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WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer

David Ludwig 11 سال پیش
والد
کامیت
8db33416a2
1فایلهای تغییر یافته به همراه2 افزوده شده و 0 حذف شده
  1. 2 0
      src/render/direct3d11/SDL_render_d3d11.cpp

+ 2 - 0
src/render/direct3d11/SDL_render_d3d11.cpp

@@ -1206,6 +1206,8 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
     // have the ability to write a CPU-bound pixel buffer to a rectangular
     // subrect of a texture.  Direct3D 11.1 can, however, write a pixel
     // buffer to an entire texture, hence the use of a staging texture.
+    //
+    // TODO, WinRT: consider avoiding the use of a staging texture in D3D11_LockTexture if/when the entire texture is being updated
     D3D11_TEXTURE2D_DESC stagingTextureDesc;
     textureData->mainTexture->GetDesc(&stagingTextureDesc);
     stagingTextureDesc.Width = rect->w;