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@@ -6619,7 +6619,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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(void **)&pParent);
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if (FAILED(res)) {
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SDL_LogWarn(
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- SDL_LOG_CATEGORY_APPLICATION,
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+ SDL_LOG_CATEGORY_GPU,
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"Could not get swapchain parent! Error Code: " HRESULT_FMT,
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res);
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} else {
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@@ -6630,7 +6630,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(res)) {
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SDL_LogWarn(
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- SDL_LOG_CATEGORY_APPLICATION,
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+ SDL_LOG_CATEGORY_GPU,
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"MakeWindowAssociation failed! Error Code: " HRESULT_FMT,
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res);
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}
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@@ -6723,7 +6723,7 @@ static bool D3D12_ClaimWindow(
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SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false)
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}
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} else {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Window already claimed!");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Window already claimed!");
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return false;
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}
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}
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@@ -6736,7 +6736,7 @@ static void D3D12_ReleaseWindow(
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D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
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if (windowData == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Window already unclaimed!");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Window already unclaimed!");
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return;
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}
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@@ -7986,7 +7986,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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d3d12Dll = SDL_LoadObject(D3D12_DLL);
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if (d3d12Dll == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not find " D3D12_DLL);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find " D3D12_DLL);
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return false;
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}
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@@ -7994,7 +7994,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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d3d12Dll,
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D3D12_CREATE_DEVICE_FUNC);
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if (D3D12CreateDeviceFunc == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not find function " D3D12_CREATE_DEVICE_FUNC " in " D3D12_DLL);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find function " D3D12_CREATE_DEVICE_FUNC " in " D3D12_DLL);
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SDL_UnloadObject(d3d12Dll);
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return false;
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}
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@@ -8003,7 +8003,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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dxgiDll = SDL_LoadObject(DXGI_DLL);
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if (dxgiDll == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not find " DXGI_DLL);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find " DXGI_DLL);
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return false;
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}
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@@ -8011,7 +8011,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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dxgiDll,
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CREATE_DXGI_FACTORY1_FUNC);
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if (CreateDXGIFactoryFunc == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not find function " CREATE_DXGI_FACTORY1_FUNC " in " DXGI_DLL);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not find function " CREATE_DXGI_FACTORY1_FUNC " in " DXGI_DLL);
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SDL_UnloadObject(dxgiDll);
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return false;
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}
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@@ -8023,7 +8023,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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&D3D_IID_IDXGIFactory1,
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(void **)&factory);
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not create DXGIFactory");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not create DXGIFactory");
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SDL_UnloadObject(d3d12Dll);
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SDL_UnloadObject(dxgiDll);
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return false;
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@@ -8036,7 +8036,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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(void **)&factory4);
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if (FAILED(res)) {
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IDXGIFactory1_Release(factory);
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Failed to find DXGI1.4 support, required for DX12");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Failed to find DXGI1.4 support, required for DX12");
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SDL_UnloadObject(d3d12Dll);
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SDL_UnloadObject(dxgiDll);
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return false;
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@@ -8062,7 +8062,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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&adapter);
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}
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Failed to find adapter for D3D12Device");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Failed to find adapter for D3D12Device");
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IDXGIFactory1_Release(factory);
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SDL_UnloadObject(d3d12Dll);
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SDL_UnloadObject(dxgiDll);
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@@ -8085,7 +8085,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
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SDL_UnloadObject(dxgiDll);
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "D3D12: Could not create D3D12Device with feature level " D3D_FEATURE_LEVEL_CHOICE_STR);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not create D3D12Device with feature level " D3D_FEATURE_LEVEL_CHOICE_STR);
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return false;
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}
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@@ -8101,7 +8101,7 @@ static void D3D12_INTERNAL_TryInitializeDXGIDebug(D3D12Renderer *renderer)
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renderer->dxgidebug_dll = SDL_LoadObject(DXGIDEBUG_DLL);
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if (renderer->dxgidebug_dll == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not find " DXGIDEBUG_DLL);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not find " DXGIDEBUG_DLL);
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return;
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}
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@@ -8109,18 +8109,18 @@ static void D3D12_INTERNAL_TryInitializeDXGIDebug(D3D12Renderer *renderer)
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renderer->dxgidebug_dll,
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DXGI_GET_DEBUG_INTERFACE_FUNC);
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if (DXGIGetDebugInterfaceFunc == NULL) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not load function: " DXGI_GET_DEBUG_INTERFACE_FUNC);
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not load function: " DXGI_GET_DEBUG_INTERFACE_FUNC);
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return;
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}
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res = DXGIGetDebugInterfaceFunc(&D3D_IID_IDXGIDebug, (void **)&renderer->dxgiDebug);
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not get IDXGIDebug interface");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get IDXGIDebug interface");
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}
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res = DXGIGetDebugInterfaceFunc(&D3D_IID_IDXGIInfoQueue, (void **)&renderer->dxgiInfoQueue);
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not get IDXGIInfoQueue interface");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get IDXGIInfoQueue interface");
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}
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}
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#endif
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@@ -8140,7 +8140,7 @@ static void D3D12_INTERNAL_TryInitializeD3D12Debug(D3D12Renderer *renderer)
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res = D3D12GetDebugInterfaceFunc(D3D_GUID(D3D_IID_ID3D12Debug), (void **)&renderer->d3d12Debug);
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if (FAILED(res)) {
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- SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Could not get ID3D12Debug interface");
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+ SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Could not get ID3D12Debug interface");
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return;
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}
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