#define gxm_shader_clear_f_size 232
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+static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = {
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+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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+ 0xe8, 0x00, 0x00, 0x00, 0xa2, 0x55, 0x22, 0x3e,
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+ 0xc6, 0x7e, 0x77, 0xf1, 0x01, 0x00, 0x18, 0x00,
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+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
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+ 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
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+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0,
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+ 0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
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+ 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x43, 0x6c, 0x65,
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+ 0x61, 0x72, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00,
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+};
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+
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+#define gxm_shader_clear_v_size 252
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+static const unsigned char gxm_shader_clear_v[gxm_shader_clear_v_size] = {
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+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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+ 0xfa, 0x00, 0x00, 0x00, 0xdc, 0x25, 0x34, 0x74,
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+ 0x53, 0x4a, 0x7a, 0x5b, 0x04, 0x00, 0x19, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0xb8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x78, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
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+ 0x01, 0x00, 0x04, 0x90, 0x85, 0x11, 0xa5, 0x08,
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+ 0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08,
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+ 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
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+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
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+ 0x6e, 0x00, 0x00, 0x00,
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+};
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+
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+#define gxm_shader_color_f_size 212
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+static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = {
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+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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+ 0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7,
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+ 0x78, 0x00, 0x5d, 0x31, 0x01, 0x10, 0x18, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
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+ 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
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+ 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00,
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+ 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0,
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+ 0x7e, 0x0d, 0x80, 0x40,
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+};
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+
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+#define gxm_shader_color_v_size 344
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+static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
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+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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+ 0x55, 0x01, 0x00, 0x00, 0x2e, 0x35, 0x0f, 0x26,
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+ 0x23, 0x46, 0x37, 0xbb, 0x00, 0x00, 0x19, 0x00,
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+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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+ 0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
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+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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+ 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
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+ 0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38,
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+ 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40,
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+ 0x0e, 0x86, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
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+ 0x04, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
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+ 0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
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+ 0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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+ 0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
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+ 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
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+ 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
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+ 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
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+ 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
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+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
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+ 0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
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+ 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
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+};
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+
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+#define gxm_shader_texture_f_size 256
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+static const unsigned char gxm_shader_texture_f[gxm_shader_texture_f_size] = {
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+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
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+ 0x00, 0x01, 0x00, 0x00, 0x2f, 0x18, 0xe0, 0x2b,
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+ 0x1f, 0x21, 0x47, 0x49, 0x01, 0x08, 0x18, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
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+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x64, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
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+ 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
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+ 0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
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+ 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x07, 0x44, 0xfa, 0x30, 0x00, 0x00, 0x00,
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+ 0x02, 0x04, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
|
|
|
+};
|
|
|
+
|
|
|
+#define gxm_shader_texture_tint_f_size 324
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|
|
+static const unsigned char gxm_shader_texture_tint_f[gxm_shader_texture_tint_f_size] = {
|
|
|
+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
|
|
+ 0x43, 0x01, 0x00, 0x00, 0x44, 0x2f, 0x5d, 0xfe,
|
|
|
+ 0x9e, 0xda, 0xf8, 0x6f, 0x05, 0x08, 0x18, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
|
|
+ 0xcc, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
|
|
+ 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00,
|
|
|
+ 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
|
|
+ 0x84, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
|
|
+ 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
|
|
+ 0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0xc0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xff,
|
|
|
+ 0xbc, 0x0d, 0xc0, 0x40, 0x02, 0x80, 0xb9, 0xaf,
|
|
|
+ 0xbc, 0x0d, 0x80, 0x40, 0x7c, 0x0f, 0x04, 0x00,
|
|
|
+ 0x86, 0x47, 0xa4, 0x10, 0x0e, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00,
|
|
|
+ 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00,
|
|
|
+ 0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x75, 0x54, 0x69, 0x6e,
|
|
|
+ 0x74, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74,
|
|
|
+ 0x65, 0x78, 0x00, 0x00,
|
|
|
+};
|
|
|
+
|
|
|
+#define gxm_shader_texture_v_size 344
|
|
|
+static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = {
|
|
|
+ 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
|
|
+ 0x58, 0x01, 0x00, 0x00, 0xa3, 0x36, 0x7b, 0x62,
|
|
|
+ 0x1b, 0x80, 0x1c, 0xb0, 0x00, 0x00, 0x19, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
|
|
+ 0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
|
|
+ 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
|
|
|
+ 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
|
|
+ 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
|
|
+ 0x80, 0x00, 0x08, 0x83, 0x21, 0x0d, 0x80, 0x38,
|
|
|
+ 0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40,
|
|
|
+ 0x0e, 0x86, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
|
|
+ 0x04, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
|
|
+ 0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
|
|
+ 0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
|
|
+ 0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
|
|
+ 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
|
|
+ 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
|
|
+ 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
|
|
+ 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
|
|
+ 0x24, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
|
|
+ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
+ 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
|
|
+ 0x6e, 0x00, 0x61, 0x54, 0x65, 0x78, 0x63, 0x6f,
|
|
|
+ 0x6f, 0x72, 0x64, 0x00, 0x77, 0x76, 0x70, 0x00,
|
|
|
+};
|
|
|
+
|
|
|
+
|
|
|
+static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram*)gxm_shader_clear_v;
|
|
|
+static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f;
|
|
|
+static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v;
|
|
|
+static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f;
|
|
|
+static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v;
|
|
|
+static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f;
|
|
|
+static const SceGxmProgram *const textureTintFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_tint_f;
|
|
|
+
|
|
|
+#endif // SDL_RENDER_VITA_GXM_SHADERS_H
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|