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Vulkan: Make sure validation layer name is in-scope

When enabling the Vulkan validation layers, the 'validationLayerName'
variable technically went out of scope before vkCreateInstance() was
called. While most compilers won't clean up stack variables after random
'if' statements, some will, particularly when optimisation or memory
sanitizers are enabled.

This can lead to vkCreateInstance() segfaulting when
SDL_HINT_RENDER_VULKAN_DEBUG is enabled.

Instead, make the validationLayerName visible throughout the entire
VULKAN_CreateDeviceResources() function.

While we're at it, extract the validation layer name out into a
preprocessor #define, so that we are definitely using the same name in
VULKAN_ValidationLayersFound().

Signed-off-by: David Gow <david@ingeniumdigital.com>
David Gow 1 năm trước cách đây
mục cha
commit
b8a52c1237
1 tập tin đã thay đổi với 3 bổ sung3 xóa
  1. 3 3
      src/render/vulkan/SDL_render_vulkan.c

+ 3 - 3
src/render/vulkan/SDL_render_vulkan.c

@@ -29,6 +29,7 @@
 #define SDL_VULKAN_NUM_UPLOAD_BUFFERS           32
 #define SDL_VULKAN_MAX_DESCRIPTOR_SETS          4096
 
+#define SDL_VULKAN_VALIDATION_LAYER_NAME        "VK_LAYER_KHRONOS_validation"
 
 #define VK_NO_PROTOTYPES
 #include "../../video/SDL_vulkan_internal.h"
@@ -1478,7 +1479,6 @@ static SDL_bool VULKAN_InstanceExtensionFound(VULKAN_RenderData *rendererData, c
 
 static SDL_bool VULKAN_ValidationLayersFound()
 {
-    const char *validationLayerName = "VK_LAYER_KHRONOS_validation";
     uint32_t instanceLayerCount = 0;
     uint32_t i;
     SDL_bool foundValidation = SDL_FALSE;
@@ -1488,7 +1488,7 @@ static SDL_bool VULKAN_ValidationLayersFound()
         VkLayerProperties *instanceLayers = SDL_calloc(instanceLayerCount, sizeof(VkLayerProperties));
         vkEnumerateInstanceLayerProperties(&instanceLayerCount, instanceLayers);
         for (i = 0; i < instanceLayerCount; i++) {
-            if (!SDL_strcmp(validationLayerName, instanceLayers[i].layerName)) {
+            if (!SDL_strcmp(SDL_VULKAN_VALIDATION_LAYER_NAME, instanceLayers[i].layerName)) {
                 foundValidation = SDL_TRUE;
                 break;
             }
@@ -1507,6 +1507,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer)
     VkResult result = VK_SUCCESS;
     PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
     SDL_bool createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_VULKAN_DEBUG, SDL_FALSE);
+    const char *validationLayerName[] = { SDL_VULKAN_VALIDATION_LAYER_NAME };
 
     if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
         SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "SDL_Vulkan_LoadLibrary failed." );
@@ -1551,7 +1552,6 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer)
     }
     instanceCreateInfo.ppEnabledExtensionNames = (const char* const*) instanceExtensionsCopy;
     if (createDebug && VULKAN_ValidationLayersFound()) {
-        const char *validationLayerName[] = { "VK_LAYER_KHRONOS_validation" };
         instanceCreateInfo.ppEnabledLayerNames = validationLayerName;
         instanceCreateInfo.enabledLayerCount = 1;
     }