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@@ -203,6 +203,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, U
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* need a specific renderer, specify NULL and SDL will attempt to choose the
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* best option for you, based on what is available on the user's system.
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*
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+ * If you pass SDL_RENDERER_SOFTWARE in the flags, you will get a software renderer, otherwise you will get a hardware accelerated renderer if available.
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+ *
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* By default the rendering size matches the window size in pixels, but you
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* can call SDL_SetRenderLogicalPresentation() to change the content size and
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* scaling options.
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