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Corrected documentation of the SDL_CreateTexture() functions in header file.

Philipp Wiesemann 9 anni fa
parent
commit
83e94e257b
1 ha cambiato i file con 2 aggiunte e 2 eliminazioni
  1. 2 2
      include/SDL_render.h

+ 2 - 2
include/SDL_render.h

@@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
  *  \param w      The width of the texture in pixels.
  *  \param h      The height of the texture in pixels.
  *
- *  \return The created texture is returned, or 0 if no rendering context was
+ *  \return The created texture is returned, or NULL if no rendering context was
  *          active,  the format was unsupported, or the width or height were out
  *          of range.
  *
@@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
  *  \param renderer The renderer.
  *  \param surface The surface containing pixel data used to fill the texture.
  *
- *  \return The created texture is returned, or 0 on error.
+ *  \return The created texture is returned, or NULL on error.
  *
  *  \note The surface is not modified or freed by this function.
  *