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@@ -151,14 +151,14 @@
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*
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* ## FAQ
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*
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- * - Q: When are you adding more advanced features, like ray tracing or mesh
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- * shaders?
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- *
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- * A: We don't have immediate plans to add more bleeding-edge features, but we
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- * certainly might in the future, when these features prove worthwhile, and
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- * reasonable to implement across several platforms and underlying APIs. So
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- * while these things are not in the "never" category, they are definitely not
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- * "near future" items either.
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+ * **Question: When are you adding more advanced features, like ray tracing or
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+ * mesh shaders?**
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+ *
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+ * Answer: We don't have immediate plans to add more bleeding-edge features,
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+ * but we certainly might in the future, when these features prove worthwhile,
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+ * and reasonable to implement across several platforms and underlying APIs.
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+ * So while these things are not in the "never" category, they are definitely
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+ * not "near future" items either.
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*/
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#ifndef SDL_gpu_h_
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