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WinRT: made d3d11-spawned error messages trickle down

Some error messages had the potential to be overwritten/obscured.
David Ludwig 11 년 전
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8c8feb83e0
1개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 4 4
      src/render/direct3d11/SDL_render_d3d11.cpp

+ 4 - 4
src/render/direct3d11/SDL_render_d3d11.cpp

@@ -911,7 +911,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
         data->d3dContext->Flush();
         result = D3D11_CreateWindowSizeDependentResources(renderer);
         if (FAILED(result)) {
-            WIN_SetErrorFromHRESULT(__FUNCTION__, result);
+            /* D3D11_CreateWindowSizeDependentResources will set the SDL error */
             return result;
         }
     }
@@ -932,13 +932,13 @@ D3D11_HandleDeviceLost(SDL_Renderer * renderer)
 
     result = D3D11_CreateDeviceResources(renderer);
     if (FAILED(result)) {
-        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
+        /* D3D11_CreateDeviceResources will set the SDL error */
         return result;
     }
 
     result = D3D11_UpdateForWindowSizeChange(renderer);
     if (FAILED(result)) {
-        WIN_SetErrorFromHRESULT(__FUNCTION__, result);
+        /* D3D11_UpdateForWindowSizeChange will set the SDL error */
         return result;
     }
 
@@ -1946,7 +1946,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
     {
         hr = D3D11_HandleDeviceLost(renderer);
         if (FAILED(hr)) {
-            WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
+            /* D3D11_HandleDeviceLost will set the SDL error */
         }
     }
     else