This fixes polling issues with Joystick subsystem where `SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus ignoring all inputs.
@@ -178,6 +178,7 @@ N3DS_CreateWindow(_THIS, SDL_Window *window)
display_data = (DisplayDriverData *) SDL_GetDisplayDriverData(window->display_index);
window_data->screen = display_data->screen;
window->driverdata = window_data;
+ SDL_SetKeyboardFocus(window);
return 0;
}