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@@ -543,20 +543,19 @@ static GLuint GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type, G
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}
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if (!compileSuccessful) {
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- SDL_bool isstack = SDL_FALSE;
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char *info = NULL;
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int length = 0;
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data->glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
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if (length > 0) {
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- info = SDL_small_alloc(char, length, &isstack);
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+ info = (char *)SDL_malloc(length);
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if (info) {
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data->glGetShaderInfoLog(id, length, &length, info);
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}
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}
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if (info) {
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SDL_SetError("Failed to load the shader %d: %s", type, info);
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- SDL_small_free(info, isstack);
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+ SDL_free(info);
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} else {
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SDL_SetError("Failed to load the shader %d", type);
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}
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