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+/*
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+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely.
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+*/
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+
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+/* Game controller mapping generator */
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+/* Gabriel Jacobo <gabomdq@gmail.com> */
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+
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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+
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+#include "SDL.h"
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+
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+#ifndef SDL_JOYSTICK_DISABLED
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+
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+#ifdef __IPHONEOS__
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+#define SCREEN_WIDTH 320
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+#define SCREEN_HEIGHT 480
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+#else
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+#define SCREEN_WIDTH 512
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+#define SCREEN_HEIGHT 317
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+#endif
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+
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+#define MAP_WIDTH 512
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+#define MAP_HEIGHT 317
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+
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+#define MARKER_BUTTON 1
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+#define MARKER_AXIS 2
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+
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+typedef struct MappingStep
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+{
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+ int x, y;
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+ double angle;
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+ int marker;
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+ char *field;
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+ int axis, button, hat, hat_value;
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+ char mapping[4096];
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+}MappingStep;
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+
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+
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+SDL_Texture *
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+LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
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+{
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+ SDL_Surface *temp;
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+ SDL_Texture *texture;
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+
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+ /* Load the sprite image */
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+ temp = SDL_LoadBMP(file);
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+ if (temp == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
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+ return NULL;
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+ }
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+
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+ /* Set transparent pixel as the pixel at (0,0) */
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+ if (transparent) {
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+ if (temp->format->palette) {
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+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
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+ } else {
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+ switch (temp->format->BitsPerPixel) {
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+ case 15:
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+ SDL_SetColorKey(temp, SDL_TRUE,
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+ (*(Uint16 *) temp->pixels) & 0x00007FFF);
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+ break;
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+ case 16:
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+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
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+ break;
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+ case 24:
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+ SDL_SetColorKey(temp, SDL_TRUE,
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+ (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
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+ break;
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+ case 32:
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+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
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+ break;
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+ }
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+ }
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+ }
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+
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+ /* Create textures from the image */
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+ texture = SDL_CreateTextureFromSurface(renderer, temp);
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+ if (!texture) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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+ SDL_FreeSurface(temp);
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+ return NULL;
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+ }
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+ SDL_FreeSurface(temp);
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+
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+ /* We're ready to roll. :) */
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+ return texture;
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+}
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+
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+static void
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+DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
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+{
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+ const SDL_Rect area = { x, y, w, h };
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+ SDL_RenderFillRect(r, &area);
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+}
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+
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+static SDL_bool
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+WatchJoystick(SDL_Joystick * joystick)
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+{
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+ SDL_Window *window = NULL;
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+ SDL_Renderer *screen = NULL;
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+ SDL_Texture *target, *background, *button, *axis, *marker;
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+ const char *name = NULL;
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+ SDL_bool retval = SDL_FALSE;
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+ SDL_bool done = SDL_FALSE, next=SDL_FALSE;
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+ SDL_Event event;
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+ SDL_Rect dst;
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+ int i, s, _s;
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+ Uint8 alpha=200, alpha_step = -1;
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+ Uint32 alpha_ticks;
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+ char mapping[4096], temp[4096];
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+ MappingStep *step;
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+ MappingStep steps[] = {
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+ {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
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+ {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
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+ {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
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+ {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
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+ {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
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+ {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
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+ {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
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+ {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
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+ {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
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+ {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
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+ {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
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+ {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
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+ {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
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+ {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
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+ {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
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+ {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
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+ {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
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+ {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
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+ {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
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+ {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
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+ {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
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+ };
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+
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+ /* Create a window to display joystick axis position */
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+ window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
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+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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+ SCREEN_HEIGHT, 0);
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+ if (window == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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+ return SDL_FALSE;
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+ }
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+
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+ screen = SDL_CreateRenderer(window, -1, 0);
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+ if (screen == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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+ SDL_DestroyWindow(window);
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+ return SDL_FALSE;
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+ }
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+
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+ target = SDL_CreateTexture(screen, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, MAP_WIDTH, MAP_HEIGHT);
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+ background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
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+ button = LoadTexture(screen, "button.bmp", SDL_TRUE);
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+ axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
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+ SDL_RaiseWindow(window);
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+
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+ /* Print info about the joystick we are watching */
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+ name = SDL_JoystickName(joystick);
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+ SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
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+ name ? name : "Unknown Joystick");
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+ SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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+
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+ SDL_Log("\n\n\
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+ ====================================================================================\n\
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+ Press the buttons on your controller when indicated\n\
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+ (Your controller may look different than the picture)\n\
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+ If you want to correct a mistake, press backspace or the back button on your device\n\
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+ To exit, press ESC\n\
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+ ====================================================================================\n");
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+
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+ /* Initialize mapping with GUID and name */
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+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
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+ SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
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+ temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
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+
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+ /* Loop, getting joystick events! */
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+ for(s=0; s<SDL_arraysize(steps) && !done;) {
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+ /* blank screen, set up for drawing this frame. */
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+ step = &steps[s];
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+ SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
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+ step->axis = -1;
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+ step->button = -1;
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+ step->hat = -1;
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+ step->hat_value = -1;
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+ SDL_SetClipboardText("TESTING TESTING 123");
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+
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+ switch(step->marker) {
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+ case MARKER_AXIS:
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+ marker = axis;
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+ break;
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+ case MARKER_BUTTON:
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+ marker = button;
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ dst.x = step->x;
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+ dst.y = step->y;
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+ SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
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+ next=SDL_FALSE;
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+
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+ while (!done && !next) {
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+ if (SDL_GetTicks() - alpha_ticks > 5) {
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+ alpha_ticks = SDL_GetTicks();
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+ alpha += alpha_step;
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+ if (alpha == 255) {
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+ alpha_step = -1;
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+ }
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+ if (alpha < 128) {
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+ alpha_step = 1;
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+ }
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+ }
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+
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+ SDL_SetRenderTarget(screen, target);
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+ SDL_RenderCopy(screen, background, NULL, NULL);
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+ SDL_SetTextureAlphaMod(marker, alpha);
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+ SDL_SetTextureColorMod(marker, 10, 255, 21);
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+ SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
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+ SDL_SetRenderTarget(screen, NULL);
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+ SDL_RenderCopy(screen, target, NULL, NULL);
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+ SDL_RenderPresent(screen);
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+
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+ if (SDL_PollEvent(&event)) {
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+ switch (event.type) {
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+ case SDL_JOYAXISMOTION:
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+ if (event.jaxis.value > 20000 || event.jaxis.value < -20000) {
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+ for (_s = 0; _s < s; _s++) {
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+ if (steps[_s].axis == event.jaxis.axis) {
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+ break;
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+ }
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+ }
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+ if (_s == s) {
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+ step->axis = event.jaxis.axis;
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+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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+ SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
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+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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+ s++;
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+ next=SDL_TRUE;
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+ }
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+ }
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+
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+ break;
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+ case SDL_JOYHATMOTION:
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+ for (_s = 0; _s < s; _s++) {
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+ if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
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+ break;
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+ }
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+ }
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+ if (_s == s) {
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+ step->hat = event.jhat.hat;
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+ step->hat_value = event.jhat.value;
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+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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+ SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
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+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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+ s++;
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+ next=SDL_TRUE;
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+ }
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+ break;
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+ case SDL_JOYBALLMOTION:
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+ break;
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+ case SDL_JOYBUTTONUP:
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+ for (_s = 0; _s < s; _s++) {
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+ if (steps[_s].button == event.jbutton.button) {
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+ break;
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+ }
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+ }
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+ if (_s == s) {
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+ step->button = event.jbutton.button;
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+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
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+ SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
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+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
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+ s++;
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+ next=SDL_TRUE;
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+ }
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+ break;
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+ case SDL_KEYDOWN:
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+ if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
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+ /* Undo! */
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+ if (s > 0) {
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+ SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping));
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+ s--;
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+ next = SDL_TRUE;
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+ }
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+ break;
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+ }
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+ if ((event.key.keysym.sym != SDLK_ESCAPE)) {
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+ break;
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+ }
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+ /* Fall through to signal quit */
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+ case SDL_FINGERDOWN:
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+ case SDL_MOUSEBUTTONDOWN:
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+ case SDL_QUIT:
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+ done = SDL_TRUE;
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+ }
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+
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+ }
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+
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+ if (s == SDL_arraysize(steps) ) {
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+ SDL_Log("Mapping:\n\n%s\n\n", mapping);
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+ /* Print to stdout as well so the user can cat the output somewhere */
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+ printf("%s\n", mapping);
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+ }
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+
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+ while(SDL_PollEvent(&event)) {};
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+
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+ SDL_DestroyRenderer(screen);
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+ SDL_DestroyWindow(window);
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+ return retval;
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+}
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+
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+int
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+main(int argc, char *argv[])
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+{
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+ const char *name;
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+ int i;
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+ SDL_Joystick *joystick;
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+
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+ /* Enable standard application logging */
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+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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+
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+ /* Initialize SDL (Note: video is required to start event loop) */
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+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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+ exit(1);
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+ }
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+
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+ /* Print information about the joysticks */
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+ SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
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+ for (i = 0; i < SDL_NumJoysticks(); ++i) {
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+ name = SDL_JoystickNameForIndex(i);
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+ SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
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+ joystick = SDL_JoystickOpen(i);
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+ if (joystick == NULL) {
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+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
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+ SDL_GetError());
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+ } else {
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+ char guid[64];
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+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
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+ guid, sizeof (guid));
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+ SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
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+ SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
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+ SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
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+ SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
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+ SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
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+ SDL_Log(" guid: %s\n", guid);
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+ SDL_JoystickClose(joystick);
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+ }
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+ }
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+
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+#ifdef ANDROID
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+ if (SDL_NumJoysticks() > 0) {
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+#else
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+ if (argv[1]) {
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+#endif
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+ SDL_bool reportederror = SDL_FALSE;
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|
+ SDL_bool keepGoing = SDL_TRUE;
|
|
|
+ SDL_Event event;
|
|
|
+#ifdef ANDROID
|
|
|
+ joystick = SDL_JoystickOpen(0);
|
|
|
+#else
|
|
|
+ joystick = SDL_JoystickOpen(atoi(argv[1]));
|
|
|
+#endif
|
|
|
+ while ( keepGoing ) {
|
|
|
+ if (joystick == NULL) {
|
|
|
+ if ( !reportederror ) {
|
|
|
+ SDL_Log("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError());
|
|
|
+ keepGoing = SDL_FALSE;
|
|
|
+ reportederror = SDL_TRUE;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ reportederror = SDL_FALSE;
|
|
|
+ keepGoing = WatchJoystick(joystick);
|
|
|
+ SDL_JoystickClose(joystick);
|
|
|
+ }
|
|
|
+
|
|
|
+ joystick = NULL;
|
|
|
+ if (keepGoing) {
|
|
|
+ SDL_Log("Waiting for attach\n");
|
|
|
+ }
|
|
|
+ while (keepGoing) {
|
|
|
+ SDL_WaitEvent(&event);
|
|
|
+ if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
|
|
+ || (event.type == SDL_MOUSEBUTTONDOWN)) {
|
|
|
+ keepGoing = SDL_FALSE;
|
|
|
+ } else if (event.type == SDL_JOYDEVICEADDED) {
|
|
|
+ joystick = SDL_JoystickOpen(atoi(argv[1]));
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
|
|
|
+ }
|
|
|
+ SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
|
|
+
|
|
|
+#ifdef ANDROID
|
|
|
+ exit(0);
|
|
|
+#else
|
|
|
+ return 0;
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+#else
|
|
|
+
|
|
|
+int
|
|
|
+main(int argc, char *argv[])
|
|
|
+{
|
|
|
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
|
|
|
+ exit(1);
|
|
|
+}
|
|
|
+
|
|
|
+#endif
|