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@@ -287,26 +287,24 @@ SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_G
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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-SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadInstanceGUID,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
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-SDL_DYNAPI_PROC(char*,SDL_GetGamepadInstanceMapping,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstanceName,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetGamepadInstancePath,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_GetGamepadInstancePlayerIndex,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProduct,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceProductVersion,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadInstanceType,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadInstanceVendor,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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+SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
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@@ -317,8 +315,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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@@ -326,9 +326,9 @@ SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return)
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@@ -344,29 +344,29 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),retu
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_JoystickGUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(int,SDL_GetJoystickGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
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-SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickInstanceGUID,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickInstanceID,(SDL_Joystick *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstanceName,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetJoystickInstancePath,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_GetJoystickInstancePlayerIndex,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProduct,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceProductVersion,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickInstanceType,(SDL_JoystickID a),(a),return)
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-SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickInstanceVendor,(SDL_JoystickID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
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+SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorFromID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
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@@ -464,14 +464,14 @@ SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
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-SDL_DYNAPI_PROC(const char*,SDL_GetSensorInstanceName,(SDL_SensorID a),(a),return)
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-SDL_DYNAPI_PROC(int,SDL_GetSensorInstanceNonPortableType,(SDL_SensorID a),(a),return)
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-SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorInstanceType,(SDL_SensorID a),(a),return)
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+SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
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+SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeFromID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
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+SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeFromID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
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