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@@ -35,22 +35,6 @@
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#include "SDL_windowsshape.h"
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#include "SDL_windowsvulkan.h"
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-#ifdef D3D_DEBUG_INFO
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-#ifndef D3D_SDK_VERSION
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-#define D3D_SDK_VERSION (32 | 0x80000000)
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-#endif
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-#ifndef D3D9b_SDK_VERSION
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-#define D3D9b_SDK_VERSION (31 | 0x80000000)
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-#endif
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-#else /**/
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-#ifndef D3D_SDK_VERSION
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-#define D3D_SDK_VERSION 32
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-#endif
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-#ifndef D3D9b_SDK_VERSION
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-#define D3D9b_SDK_VERSION 31
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-#endif
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-#endif
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-
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/* Initialization/Query functions */
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static int WIN_VideoInit(_THIS);
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static void WIN_VideoQuit(_THIS);
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@@ -281,6 +265,22 @@ WIN_VideoQuit(_THIS)
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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+#ifdef D3D_DEBUG_INFO
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+#ifndef D3D_SDK_VERSION
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+#define D3D_SDK_VERSION (32 | 0x80000000)
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+#endif
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+#ifndef D3D9b_SDK_VERSION
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+#define D3D9b_SDK_VERSION (31 | 0x80000000)
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+#endif
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+#else /**/
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+#ifndef D3D_SDK_VERSION
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+#define D3D_SDK_VERSION 32
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+#endif
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+#ifndef D3D9b_SDK_VERSION
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+#define D3D9b_SDK_VERSION 31
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+#endif
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+#endif
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+
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SDL_bool
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D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
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{
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