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@@ -862,7 +862,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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/* Apply viewport */
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if (drawstate.viewport->x || drawstate.viewport->y) {
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- int i;
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SDL_Point vp;
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vp.x = drawstate.viewport->x;
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vp.y = drawstate.viewport->y;
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@@ -886,7 +885,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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/* Apply viewport */
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if (drawstate.viewport->x || drawstate.viewport->y) {
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- int i;
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SDL_Point vp;
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vp.x = drawstate.viewport->x;
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vp.y = drawstate.viewport->y;
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