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@@ -106,6 +106,10 @@ static int s_arrBindingOrder[] = {
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SDL_GAMEPAD_BUTTON_B,
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SDL_GAMEPAD_BUTTON_X,
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SDL_GAMEPAD_BUTTON_Y,
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+ SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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+ SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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+ SDL_GAMEPAD_BUTTON_DPAD_UP,
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+ SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
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SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,
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@@ -120,10 +124,6 @@ static int s_arrBindingOrder[] = {
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SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER,
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SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER,
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- SDL_GAMEPAD_BUTTON_DPAD_UP,
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- SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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- SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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- SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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SDL_GAMEPAD_BUTTON_BACK,
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SDL_GAMEPAD_BUTTON_START,
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SDL_GAMEPAD_BUTTON_GUIDE,
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