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@@ -318,8 +318,8 @@ typedef struct SDL_MouseWheelEvent
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
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float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
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- Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
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- Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */
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+ Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
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+ Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
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} SDL_MouseWheelEvent;
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/**
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