Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU until the SDL process terminates. Fixes #7689. (cherry picked from commit 86786ed5447fe32ea2e48f12f0598816a76721c2)
@@ -690,6 +690,8 @@ static void COREAUDIO_CloseDevice(_THIS)
/* dispose of the audio queue before waiting on the thread, or it might stall for a long time! */
if (this->hidden->audioQueue) {
+ AudioQueueFlush(this->hidden->audioQueue);
+ AudioQueueStop(this->hidden->audioQueue, 0);
AudioQueueDispose(this->hidden->audioQueue, 0);
}