Browse Source

Re-sorted API functions

Sam Lantinga 11 months ago
parent
commit
730fa2c379
3 changed files with 15 additions and 15 deletions
  1. 5 5
      src/dynapi/SDL_dynapi.sym
  2. 5 5
      src/dynapi/SDL_dynapi_overrides.h
  3. 5 5
      src/dynapi/SDL_dynapi_procs.h

+ 5 - 5
src/dynapi/SDL_dynapi.sym

@@ -324,6 +324,7 @@ SDL3_0.0.0 {
     SDL_GetKeyboardState;
     SDL_GetKeyboards;
     SDL_GetLogOutputFunction;
+    SDL_GetLogPriority;
     SDL_GetMasksForPixelFormatEnum;
     SDL_GetMaxHapticEffects;
     SDL_GetMaxHapticEffectsPlaying;
@@ -409,6 +410,7 @@ SDL3_0.0.0 {
     SDL_GetRendererInfo;
     SDL_GetRendererProperties;
     SDL_GetRevision;
+    SDL_GetSIMDAlignment;
     SDL_GetScancodeFromKey;
     SDL_GetScancodeFromName;
     SDL_GetScancodeName;
@@ -555,13 +557,9 @@ SDL3_0.0.0 {
     SDL_LogCritical;
     SDL_LogDebug;
     SDL_LogError;
-    SDL_GetLogPriority;
     SDL_LogInfo;
     SDL_LogMessage;
     SDL_LogMessageV;
-    SDL_ResetLogPriorities;
-    SDL_SetLogPriorities;
-    SDL_SetLogPriority;
     SDL_LogVerbose;
     SDL_LogWarn;
     SDL_MapRGB;
@@ -663,6 +661,7 @@ SDL3_0.0.0 {
     SDL_ResetHint;
     SDL_ResetHints;
     SDL_ResetKeyboard;
+    SDL_ResetLogPriorities;
     SDL_RestoreWindow;
     SDL_ResumeAudioDevice;
     SDL_ResumeHaptic;
@@ -672,7 +671,6 @@ SDL3_0.0.0 {
     SDL_RumbleJoystickTriggers;
     SDL_RunApp;
     SDL_RunHapticEffect;
-    SDL_GetSIMDAlignment;
     SDL_SaveBMP;
     SDL_SaveBMP_IO;
     SDL_ScreenKeyboardShown;
@@ -714,6 +712,8 @@ SDL3_0.0.0 {
     SDL_SetJoystickVirtualHat;
     SDL_SetJoystickVirtualTouchpad;
     SDL_SetLogOutputFunction;
+    SDL_SetLogPriorities;
+    SDL_SetLogPriority;
     SDL_SetMainReady;
     SDL_SetMemoryFunctions;
     SDL_SetModState;

+ 5 - 5
src/dynapi/SDL_dynapi_overrides.h

@@ -349,6 +349,7 @@
 #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
 #define SDL_GetKeyboards SDL_GetKeyboards_REAL
 #define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
+#define SDL_GetLogPriority SDL_GetLogPriority_REAL
 #define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
 #define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
 #define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
@@ -434,6 +435,7 @@
 #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
 #define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
 #define SDL_GetRevision SDL_GetRevision_REAL
+#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
 #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
 #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
 #define SDL_GetScancodeName SDL_GetScancodeName_REAL
@@ -580,13 +582,9 @@
 #define SDL_LogCritical SDL_LogCritical_REAL
 #define SDL_LogDebug    SDL_LogDebug_REAL
 #define SDL_LogError    SDL_LogError_REAL
-#define SDL_GetLogPriority SDL_GetLogPriority_REAL
 #define SDL_LogInfo SDL_LogInfo_REAL
 #define SDL_LogMessage  SDL_LogMessage_REAL
 #define SDL_LogMessageV SDL_LogMessageV_REAL
-#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
-#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
-#define SDL_SetLogPriority SDL_SetLogPriority_REAL
 #define SDL_LogVerbose  SDL_LogVerbose_REAL
 #define SDL_LogWarn SDL_LogWarn_REAL
 #define SDL_MapRGB SDL_MapRGB_REAL
@@ -688,6 +686,7 @@
 #define SDL_ResetHint SDL_ResetHint_REAL
 #define SDL_ResetHints SDL_ResetHints_REAL
 #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
+#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
 #define SDL_RestoreWindow SDL_RestoreWindow_REAL
 #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
 #define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
@@ -697,7 +696,6 @@
 #define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
 #define SDL_RunApp SDL_RunApp_REAL
 #define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
-#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
 #define SDL_SaveBMP SDL_SaveBMP_REAL
 #define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
 #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
@@ -738,6 +736,8 @@
 #define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
 #define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
 #define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
+#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
+#define SDL_SetLogPriority SDL_SetLogPriority_REAL
 #define SDL_SetMainReady SDL_SetMainReady_REAL
 #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
 #define SDL_SetModState SDL_SetModState_REAL

+ 5 - 5
src/dynapi/SDL_dynapi_procs.h

@@ -387,6 +387,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),r
 SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
 SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
+SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
@@ -465,6 +466,7 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),re
 SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
+SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
 SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
@@ -606,11 +608,7 @@ SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
 SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
-SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
-SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
-SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
 SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
@@ -709,6 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
 SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
+SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
@@ -718,7 +717,6 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
 SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
-SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
@@ -758,6 +756,8 @@ SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8
 SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
 SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
+SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
+SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
 SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
 SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)