|
@@ -2761,10 +2761,13 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
|
|
|
* Create custom GPU render state.
|
|
|
*
|
|
|
* \param renderer the renderer to use.
|
|
|
- * \param desc GPU render state description, initialized using SDL_INIT_INTERFACE().
|
|
|
- * \returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
|
|
|
+ * \param desc GPU render state description, initialized using
|
|
|
+ * SDL_INIT_INTERFACE().
|
|
|
+ * \returns a custom GPU render state or NULL on failure; call SDL_GetError()
|
|
|
+ * for more information.
|
|
|
*
|
|
|
- * \threadsafety This function should be called on the thread that created the renderer.
|
|
|
+ * \threadsafety This function should be called on the thread that created the
|
|
|
+ * renderer.
|
|
|
*
|
|
|
* \since This function is available since SDL 3.4.0.
|
|
|
*
|
|
@@ -2777,7 +2780,8 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
|
|
|
/**
|
|
|
* Set fragment shader uniform variables in a custom GPU render state.
|
|
|
*
|
|
|
- * The data is copied and will be pushed using SDL_PushGPUFragmentUniformData() during draw call execution.
|
|
|
+ * The data is copied and will be pushed using
|
|
|
+ * SDL_PushGPUFragmentUniformData() during draw call execution.
|
|
|
*
|
|
|
* \param state the state to modify.
|
|
|
* \param slot_index the fragment uniform slot to push data to.
|
|
@@ -2786,7 +2790,8 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
|
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
* information.
|
|
|
*
|
|
|
- * \threadsafety This function should be called on the thread that created the renderer.
|
|
|
+ * \threadsafety This function should be called on the thread that created the
|
|
|
+ * renderer.
|
|
|
*
|
|
|
* \since This function is available since SDL 3.4.0.
|
|
|
*/
|
|
@@ -2795,14 +2800,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURe
|
|
|
/**
|
|
|
* Set custom GPU render state.
|
|
|
*
|
|
|
- * This function sets custom GPU render state for subsequent draw calls. This allows using custom shaders with the GPU renderer.
|
|
|
+ * This function sets custom GPU render state for subsequent draw calls. This
|
|
|
+ * allows using custom shaders with the GPU renderer.
|
|
|
*
|
|
|
* \param renderer the renderer to use.
|
|
|
* \param state the state to to use, or NULL to clear custom GPU render state.
|
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
|
* information.
|
|
|
*
|
|
|
- * \threadsafety This function should be called on the thread that created the renderer.
|
|
|
+ * \threadsafety This function should be called on the thread that created the
|
|
|
+ * renderer.
|
|
|
*
|
|
|
* \since This function is available since SDL 3.4.0.
|
|
|
*/
|
|
@@ -2813,7 +2820,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderGPUState(SDL_Renderer *renderer, S
|
|
|
*
|
|
|
* \param state the state to destroy.
|
|
|
*
|
|
|
- * \threadsafety This function should be called on the thread that created the renderer.
|
|
|
+ * \threadsafety This function should be called on the thread that created the
|
|
|
+ * renderer.
|
|
|
*
|
|
|
* \since This function is available since SDL 3.4.0.
|
|
|
*
|