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@@ -172,16 +172,6 @@ void SDL_SetupRendererColorspace(SDL_Renderer *renderer, SDL_PropertiesID props)
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renderer->output_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
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}
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-static float sRGBtoLinear(float v)
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-{
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- return v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f);
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-}
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-
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-static float sRGBfromLinear(float v)
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-{
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- return v <= 0.0031308f ? (v * 12.92f) : (SDL_powf(v, 1.0f / 2.4f) * 1.055f - 0.055f);
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-}
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-
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bool SDL_RenderingLinearSpace(SDL_Renderer *renderer)
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{
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SDL_Colorspace colorspace;
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@@ -199,16 +189,16 @@ bool SDL_RenderingLinearSpace(SDL_Renderer *renderer)
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void SDL_ConvertToLinear(SDL_FColor *color)
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{
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- color->r = sRGBtoLinear(color->r);
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- color->g = sRGBtoLinear(color->g);
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- color->b = sRGBtoLinear(color->b);
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+ color->r = SDL_sRGBtoLinear(color->r);
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+ color->g = SDL_sRGBtoLinear(color->g);
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+ color->b = SDL_sRGBtoLinear(color->b);
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}
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void SDL_ConvertFromLinear(SDL_FColor *color)
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{
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- color->r = sRGBfromLinear(color->r);
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- color->g = sRGBfromLinear(color->g);
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- color->b = sRGBfromLinear(color->b);
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+ color->r = SDL_sRGBfromLinear(color->r);
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+ color->g = SDL_sRGBfromLinear(color->g);
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+ color->b = SDL_sRGBfromLinear(color->b);
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}
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static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)
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