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Sync SDL3 wiki -> header

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SDL Wiki Bot 3 ماه پیش
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1فایلهای تغییر یافته به همراه8 افزوده شده و 6 حذف شده
  1. 8 6
      include/SDL3/SDL_gpu.h

+ 8 - 6
include/SDL3/SDL_gpu.h

@@ -515,12 +515,14 @@ typedef struct SDL_GPUFence SDL_GPUFence;
 /**
  * Specifies the primitive topology of a graphics pipeline.
  *
- * If you are using POINTLIST you must include a point size output in the vertex shader.
- * For HLSL compiling to SPIRV you must decorate a float output with [[vk::builtin("PointSize")]].
- * FOR GLSL you must set the gl_PointSize builtin.
- * For MSL you must include a float output with the [[point_size]] decorator.
- * Note that sized point topology is totally unsupported on D3D12. Any size other than 1 will be ignored.
- * In general, you should avoid using point topology for both compatibility and performance reasons. You WILL regret using it.
+ * If you are using POINTLIST you must include a point size output in the
+ * vertex shader. For HLSL compiling to SPIRV you must decorate a float output
+ * with [[vk::builtin("PointSize")]]. FOR GLSL you must set the gl_PointSize
+ * builtin. For MSL you must include a float output with the [[point_size]]
+ * decorator. Note that sized point topology is totally unsupported on D3D12.
+ * Any size other than 1 will be ignored. In general, you should avoid using
+ * point topology for both compatibility and performance reasons. You WILL
+ * regret using it.
  *
  * \since This enum is available since SDL 3.1.3
  *