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Sam Lantinga 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 1 year ago
.github c5794cd911 ci: bump actions version tag 1 year ago
VisualC 5e70ee29cc Build SDL with the static C runtime on Visual Studio 1 year ago
VisualC-GDK 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible 1 year ago
Xcode b9ea2dde44 Added VisionOS as a supported target to the Xcode project 1 year ago
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 1 year ago
build-scripts 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py 1 year ago
cmake a06ee5b98d Don't try to use SDL platform macros in configure-time checks 1 year ago
docs 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. 1 year ago
include 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer 1 year ago
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 years ago
src 2d94b4f490 Make sure we set datasize on error in SDL_LoadFile_RW() 1 year ago
test 5ddd97062e Added test code to validate SDL_WaitEventTimeout() 1 year ago
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE 1 year ago
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 years ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 year ago
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 years ago
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 1 year ago
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 years ago
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols 1 year ago
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 years ago
CMakeLists.txt 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test 1 year ago
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 year ago
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 year ago
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 year ago
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 years ago
README.md f32575dfab docs: Convert everything to Unix-style endlines. 1 year ago
WhatsNew.txt 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 year ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html