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@@ -316,7 +316,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
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ctx.AAudioStreamBuilder_setErrorCallback(builder, AAUDIO_errorCallback, device);
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ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
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// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
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- if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", true)) {
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+ if (SDL_GetHintBoolean(SDL_HINT_ANDROID_LOW_LATENCY_AUDIO, true)) {
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SDL_Log("Low latency audio enabled\n");
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ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
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} else {
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