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@@ -49,9 +49,6 @@
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tag:(int)tag
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{
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if ((self = [super initWithFrame:frame])) {
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- /* Resize properly when rotated. */
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- self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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-
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/* Set the appropriate scale (for retina display support) */
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self.contentScaleFactor = scale;
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self.tag = tag;
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@@ -105,19 +102,7 @@ UIKit_Mtl_AddMetalView(SDL_Window* window)
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= [[SDL_uikitmetalview alloc] initWithFrame:view.frame
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scale:scale
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tag:METALVIEW_TAG];
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-#if 1
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- [view addSubview:metalview];
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-#else
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- /* Sets this view as the controller's view, and adds the view to
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- * the window hierarchy.
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- *
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- * Left here for information. Not used because I suspect that for correct
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- * operation it will be necesary to copy everything from the window's
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- * current SDL_uikitview instance to the SDL_uikitview portion of the
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- * SDL_metalview. The latter would be derived from SDL_uikitview rather
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- * than UIView. */
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[metalview setSDLWindow:window];
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-#endif
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return metalview;
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}
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