Browse Source

Revert "gendynapi.py: don't generate parameter for '...'"

This reverts commit ea8c7df91bdf1bd8f442a0359adecbed3581ab3f.
Sylvain 2 years ago
parent
commit
f442d0a0ef
4 changed files with 1 additions and 1764 deletions
  1. 0 880
      src/dynapi/SDL_dynapi.sym
  2. 0 880
      src/dynapi/SDL_dynapi_overrides.h
  3. 1 0
      src/dynapi/SDL_dynapi_procs.h
  4. 0 4
      src/dynapi/gendynapi.py

+ 0 - 880
src/dynapi/SDL_dynapi.sym

@@ -865,886 +865,6 @@ SDL3_0.0.0 {
     SDL_GetTicksNS;
     SDL_DelayNS;
     SDL_GetEventState;
-    SDL_GetEventState;
-    SDL_GetEventState;
-    SDL_GetTicksNS;
-    SDL_DelayNS;
-    SDL_GetEventState;
-    SDL_GetWindowWMInfo;
-    SDL_memset4;
-    SDL_GetTicksNS;
-    SDL_DelayNS;
-    SDL_GetEventState;
-    SDL_GetWindowWMInfo;
-    SDL_memset4;
-    SDL_GetDefaultAudioInfo;
-    SDL_GetJoystickGUIDInfo;
-    SDL_GetTicksNS;
-    SDL_DelayNS;
-    SDL_ResetHint;
-    SDL_ResetHints;
-    SDL_SetPrimarySelectionText;
-    SDL_GetPrimarySelectionText;
-    SDL_HasPrimarySelectionText;
-    SDL_GetEventState;
-    SDL_GetWindowWMInfo;
-    SDL_GetPointDisplayIndex;
-    SDL_GetRectDisplayIndex;
-    SDL_GetWindowSizeInPixels;
-    SDL_EGL_GetProcAddress;
-    SDL_EGL_GetCurrentEGLDisplay;
-    SDL_EGL_GetCurrentEGLConfig;
-    SDL_EGL_GetWindowEGLSurface;
-    SDL_EGL_SetEGLAttributeCallbacks;
-    SDL_ResetKeyboard;
-    SDL_GetOriginalMemoryFunctions;
-    SDL_crc16;
-    SDL_memset4;
-    SDL_strcasestr;
-    SDL_GDKSuspendComplete;
-    SDL_GetNumAudioDrivers;
-    SDL_GetAudioDriver;
-    SDL_AudioInit;
-    SDL_AudioQuit;
-    SDL_GetCurrentAudioDriver;
-    SDL_OpenAudio;
-    SDL_GetNumAudioDevices;
-    SDL_GetAudioDeviceName;
-    SDL_GetAudioDeviceSpec;
-    SDL_GetDefaultAudioInfo;
-    SDL_OpenAudioDevice;
-    SDL_GetAudioStatus;
-    SDL_GetAudioDeviceStatus;
-    SDL_PauseAudio;
-    SDL_PauseAudioDevice;
-    SDL_LoadWAV_RW;
-    SDL_FreeWAV;
-    SDL_BuildAudioCVT;
-    SDL_ConvertAudio;
-    SDL_NewAudioStream;
-    SDL_AudioStreamPut;
-    SDL_AudioStreamGet;
-    SDL_AudioStreamAvailable;
-    SDL_AudioStreamFlush;
-    SDL_AudioStreamClear;
-    SDL_FreeAudioStream;
-    SDL_MixAudio;
-    SDL_MixAudioFormat;
-    SDL_QueueAudio;
-    SDL_DequeueAudio;
-    SDL_GetQueuedAudioSize;
-    SDL_ClearQueuedAudio;
-    SDL_LockAudio;
-    SDL_LockAudioDevice;
-    SDL_UnlockAudio;
-    SDL_UnlockAudioDevice;
-    SDL_CloseAudio;
-    SDL_CloseAudioDevice;
-    SDL_CreateShapedWindow;
-    SDL_IsShapedWindow;
-    SDL_SetWindowShape;
-    SDL_GetShapedWindowMode;
-    SDL_ComposeCustomBlendMode;
-    SDL_CreateMutex;
-    SDL_LockMutex;
-    SDL_TryLockMutex;
-    SDL_UnlockMutex;
-    SDL_DestroyMutex;
-    SDL_CreateSemaphore;
-    SDL_DestroySemaphore;
-    SDL_SemWait;
-    SDL_SemTryWait;
-    SDL_SemWaitTimeout;
-    SDL_SemPost;
-    SDL_SemValue;
-    SDL_CreateCond;
-    SDL_DestroyCond;
-    SDL_CondSignal;
-    SDL_CondBroadcast;
-    SDL_CondWait;
-    SDL_CondWaitTimeout;
-    SDL_LockJoysticks;
-    SDL_UnlockJoysticks;
-    SDL_NumJoysticks;
-    SDL_JoystickNameForIndex;
-    SDL_JoystickPathForIndex;
-    SDL_JoystickGetDevicePlayerIndex;
-    SDL_JoystickGetDeviceGUID;
-    SDL_JoystickGetDeviceVendor;
-    SDL_JoystickGetDeviceProduct;
-    SDL_JoystickGetDeviceProductVersion;
-    SDL_JoystickGetDeviceType;
-    SDL_JoystickGetDeviceInstanceID;
-    SDL_JoystickOpen;
-    SDL_JoystickFromInstanceID;
-    SDL_JoystickFromPlayerIndex;
-    SDL_JoystickAttachVirtual;
-    SDL_JoystickAttachVirtualEx;
-    SDL_JoystickDetachVirtual;
-    SDL_JoystickIsVirtual;
-    SDL_JoystickSetVirtualAxis;
-    SDL_JoystickSetVirtualButton;
-    SDL_JoystickSetVirtualHat;
-    SDL_JoystickName;
-    SDL_JoystickPath;
-    SDL_JoystickGetPlayerIndex;
-    SDL_JoystickSetPlayerIndex;
-    SDL_JoystickGetGUID;
-    SDL_JoystickGetVendor;
-    SDL_JoystickGetProduct;
-    SDL_JoystickGetProductVersion;
-    SDL_JoystickGetFirmwareVersion;
-    SDL_JoystickGetSerial;
-    SDL_JoystickGetType;
-    SDL_JoystickGetGUIDString;
-    SDL_JoystickGetGUIDFromString;
-    SDL_GetJoystickGUIDInfo;
-    SDL_JoystickGetAttached;
-    SDL_JoystickInstanceID;
-    SDL_JoystickNumAxes;
-    SDL_JoystickNumHats;
-    SDL_JoystickNumButtons;
-    SDL_JoystickUpdate;
-    SDL_JoystickEventState;
-    SDL_JoystickGetAxis;
-    SDL_JoystickGetAxisInitialState;
-    SDL_JoystickGetHat;
-    SDL_JoystickGetButton;
-    SDL_JoystickRumble;
-    SDL_JoystickRumbleTriggers;
-    SDL_JoystickHasLED;
-    SDL_JoystickHasRumble;
-    SDL_JoystickHasRumbleTriggers;
-    SDL_JoystickSetLED;
-    SDL_JoystickSendEffect;
-    SDL_JoystickClose;
-    SDL_JoystickCurrentPowerLevel;
-    SDL_LoadObject;
-    SDL_LoadFunction;
-    SDL_UnloadObject;
-    SDL_Metal_CreateView;
-    SDL_Metal_DestroyView;
-    SDL_Metal_GetLayer;
-    SDL_Metal_GetDrawableSize;
-    SDL_GetVersion;
-    SDL_GetRevision;
-    SDL_GetTicks;
-    SDL_GetTicksNS;
-    SDL_GetPerformanceCounter;
-    SDL_GetPerformanceFrequency;
-    SDL_Delay;
-    SDL_DelayNS;
-    SDL_AddTimer;
-    SDL_RemoveTimer;
-    SDL_GetCPUCount;
-    SDL_GetCPUCacheLineSize;
-    SDL_HasRDTSC;
-    SDL_HasAltiVec;
-    SDL_HasMMX;
-    SDL_Has3DNow;
-    SDL_HasSSE;
-    SDL_HasSSE2;
-    SDL_HasSSE3;
-    SDL_HasSSE41;
-    SDL_HasSSE42;
-    SDL_HasAVX;
-    SDL_HasAVX2;
-    SDL_HasAVX512F;
-    SDL_HasARMSIMD;
-    SDL_HasNEON;
-    SDL_HasLSX;
-    SDL_HasLASX;
-    SDL_GetSystemRAM;
-    SDL_SIMDGetAlignment;
-    SDL_SIMDAlloc;
-    SDL_SIMDRealloc;
-    SDL_SIMDFree;
-    SDL_RecordGesture;
-    SDL_SaveAllDollarTemplates;
-    SDL_SaveDollarTemplate;
-    SDL_LoadDollarTemplates;
-    SDL_GetBasePath;
-    SDL_GetPrefPath;
-    SDL_GetPixelFormatName;
-    SDL_PixelFormatEnumToMasks;
-    SDL_MasksToPixelFormatEnum;
-    SDL_AllocFormat;
-    SDL_FreeFormat;
-    SDL_AllocPalette;
-    SDL_SetPixelFormatPalette;
-    SDL_SetPaletteColors;
-    SDL_FreePalette;
-    SDL_MapRGB;
-    SDL_MapRGBA;
-    SDL_GetRGB;
-    SDL_GetRGBA;
-    SDL_CreateSurface;
-    SDL_CreateSurfaceFrom;
-    SDL_FreeSurface;
-    SDL_SetSurfacePalette;
-    SDL_LockSurface;
-    SDL_UnlockSurface;
-    SDL_LoadBMP_RW;
-    SDL_SaveBMP_RW;
-    SDL_SetSurfaceRLE;
-    SDL_HasSurfaceRLE;
-    SDL_SetColorKey;
-    SDL_HasColorKey;
-    SDL_GetColorKey;
-    SDL_SetSurfaceColorMod;
-    SDL_GetSurfaceColorMod;
-    SDL_SetSurfaceAlphaMod;
-    SDL_GetSurfaceAlphaMod;
-    SDL_SetSurfaceBlendMode;
-    SDL_GetSurfaceBlendMode;
-    SDL_SetClipRect;
-    SDL_GetClipRect;
-    SDL_DuplicateSurface;
-    SDL_ConvertSurface;
-    SDL_ConvertSurfaceFormat;
-    SDL_ConvertPixels;
-    SDL_PremultiplyAlpha;
-    SDL_FillRect;
-    SDL_FillRects;
-    SDL_UpperBlit;
-    SDL_LowerBlit;
-    SDL_SoftStretch;
-    SDL_SoftStretchLinear;
-    SDL_UpperBlitScaled;
-    SDL_LowerBlitScaled;
-    SDL_SetYUVConversionMode;
-    SDL_GetYUVConversionMode;
-    SDL_GetYUVConversionModeForResolution;
-    SDL_Vulkan_LoadLibrary;
-    SDL_Vulkan_GetVkGetInstanceProcAddr;
-    SDL_Vulkan_UnloadLibrary;
-    SDL_Vulkan_GetInstanceExtensions;
-    SDL_Vulkan_CreateSurface;
-    SDL_Vulkan_GetDrawableSize;
-    SDL_GetPlatform;
-    SDL_CreateThreadWithStackSize;
-    SDL_CreateThreadWithStackSize;
-    SDL_GetThreadName;
-    SDL_ThreadID;
-    SDL_GetThreadID;
-    SDL_SetThreadPriority;
-    SDL_WaitThread;
-    SDL_DetachThread;
-    SDL_TLSCreate;
-    SDL_TLSGet;
-    SDL_TLSSet;
-    SDL_TLSCleanup;
-    SDL_GetPreferredLocales;
-    SDL_SetHintWithPriority;
-    SDL_SetHint;
-    SDL_ResetHint;
-    SDL_ResetHints;
-    SDL_GetHint;
-    SDL_GetHintBoolean;
-    SDL_AddHintCallback;
-    SDL_DelHintCallback;
-    SDL_ClearHints;
-    SDL_SetClipboardText;
-    SDL_GetClipboardText;
-    SDL_HasClipboardText;
-    SDL_SetPrimarySelectionText;
-    SDL_GetPrimarySelectionText;
-    SDL_HasPrimarySelectionText;
-    SDL_OpenURL;
-    SDL_GetError;
-    SDL_GetErrorMsg;
-    SDL_ClearError;
-    SDL_Error;
-    SDL_ShowMessageBox;
-    SDL_ShowSimpleMessageBox;
-    SDL_HasIntersection;
-    SDL_IntersectRect;
-    SDL_UnionRect;
-    SDL_EnclosePoints;
-    SDL_IntersectRectAndLine;
-    SDL_HasIntersectionF;
-    SDL_IntersectFRect;
-    SDL_UnionFRect;
-    SDL_EncloseFPoints;
-    SDL_IntersectFRectAndLine;
-    SDL_GetMouseFocus;
-    SDL_GetMouseState;
-    SDL_GetGlobalMouseState;
-    SDL_GetRelativeMouseState;
-    SDL_WarpMouseInWindow;
-    SDL_WarpMouseGlobal;
-    SDL_SetRelativeMouseMode;
-    SDL_CaptureMouse;
-    SDL_GetRelativeMouseMode;
-    SDL_CreateCursor;
-    SDL_CreateColorCursor;
-    SDL_CreateSystemCursor;
-    SDL_SetCursor;
-    SDL_GetCursor;
-    SDL_GetDefaultCursor;
-    SDL_FreeCursor;
-    SDL_ShowCursor;
-    SDL_PumpEvents;
-    SDL_PeepEvents;
-    SDL_HasEvent;
-    SDL_HasEvents;
-    SDL_FlushEvent;
-    SDL_FlushEvents;
-    SDL_PollEvent;
-    SDL_WaitEvent;
-    SDL_WaitEventTimeout;
-    SDL_PushEvent;
-    SDL_SetEventFilter;
-    SDL_GetEventFilter;
-    SDL_AddEventWatch;
-    SDL_DelEventWatch;
-    SDL_FilterEvents;
-    SDL_EventState;
-    SDL_GetEventState;
-    SDL_RegisterEvents;
-    SDL_GetWindowWMInfo;
-    SDL_GetNumVideoDrivers;
-    SDL_GetVideoDriver;
-    SDL_VideoInit;
-    SDL_VideoQuit;
-    SDL_GetCurrentVideoDriver;
-    SDL_GetNumVideoDisplays;
-    SDL_GetDisplayName;
-    SDL_GetDisplayBounds;
-    SDL_GetDisplayUsableBounds;
-    SDL_GetDisplayDPI;
-    SDL_GetDisplayOrientation;
-    SDL_GetNumDisplayModes;
-    SDL_GetDisplayMode;
-    SDL_GetDesktopDisplayMode;
-    SDL_GetCurrentDisplayMode;
-    SDL_GetClosestDisplayMode;
-    SDL_GetPointDisplayIndex;
-    SDL_GetRectDisplayIndex;
-    SDL_GetWindowDisplayIndex;
-    SDL_SetWindowDisplayMode;
-    SDL_GetWindowDisplayMode;
-    SDL_GetWindowICCProfile;
-    SDL_GetWindowPixelFormat;
-    SDL_CreateWindow;
-    SDL_CreateWindowFrom;
-    SDL_GetWindowID;
-    SDL_GetWindowFromID;
-    SDL_GetWindowFlags;
-    SDL_SetWindowTitle;
-    SDL_GetWindowTitle;
-    SDL_SetWindowIcon;
-    SDL_SetWindowData;
-    SDL_GetWindowData;
-    SDL_SetWindowPosition;
-    SDL_GetWindowPosition;
-    SDL_SetWindowSize;
-    SDL_GetWindowSize;
-    SDL_GetWindowBordersSize;
-    SDL_GetWindowSizeInPixels;
-    SDL_SetWindowMinimumSize;
-    SDL_GetWindowMinimumSize;
-    SDL_SetWindowMaximumSize;
-    SDL_GetWindowMaximumSize;
-    SDL_SetWindowBordered;
-    SDL_SetWindowResizable;
-    SDL_SetWindowAlwaysOnTop;
-    SDL_ShowWindow;
-    SDL_HideWindow;
-    SDL_RaiseWindow;
-    SDL_MaximizeWindow;
-    SDL_MinimizeWindow;
-    SDL_RestoreWindow;
-    SDL_SetWindowFullscreen;
-    SDL_GetWindowSurface;
-    SDL_UpdateWindowSurface;
-    SDL_UpdateWindowSurfaceRects;
-    SDL_SetWindowGrab;
-    SDL_SetWindowKeyboardGrab;
-    SDL_SetWindowMouseGrab;
-    SDL_GetWindowGrab;
-    SDL_GetWindowKeyboardGrab;
-    SDL_GetWindowMouseGrab;
-    SDL_GetGrabbedWindow;
-    SDL_SetWindowMouseRect;
-    SDL_GetWindowMouseRect;
-    SDL_SetWindowOpacity;
-    SDL_GetWindowOpacity;
-    SDL_SetWindowModalFor;
-    SDL_SetWindowInputFocus;
-    SDL_SetWindowHitTest;
-    SDL_FlashWindow;
-    SDL_DestroyWindow;
-    SDL_IsScreenSaverEnabled;
-    SDL_EnableScreenSaver;
-    SDL_DisableScreenSaver;
-    SDL_GL_LoadLibrary;
-    SDL_GL_GetProcAddress;
-    SDL_EGL_GetProcAddress;
-    SDL_GL_UnloadLibrary;
-    SDL_GL_ExtensionSupported;
-    SDL_GL_ResetAttributes;
-    SDL_GL_SetAttribute;
-    SDL_GL_GetAttribute;
-    SDL_GL_CreateContext;
-    SDL_GL_MakeCurrent;
-    SDL_GL_GetCurrentWindow;
-    SDL_GL_GetCurrentContext;
-    SDL_EGL_GetCurrentEGLDisplay;
-    SDL_EGL_GetCurrentEGLConfig;
-    SDL_EGL_GetWindowEGLSurface;
-    SDL_EGL_SetEGLAttributeCallbacks;
-    SDL_GL_GetDrawableSize;
-    SDL_GL_SetSwapInterval;
-    SDL_GL_GetSwapInterval;
-    SDL_GL_SwapWindow;
-    SDL_GL_DeleteContext;
-    SDL_GameControllerAddMappingsFromRW;
-    SDL_GameControllerAddMapping;
-    SDL_GameControllerNumMappings;
-    SDL_GameControllerMappingForIndex;
-    SDL_GameControllerMappingForGUID;
-    SDL_GameControllerMapping;
-    SDL_IsGameController;
-    SDL_GameControllerNameForIndex;
-    SDL_GameControllerPathForIndex;
-    SDL_GameControllerTypeForIndex;
-    SDL_GameControllerMappingForDeviceIndex;
-    SDL_GameControllerOpen;
-    SDL_GameControllerFromInstanceID;
-    SDL_GameControllerFromPlayerIndex;
-    SDL_GameControllerName;
-    SDL_GameControllerPath;
-    SDL_GameControllerGetType;
-    SDL_GameControllerGetPlayerIndex;
-    SDL_GameControllerSetPlayerIndex;
-    SDL_GameControllerGetVendor;
-    SDL_GameControllerGetProduct;
-    SDL_GameControllerGetProductVersion;
-    SDL_GameControllerGetFirmwareVersion;
-    SDL_GameControllerGetSerial;
-    SDL_GameControllerGetAttached;
-    SDL_GameControllerGetJoystick;
-    SDL_GameControllerEventState;
-    SDL_GameControllerUpdate;
-    SDL_GameControllerGetAxisFromString;
-    SDL_GameControllerGetStringForAxis;
-    SDL_GameControllerGetBindForAxis;
-    SDL_GameControllerHasAxis;
-    SDL_GameControllerGetAxis;
-    SDL_GameControllerGetButtonFromString;
-    SDL_GameControllerGetStringForButton;
-    SDL_GameControllerGetBindForButton;
-    SDL_GameControllerHasButton;
-    SDL_GameControllerGetButton;
-    SDL_GameControllerGetNumTouchpads;
-    SDL_GameControllerGetNumTouchpadFingers;
-    SDL_GameControllerGetTouchpadFinger;
-    SDL_GameControllerHasSensor;
-    SDL_GameControllerSetSensorEnabled;
-    SDL_GameControllerIsSensorEnabled;
-    SDL_GameControllerGetSensorDataRate;
-    SDL_GameControllerGetSensorData;
-    SDL_GameControllerRumble;
-    SDL_GameControllerRumbleTriggers;
-    SDL_GameControllerHasLED;
-    SDL_GameControllerHasRumble;
-    SDL_GameControllerHasRumbleTriggers;
-    SDL_GameControllerSetLED;
-    SDL_GameControllerSendEffect;
-    SDL_GameControllerClose;
-    SDL_GameControllerGetAppleSFSymbolsNameForButton;
-    SDL_GameControllerGetAppleSFSymbolsNameForAxis;
-    SDL_LogSetAllPriority;
-    SDL_LogSetPriority;
-    SDL_LogGetPriority;
-    SDL_LogResetPriorities;
-    SDL_LogMessageV;
-    SDL_LogGetOutputFunction;
-    SDL_LogSetOutputFunction;
-    SDL_GetKeyboardFocus;
-    SDL_GetKeyboardState;
-    SDL_ResetKeyboard;
-    SDL_GetModState;
-    SDL_SetModState;
-    SDL_GetKeyFromScancode;
-    SDL_GetScancodeFromKey;
-    SDL_GetScancodeName;
-    SDL_GetScancodeFromName;
-    SDL_GetKeyName;
-    SDL_GetKeyFromName;
-    SDL_StartTextInput;
-    SDL_IsTextInputActive;
-    SDL_StopTextInput;
-    SDL_ClearComposition;
-    SDL_IsTextInputShown;
-    SDL_SetTextInputRect;
-    SDL_HasScreenKeyboardSupport;
-    SDL_IsScreenKeyboardShown;
-    SDL_LockSensors;
-    SDL_UnlockSensors;
-    SDL_NumSensors;
-    SDL_SensorGetDeviceName;
-    SDL_SensorGetDeviceType;
-    SDL_SensorGetDeviceNonPortableType;
-    SDL_SensorGetDeviceInstanceID;
-    SDL_SensorOpen;
-    SDL_SensorFromInstanceID;
-    SDL_SensorGetName;
-    SDL_SensorGetType;
-    SDL_SensorGetNonPortableType;
-    SDL_SensorGetInstanceID;
-    SDL_SensorGetData;
-    SDL_SensorClose;
-    SDL_SensorUpdate;
-    SDL_hid_init;
-    SDL_hid_exit;
-    SDL_hid_device_change_count;
-    SDL_hid_enumerate;
-    SDL_hid_free_enumeration;
-    SDL_hid_open;
-    SDL_hid_open_path;
-    SDL_hid_write;
-    SDL_hid_read_timeout;
-    SDL_hid_read;
-    SDL_hid_set_nonblocking;
-    SDL_hid_send_feature_report;
-    SDL_hid_get_feature_report;
-    SDL_hid_close;
-    SDL_hid_get_manufacturer_string;
-    SDL_hid_get_product_string;
-    SDL_hid_get_serial_number_string;
-    SDL_hid_get_indexed_string;
-    SDL_hid_ble_scan;
-    SDL_GetNumTouchDevices;
-    SDL_GetTouchDevice;
-    SDL_GetTouchName;
-    SDL_GetTouchDeviceType;
-    SDL_GetNumTouchFingers;
-    SDL_GetTouchFinger;
-    SDL_NumHaptics;
-    SDL_HapticName;
-    SDL_HapticOpen;
-    SDL_HapticOpened;
-    SDL_HapticIndex;
-    SDL_MouseIsHaptic;
-    SDL_HapticOpenFromMouse;
-    SDL_JoystickIsHaptic;
-    SDL_HapticOpenFromJoystick;
-    SDL_HapticClose;
-    SDL_HapticNumEffects;
-    SDL_HapticNumEffectsPlaying;
-    SDL_HapticQuery;
-    SDL_HapticNumAxes;
-    SDL_HapticEffectSupported;
-    SDL_HapticNewEffect;
-    SDL_HapticUpdateEffect;
-    SDL_HapticRunEffect;
-    SDL_HapticStopEffect;
-    SDL_HapticDestroyEffect;
-    SDL_HapticGetEffectStatus;
-    SDL_HapticSetGain;
-    SDL_HapticSetAutocenter;
-    SDL_HapticPause;
-    SDL_HapticUnpause;
-    SDL_HapticStopAll;
-    SDL_HapticRumbleSupported;
-    SDL_HapticRumbleInit;
-    SDL_HapticRumblePlay;
-    SDL_HapticRumbleStop;
-    SDL_GUIDToString;
-    SDL_GUIDFromString;
-    SDL_AtomicTryLock;
-    SDL_AtomicLock;
-    SDL_AtomicUnlock;
-    SDL_MemoryBarrierReleaseFunction;
-    SDL_MemoryBarrierAcquireFunction;
-    SDL_AtomicCAS;
-    SDL_AtomicSet;
-    SDL_AtomicGet;
-    SDL_AtomicAdd;
-    SDL_AtomicCASPtr;
-    SDL_AtomicSetPtr;
-    SDL_AtomicGetPtr;
-    SDL_RWFromFile;
-    SDL_RWFromMem;
-    SDL_RWFromConstMem;
-    SDL_AllocRW;
-    SDL_FreeRW;
-    SDL_RWsize;
-    SDL_RWseek;
-    SDL_RWtell;
-    SDL_RWread;
-    SDL_RWwrite;
-    SDL_RWclose;
-    SDL_LoadFile_RW;
-    SDL_LoadFile;
-    SDL_ReadU8;
-    SDL_ReadLE16;
-    SDL_ReadBE16;
-    SDL_ReadLE32;
-    SDL_ReadBE32;
-    SDL_ReadLE64;
-    SDL_ReadBE64;
-    SDL_WriteU8;
-    SDL_WriteLE16;
-    SDL_WriteBE16;
-    SDL_WriteLE32;
-    SDL_WriteBE32;
-    SDL_WriteLE64;
-    SDL_WriteBE64;
-    SDL_GetNumRenderDrivers;
-    SDL_GetRenderDriverInfo;
-    SDL_CreateWindowAndRenderer;
-    SDL_CreateRenderer;
-    SDL_CreateSoftwareRenderer;
-    SDL_GetRenderer;
-    SDL_RenderGetWindow;
-    SDL_GetRendererInfo;
-    SDL_GetRendererOutputSize;
-    SDL_CreateTexture;
-    SDL_CreateTextureFromSurface;
-    SDL_QueryTexture;
-    SDL_SetTextureColorMod;
-    SDL_GetTextureColorMod;
-    SDL_SetTextureAlphaMod;
-    SDL_GetTextureAlphaMod;
-    SDL_SetTextureBlendMode;
-    SDL_GetTextureBlendMode;
-    SDL_SetTextureScaleMode;
-    SDL_GetTextureScaleMode;
-    SDL_SetTextureUserData;
-    SDL_GetTextureUserData;
-    SDL_UpdateTexture;
-    SDL_UpdateYUVTexture;
-    SDL_UpdateNVTexture;
-    SDL_LockTexture;
-    SDL_LockTextureToSurface;
-    SDL_UnlockTexture;
-    SDL_RenderTargetSupported;
-    SDL_SetRenderTarget;
-    SDL_GetRenderTarget;
-    SDL_RenderSetLogicalSize;
-    SDL_RenderGetLogicalSize;
-    SDL_RenderSetIntegerScale;
-    SDL_RenderGetIntegerScale;
-    SDL_RenderSetViewport;
-    SDL_RenderGetViewport;
-    SDL_RenderSetClipRect;
-    SDL_RenderGetClipRect;
-    SDL_RenderIsClipEnabled;
-    SDL_RenderSetScale;
-    SDL_RenderGetScale;
-    SDL_RenderWindowToLogical;
-    SDL_RenderLogicalToWindow;
-    SDL_SetRenderDrawColor;
-    SDL_GetRenderDrawColor;
-    SDL_SetRenderDrawBlendMode;
-    SDL_GetRenderDrawBlendMode;
-    SDL_RenderClear;
-    SDL_RenderDrawPoint;
-    SDL_RenderDrawPoints;
-    SDL_RenderDrawLine;
-    SDL_RenderDrawLines;
-    SDL_RenderDrawRect;
-    SDL_RenderDrawRects;
-    SDL_RenderFillRect;
-    SDL_RenderFillRects;
-    SDL_RenderCopy;
-    SDL_RenderCopyEx;
-    SDL_RenderDrawPointF;
-    SDL_RenderDrawPointsF;
-    SDL_RenderDrawLineF;
-    SDL_RenderDrawLinesF;
-    SDL_RenderDrawRectF;
-    SDL_RenderDrawRectsF;
-    SDL_RenderFillRectF;
-    SDL_RenderFillRectsF;
-    SDL_RenderCopyF;
-    SDL_RenderCopyExF;
-    SDL_RenderGeometry;
-    SDL_RenderGeometryRaw;
-    SDL_RenderReadPixels;
-    SDL_RenderPresent;
-    SDL_DestroyTexture;
-    SDL_DestroyRenderer;
-    SDL_RenderFlush;
-    SDL_GL_BindTexture;
-    SDL_GL_UnbindTexture;
-    SDL_RenderGetMetalLayer;
-    SDL_RenderGetMetalCommandEncoder;
-    SDL_RenderSetVSync;
-    SDL_ReportAssertion;
-    SDL_SetAssertionHandler;
-    SDL_GetDefaultAssertionHandler;
-    SDL_GetAssertionHandler;
-    SDL_GetAssertionReport;
-    SDL_ResetAssertionReport;
-    SDL_GetPowerInfo;
-    SDL_malloc;
-    SDL_calloc;
-    SDL_realloc;
-    SDL_free;
-    SDL_GetOriginalMemoryFunctions;
-    SDL_GetMemoryFunctions;
-    SDL_SetMemoryFunctions;
-    SDL_GetNumAllocations;
-    SDL_getenv;
-    SDL_setenv;
-    SDL_qsort;
-    SDL_bsearch;
-    SDL_abs;
-    SDL_isalpha;
-    SDL_isalnum;
-    SDL_isblank;
-    SDL_iscntrl;
-    SDL_isdigit;
-    SDL_isxdigit;
-    SDL_ispunct;
-    SDL_isspace;
-    SDL_isupper;
-    SDL_islower;
-    SDL_isprint;
-    SDL_isgraph;
-    SDL_toupper;
-    SDL_tolower;
-    SDL_crc16;
-    SDL_crc32;
-    SDL_memset;
-    SDL_memset4;
-    SDL_memcpy;
-    SDL_memmove;
-    SDL_memcmp;
-    SDL_wcslen;
-    SDL_wcslcpy;
-    SDL_wcslcat;
-    SDL_wcsdup;
-    SDL_wcsstr;
-    SDL_wcscmp;
-    SDL_wcsncmp;
-    SDL_wcscasecmp;
-    SDL_wcsncasecmp;
-    SDL_strlen;
-    SDL_strlcpy;
-    SDL_utf8strlcpy;
-    SDL_strlcat;
-    SDL_strdup;
-    SDL_strrev;
-    SDL_strupr;
-    SDL_strlwr;
-    SDL_strchr;
-    SDL_strrchr;
-    SDL_strstr;
-    SDL_strcasestr;
-    SDL_strtokr;
-    SDL_utf8strlen;
-    SDL_utf8strnlen;
-    SDL_itoa;
-    SDL_uitoa;
-    SDL_ltoa;
-    SDL_ultoa;
-    SDL_lltoa;
-    SDL_ulltoa;
-    SDL_atoi;
-    SDL_atof;
-    SDL_strtol;
-    SDL_strtoul;
-    SDL_strtoll;
-    SDL_strtoull;
-    SDL_strtod;
-    SDL_strcmp;
-    SDL_strncmp;
-    SDL_strcasecmp;
-    SDL_strncasecmp;
-    SDL_vsscanf;
-    SDL_vsnprintf;
-    SDL_asprintf;
-    SDL_vasprintf;
-    SDL_acos;
-    SDL_acosf;
-    SDL_asin;
-    SDL_asinf;
-    SDL_atan;
-    SDL_atanf;
-    SDL_atan2;
-    SDL_atan2f;
-    SDL_ceil;
-    SDL_ceilf;
-    SDL_copysign;
-    SDL_copysignf;
-    SDL_cos;
-    SDL_cosf;
-    SDL_exp;
-    SDL_expf;
-    SDL_fabs;
-    SDL_fabsf;
-    SDL_floor;
-    SDL_floorf;
-    SDL_trunc;
-    SDL_truncf;
-    SDL_fmod;
-    SDL_fmodf;
-    SDL_log;
-    SDL_logf;
-    SDL_log10;
-    SDL_log10f;
-    SDL_pow;
-    SDL_powf;
-    SDL_round;
-    SDL_roundf;
-    SDL_lround;
-    SDL_lroundf;
-    SDL_scalbn;
-    SDL_scalbnf;
-    SDL_sin;
-    SDL_sinf;
-    SDL_sqrt;
-    SDL_sqrtf;
-    SDL_tan;
-    SDL_tanf;
-    SDL_iconv_open;
-    SDL_iconv_close;
-    SDL_iconv;
-    SDL_iconv_string;
-    SDL_Init;
-    SDL_InitSubSystem;
-    SDL_QuitSubSystem;
-    SDL_WasInit;
-    SDL_Quit;
-    SDL_SetMainReady;
-    SDL_WinRTRunApp;
-    SDL_UIKitRunApp;
-    SDL_GDKRunApp;
-    SDL_GDKSuspendComplete;
-    SDL_SetWindowsMessageHook;
-    SDL_RenderGetD3D11Device;
-    SDL_RenderGetD3D12Device;
-    SDL_DXGIGetOutputInfo;
-    SDL_LinuxSetThreadPriority;
-    SDL_LinuxSetThreadPriorityAndPolicy;
-    SDL_GetAndroidSDKVersion;
-    SDL_IsAndroidTV;
-    SDL_IsChromebook;
-    SDL_IsDeXMode;
-    SDL_AndroidBackButton;
-    SDL_AndroidRequestPermission;
-    SDL_AndroidShowToast;
-    SDL_AndroidSendMessage;
-    SDL_WinRTGetFSPathUNICODE;
-    SDL_WinRTGetFSPathUTF8;
-    SDL_WinRTGetDeviceFamily;
-    SDL_IsTablet;
-    SDL_OnApplicationWillTerminate;
-    SDL_OnApplicationDidReceiveMemoryWarning;
-    SDL_OnApplicationWillResignActive;
-    SDL_OnApplicationDidEnterBackground;
-    SDL_OnApplicationWillEnterForeground;
-    SDL_OnApplicationDidBecomeActive;
-    SDL_OnApplicationDidChangeStatusBarOrientation;
-    SDL_GDKGetTaskQueue;
-    SDL_asprintf;
-    SDL_asprintf;
-    SDL_vasprintf;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 0 - 880
src/dynapi/SDL_dynapi_overrides.h

@@ -889,883 +889,3 @@
 #define SDL_GetTicksNS SDL_GetTicksNS_REAL
 #define SDL_DelayNS SDL_DelayNS_REAL
 #define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetTicksNS SDL_GetTicksNS_REAL
-#define SDL_DelayNS SDL_DelayNS_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
-#define SDL_memset4 SDL_memset4_REAL
-#define SDL_GetTicksNS SDL_GetTicksNS_REAL
-#define SDL_DelayNS SDL_DelayNS_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
-#define SDL_memset4 SDL_memset4_REAL
-#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
-#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
-#define SDL_GetTicksNS SDL_GetTicksNS_REAL
-#define SDL_DelayNS SDL_DelayNS_REAL
-#define SDL_ResetHint SDL_ResetHint_REAL
-#define SDL_ResetHints SDL_ResetHints_REAL
-#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
-#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
-#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
-#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
-#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
-#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
-#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
-#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
-#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
-#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
-#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
-#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
-#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
-#define SDL_crc16 SDL_crc16_REAL
-#define SDL_memset4 SDL_memset4_REAL
-#define SDL_strcasestr SDL_strcasestr_REAL
-#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
-#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
-#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
-#define SDL_AudioInit SDL_AudioInit_REAL
-#define SDL_AudioQuit SDL_AudioQuit_REAL
-#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
-#define SDL_OpenAudio SDL_OpenAudio_REAL
-#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
-#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
-#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
-#define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL
-#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
-#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
-#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
-#define SDL_PauseAudio SDL_PauseAudio_REAL
-#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
-#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
-#define SDL_FreeWAV SDL_FreeWAV_REAL
-#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
-#define SDL_ConvertAudio SDL_ConvertAudio_REAL
-#define SDL_NewAudioStream SDL_NewAudioStream_REAL
-#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL
-#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL
-#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
-#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
-#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
-#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
-#define SDL_MixAudio SDL_MixAudio_REAL
-#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
-#define SDL_QueueAudio SDL_QueueAudio_REAL
-#define SDL_DequeueAudio SDL_DequeueAudio_REAL
-#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
-#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
-#define SDL_LockAudio SDL_LockAudio_REAL
-#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
-#define SDL_UnlockAudio SDL_UnlockAudio_REAL
-#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
-#define SDL_CloseAudio SDL_CloseAudio_REAL
-#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
-#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
-#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
-#define SDL_SetWindowShape SDL_SetWindowShape_REAL
-#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
-#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
-#define SDL_CreateMutex SDL_CreateMutex_REAL
-#define SDL_LockMutex SDL_LockMutex_REAL
-#define SDL_TryLockMutex SDL_TryLockMutex_REAL
-#define SDL_UnlockMutex SDL_UnlockMutex_REAL
-#define SDL_DestroyMutex SDL_DestroyMutex_REAL
-#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
-#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
-#define SDL_SemWait SDL_SemWait_REAL
-#define SDL_SemTryWait SDL_SemTryWait_REAL
-#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
-#define SDL_SemPost SDL_SemPost_REAL
-#define SDL_SemValue SDL_SemValue_REAL
-#define SDL_CreateCond SDL_CreateCond_REAL
-#define SDL_DestroyCond SDL_DestroyCond_REAL
-#define SDL_CondSignal SDL_CondSignal_REAL
-#define SDL_CondBroadcast SDL_CondBroadcast_REAL
-#define SDL_CondWait SDL_CondWait_REAL
-#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
-#define SDL_LockJoysticks SDL_LockJoysticks_REAL
-#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
-#define SDL_NumJoysticks SDL_NumJoysticks_REAL
-#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
-#define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL
-#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
-#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
-#define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
-#define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL
-#define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL
-#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
-#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
-#define SDL_JoystickOpen SDL_JoystickOpen_REAL
-#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
-#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
-#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL
-#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_REAL
-#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL
-#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL
-#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL
-#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
-#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
-#define SDL_JoystickName SDL_JoystickName_REAL
-#define SDL_JoystickPath SDL_JoystickPath_REAL
-#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
-#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
-#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
-#define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL
-#define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL
-#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL
-#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
-#define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL
-#define SDL_JoystickGetType SDL_JoystickGetType_REAL
-#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
-#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
-#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
-#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
-#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
-#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
-#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
-#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
-#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
-#define SDL_JoystickEventState SDL_JoystickEventState_REAL
-#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
-#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
-#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
-#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
-#define SDL_JoystickRumble SDL_JoystickRumble_REAL
-#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
-#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
-#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
-#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
-#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
-#define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL
-#define SDL_JoystickClose SDL_JoystickClose_REAL
-#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
-#define SDL_LoadObject SDL_LoadObject_REAL
-#define SDL_LoadFunction SDL_LoadFunction_REAL
-#define SDL_UnloadObject SDL_UnloadObject_REAL
-#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
-#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
-#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
-#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
-#define SDL_GetVersion SDL_GetVersion_REAL
-#define SDL_GetRevision SDL_GetRevision_REAL
-#define SDL_GetTicks SDL_GetTicks_REAL
-#define SDL_GetTicksNS SDL_GetTicksNS_REAL
-#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
-#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
-#define SDL_Delay SDL_Delay_REAL
-#define SDL_DelayNS SDL_DelayNS_REAL
-#define SDL_AddTimer SDL_AddTimer_REAL
-#define SDL_RemoveTimer SDL_RemoveTimer_REAL
-#define SDL_GetCPUCount SDL_GetCPUCount_REAL
-#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
-#define SDL_HasRDTSC SDL_HasRDTSC_REAL
-#define SDL_HasAltiVec SDL_HasAltiVec_REAL
-#define SDL_HasMMX SDL_HasMMX_REAL
-#define SDL_Has3DNow SDL_Has3DNow_REAL
-#define SDL_HasSSE SDL_HasSSE_REAL
-#define SDL_HasSSE2 SDL_HasSSE2_REAL
-#define SDL_HasSSE3 SDL_HasSSE3_REAL
-#define SDL_HasSSE41 SDL_HasSSE41_REAL
-#define SDL_HasSSE42 SDL_HasSSE42_REAL
-#define SDL_HasAVX SDL_HasAVX_REAL
-#define SDL_HasAVX2 SDL_HasAVX2_REAL
-#define SDL_HasAVX512F SDL_HasAVX512F_REAL
-#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
-#define SDL_HasNEON SDL_HasNEON_REAL
-#define SDL_HasLSX SDL_HasLSX_REAL
-#define SDL_HasLASX SDL_HasLASX_REAL
-#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
-#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
-#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
-#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
-#define SDL_SIMDFree SDL_SIMDFree_REAL
-#define SDL_RecordGesture SDL_RecordGesture_REAL
-#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
-#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
-#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
-#define SDL_GetBasePath SDL_GetBasePath_REAL
-#define SDL_GetPrefPath SDL_GetPrefPath_REAL
-#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
-#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
-#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
-#define SDL_AllocFormat SDL_AllocFormat_REAL
-#define SDL_FreeFormat SDL_FreeFormat_REAL
-#define SDL_AllocPalette SDL_AllocPalette_REAL
-#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
-#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
-#define SDL_FreePalette SDL_FreePalette_REAL
-#define SDL_MapRGB SDL_MapRGB_REAL
-#define SDL_MapRGBA SDL_MapRGBA_REAL
-#define SDL_GetRGB SDL_GetRGB_REAL
-#define SDL_GetRGBA SDL_GetRGBA_REAL
-#define SDL_CreateSurface SDL_CreateSurface_REAL
-#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
-#define SDL_FreeSurface SDL_FreeSurface_REAL
-#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
-#define SDL_LockSurface SDL_LockSurface_REAL
-#define SDL_UnlockSurface SDL_UnlockSurface_REAL
-#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
-#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
-#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
-#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
-#define SDL_SetColorKey SDL_SetColorKey_REAL
-#define SDL_HasColorKey SDL_HasColorKey_REAL
-#define SDL_GetColorKey SDL_GetColorKey_REAL
-#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
-#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
-#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
-#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
-#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
-#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
-#define SDL_SetClipRect SDL_SetClipRect_REAL
-#define SDL_GetClipRect SDL_GetClipRect_REAL
-#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
-#define SDL_ConvertSurface SDL_ConvertSurface_REAL
-#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
-#define SDL_ConvertPixels SDL_ConvertPixels_REAL
-#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
-#define SDL_FillRect SDL_FillRect_REAL
-#define SDL_FillRects SDL_FillRects_REAL
-#define SDL_UpperBlit SDL_UpperBlit_REAL
-#define SDL_LowerBlit SDL_LowerBlit_REAL
-#define SDL_SoftStretch SDL_SoftStretch_REAL
-#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
-#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
-#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
-#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
-#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
-#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
-#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
-#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
-#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
-#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
-#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
-#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
-#define SDL_GetPlatform SDL_GetPlatform_REAL
-#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
-#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
-#define SDL_GetThreadName SDL_GetThreadName_REAL
-#define SDL_ThreadID SDL_ThreadID_REAL
-#define SDL_GetThreadID SDL_GetThreadID_REAL
-#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
-#define SDL_WaitThread SDL_WaitThread_REAL
-#define SDL_DetachThread SDL_DetachThread_REAL
-#define SDL_TLSCreate SDL_TLSCreate_REAL
-#define SDL_TLSGet SDL_TLSGet_REAL
-#define SDL_TLSSet SDL_TLSSet_REAL
-#define SDL_TLSCleanup SDL_TLSCleanup_REAL
-#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
-#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
-#define SDL_SetHint SDL_SetHint_REAL
-#define SDL_ResetHint SDL_ResetHint_REAL
-#define SDL_ResetHints SDL_ResetHints_REAL
-#define SDL_GetHint SDL_GetHint_REAL
-#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
-#define SDL_AddHintCallback SDL_AddHintCallback_REAL
-#define SDL_DelHintCallback SDL_DelHintCallback_REAL
-#define SDL_ClearHints SDL_ClearHints_REAL
-#define SDL_SetClipboardText SDL_SetClipboardText_REAL
-#define SDL_GetClipboardText SDL_GetClipboardText_REAL
-#define SDL_HasClipboardText SDL_HasClipboardText_REAL
-#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
-#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
-#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
-#define SDL_OpenURL SDL_OpenURL_REAL
-#define SDL_GetError SDL_GetError_REAL
-#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
-#define SDL_ClearError SDL_ClearError_REAL
-#define SDL_Error SDL_Error_REAL
-#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
-#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
-#define SDL_HasIntersection SDL_HasIntersection_REAL
-#define SDL_IntersectRect SDL_IntersectRect_REAL
-#define SDL_UnionRect SDL_UnionRect_REAL
-#define SDL_EnclosePoints SDL_EnclosePoints_REAL
-#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
-#define SDL_HasIntersectionF SDL_HasIntersectionF_REAL
-#define SDL_IntersectFRect SDL_IntersectFRect_REAL
-#define SDL_UnionFRect SDL_UnionFRect_REAL
-#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
-#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
-#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
-#define SDL_GetMouseState SDL_GetMouseState_REAL
-#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
-#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
-#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
-#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
-#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
-#define SDL_CaptureMouse SDL_CaptureMouse_REAL
-#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
-#define SDL_CreateCursor SDL_CreateCursor_REAL
-#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
-#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
-#define SDL_SetCursor SDL_SetCursor_REAL
-#define SDL_GetCursor SDL_GetCursor_REAL
-#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
-#define SDL_FreeCursor SDL_FreeCursor_REAL
-#define SDL_ShowCursor SDL_ShowCursor_REAL
-#define SDL_PumpEvents SDL_PumpEvents_REAL
-#define SDL_PeepEvents SDL_PeepEvents_REAL
-#define SDL_HasEvent SDL_HasEvent_REAL
-#define SDL_HasEvents SDL_HasEvents_REAL
-#define SDL_FlushEvent SDL_FlushEvent_REAL
-#define SDL_FlushEvents SDL_FlushEvents_REAL
-#define SDL_PollEvent SDL_PollEvent_REAL
-#define SDL_WaitEvent SDL_WaitEvent_REAL
-#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
-#define SDL_PushEvent SDL_PushEvent_REAL
-#define SDL_SetEventFilter SDL_SetEventFilter_REAL
-#define SDL_GetEventFilter SDL_GetEventFilter_REAL
-#define SDL_AddEventWatch SDL_AddEventWatch_REAL
-#define SDL_DelEventWatch SDL_DelEventWatch_REAL
-#define SDL_FilterEvents SDL_FilterEvents_REAL
-#define SDL_EventState SDL_EventState_REAL
-#define SDL_GetEventState SDL_GetEventState_REAL
-#define SDL_RegisterEvents SDL_RegisterEvents_REAL
-#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
-#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
-#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
-#define SDL_VideoInit SDL_VideoInit_REAL
-#define SDL_VideoQuit SDL_VideoQuit_REAL
-#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
-#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
-#define SDL_GetDisplayName SDL_GetDisplayName_REAL
-#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
-#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
-#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
-#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
-#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
-#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
-#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
-#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
-#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
-#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL
-#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL
-#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
-#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
-#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
-#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
-#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
-#define SDL_CreateWindow SDL_CreateWindow_REAL
-#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
-#define SDL_GetWindowID SDL_GetWindowID_REAL
-#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
-#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
-#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
-#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
-#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
-#define SDL_SetWindowData SDL_SetWindowData_REAL
-#define SDL_GetWindowData SDL_GetWindowData_REAL
-#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
-#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
-#define SDL_SetWindowSize SDL_SetWindowSize_REAL
-#define SDL_GetWindowSize SDL_GetWindowSize_REAL
-#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
-#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
-#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
-#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
-#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
-#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
-#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
-#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
-#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
-#define SDL_ShowWindow SDL_ShowWindow_REAL
-#define SDL_HideWindow SDL_HideWindow_REAL
-#define SDL_RaiseWindow SDL_RaiseWindow_REAL
-#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
-#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
-#define SDL_RestoreWindow SDL_RestoreWindow_REAL
-#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
-#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
-#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
-#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
-#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
-#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
-#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
-#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
-#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
-#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
-#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
-#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
-#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
-#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
-#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
-#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
-#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
-#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
-#define SDL_FlashWindow SDL_FlashWindow_REAL
-#define SDL_DestroyWindow SDL_DestroyWindow_REAL
-#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
-#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
-#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
-#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
-#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
-#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
-#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
-#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
-#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
-#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
-#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
-#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
-#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
-#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
-#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
-#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
-#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
-#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
-#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
-#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
-#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
-#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
-#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
-#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
-#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
-#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
-#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
-#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
-#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
-#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
-#define SDL_IsGameController SDL_IsGameController_REAL
-#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
-#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL
-#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
-#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
-#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
-#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
-#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL
-#define SDL_GameControllerName SDL_GameControllerName_REAL
-#define SDL_GameControllerPath SDL_GameControllerPath_REAL
-#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
-#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
-#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
-#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL
-#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL
-#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL
-#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_REAL
-#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL
-#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
-#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
-#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
-#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
-#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
-#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
-#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
-#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL
-#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
-#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
-#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
-#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
-#define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL
-#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
-#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL
-#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL
-#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL
-#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL
-#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
-#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
-#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
-#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
-#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
-#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
-#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
-#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
-#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
-#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
-#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL
-#define SDL_GameControllerClose SDL_GameControllerClose_REAL
-#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_REAL
-#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL
-#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
-#define SDL_LogSetPriority SDL_LogSetPriority_REAL
-#define SDL_LogGetPriority SDL_LogGetPriority_REAL
-#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
-#define SDL_LogMessageV SDL_LogMessageV_REAL
-#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
-#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
-#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
-#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
-#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
-#define SDL_GetModState SDL_GetModState_REAL
-#define SDL_SetModState SDL_SetModState_REAL
-#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
-#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
-#define SDL_GetScancodeName SDL_GetScancodeName_REAL
-#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
-#define SDL_GetKeyName SDL_GetKeyName_REAL
-#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
-#define SDL_StartTextInput SDL_StartTextInput_REAL
-#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
-#define SDL_StopTextInput SDL_StopTextInput_REAL
-#define SDL_ClearComposition SDL_ClearComposition_REAL
-#define SDL_IsTextInputShown SDL_IsTextInputShown_REAL
-#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
-#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
-#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
-#define SDL_LockSensors SDL_LockSensors_REAL
-#define SDL_UnlockSensors SDL_UnlockSensors_REAL
-#define SDL_NumSensors SDL_NumSensors_REAL
-#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
-#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
-#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
-#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
-#define SDL_SensorOpen SDL_SensorOpen_REAL
-#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
-#define SDL_SensorGetName SDL_SensorGetName_REAL
-#define SDL_SensorGetType SDL_SensorGetType_REAL
-#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
-#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
-#define SDL_SensorGetData SDL_SensorGetData_REAL
-#define SDL_SensorClose SDL_SensorClose_REAL
-#define SDL_SensorUpdate SDL_SensorUpdate_REAL
-#define SDL_hid_init SDL_hid_init_REAL
-#define SDL_hid_exit SDL_hid_exit_REAL
-#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
-#define SDL_hid_enumerate SDL_hid_enumerate_REAL
-#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
-#define SDL_hid_open SDL_hid_open_REAL
-#define SDL_hid_open_path SDL_hid_open_path_REAL
-#define SDL_hid_write SDL_hid_write_REAL
-#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
-#define SDL_hid_read SDL_hid_read_REAL
-#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
-#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
-#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
-#define SDL_hid_close SDL_hid_close_REAL
-#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
-#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
-#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
-#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
-#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
-#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
-#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
-#define SDL_GetTouchName SDL_GetTouchName_REAL
-#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
-#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
-#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
-#define SDL_NumHaptics SDL_NumHaptics_REAL
-#define SDL_HapticName SDL_HapticName_REAL
-#define SDL_HapticOpen SDL_HapticOpen_REAL
-#define SDL_HapticOpened SDL_HapticOpened_REAL
-#define SDL_HapticIndex SDL_HapticIndex_REAL
-#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
-#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
-#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
-#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
-#define SDL_HapticClose SDL_HapticClose_REAL
-#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
-#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
-#define SDL_HapticQuery SDL_HapticQuery_REAL
-#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
-#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
-#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
-#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
-#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
-#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
-#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
-#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
-#define SDL_HapticSetGain SDL_HapticSetGain_REAL
-#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
-#define SDL_HapticPause SDL_HapticPause_REAL
-#define SDL_HapticUnpause SDL_HapticUnpause_REAL
-#define SDL_HapticStopAll SDL_HapticStopAll_REAL
-#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
-#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
-#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
-#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
-#define SDL_GUIDToString SDL_GUIDToString_REAL
-#define SDL_GUIDFromString SDL_GUIDFromString_REAL
-#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
-#define SDL_AtomicLock SDL_AtomicLock_REAL
-#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
-#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
-#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
-#define SDL_AtomicCAS SDL_AtomicCAS_REAL
-#define SDL_AtomicSet SDL_AtomicSet_REAL
-#define SDL_AtomicGet SDL_AtomicGet_REAL
-#define SDL_AtomicAdd SDL_AtomicAdd_REAL
-#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
-#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
-#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
-#define SDL_RWFromFile SDL_RWFromFile_REAL
-#define SDL_RWFromMem SDL_RWFromMem_REAL
-#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
-#define SDL_AllocRW SDL_AllocRW_REAL
-#define SDL_FreeRW SDL_FreeRW_REAL
-#define SDL_RWsize SDL_RWsize_REAL
-#define SDL_RWseek SDL_RWseek_REAL
-#define SDL_RWtell SDL_RWtell_REAL
-#define SDL_RWread SDL_RWread_REAL
-#define SDL_RWwrite SDL_RWwrite_REAL
-#define SDL_RWclose SDL_RWclose_REAL
-#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
-#define SDL_LoadFile SDL_LoadFile_REAL
-#define SDL_ReadU8 SDL_ReadU8_REAL
-#define SDL_ReadLE16 SDL_ReadLE16_REAL
-#define SDL_ReadBE16 SDL_ReadBE16_REAL
-#define SDL_ReadLE32 SDL_ReadLE32_REAL
-#define SDL_ReadBE32 SDL_ReadBE32_REAL
-#define SDL_ReadLE64 SDL_ReadLE64_REAL
-#define SDL_ReadBE64 SDL_ReadBE64_REAL
-#define SDL_WriteU8 SDL_WriteU8_REAL
-#define SDL_WriteLE16 SDL_WriteLE16_REAL
-#define SDL_WriteBE16 SDL_WriteBE16_REAL
-#define SDL_WriteLE32 SDL_WriteLE32_REAL
-#define SDL_WriteBE32 SDL_WriteBE32_REAL
-#define SDL_WriteLE64 SDL_WriteLE64_REAL
-#define SDL_WriteBE64 SDL_WriteBE64_REAL
-#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
-#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
-#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
-#define SDL_CreateRenderer SDL_CreateRenderer_REAL
-#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
-#define SDL_GetRenderer SDL_GetRenderer_REAL
-#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
-#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
-#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
-#define SDL_CreateTexture SDL_CreateTexture_REAL
-#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
-#define SDL_QueryTexture SDL_QueryTexture_REAL
-#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
-#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
-#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
-#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
-#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
-#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
-#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
-#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
-#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
-#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
-#define SDL_UpdateTexture SDL_UpdateTexture_REAL
-#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
-#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
-#define SDL_LockTexture SDL_LockTexture_REAL
-#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
-#define SDL_UnlockTexture SDL_UnlockTexture_REAL
-#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
-#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
-#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
-#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
-#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
-#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
-#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
-#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
-#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
-#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
-#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
-#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
-#define SDL_RenderSetScale SDL_RenderSetScale_REAL
-#define SDL_RenderGetScale SDL_RenderGetScale_REAL
-#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
-#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
-#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
-#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
-#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
-#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
-#define SDL_RenderClear SDL_RenderClear_REAL
-#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
-#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
-#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
-#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
-#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
-#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
-#define SDL_RenderFillRect SDL_RenderFillRect_REAL
-#define SDL_RenderFillRects SDL_RenderFillRects_REAL
-#define SDL_RenderCopy SDL_RenderCopy_REAL
-#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
-#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
-#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
-#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
-#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
-#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
-#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
-#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
-#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
-#define SDL_RenderCopyF SDL_RenderCopyF_REAL
-#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
-#define SDL_RenderGeometry SDL_RenderGeometry_REAL
-#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
-#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
-#define SDL_RenderPresent SDL_RenderPresent_REAL
-#define SDL_DestroyTexture SDL_DestroyTexture_REAL
-#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
-#define SDL_RenderFlush SDL_RenderFlush_REAL
-#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
-#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
-#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
-#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
-#define SDL_RenderSetVSync SDL_RenderSetVSync_REAL
-#define SDL_ReportAssertion SDL_ReportAssertion_REAL
-#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
-#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
-#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
-#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
-#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
-#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
-#define SDL_malloc SDL_malloc_REAL
-#define SDL_calloc SDL_calloc_REAL
-#define SDL_realloc SDL_realloc_REAL
-#define SDL_free SDL_free_REAL
-#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
-#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
-#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
-#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
-#define SDL_getenv SDL_getenv_REAL
-#define SDL_setenv SDL_setenv_REAL
-#define SDL_qsort SDL_qsort_REAL
-#define SDL_bsearch SDL_bsearch_REAL
-#define SDL_abs SDL_abs_REAL
-#define SDL_isalpha SDL_isalpha_REAL
-#define SDL_isalnum SDL_isalnum_REAL
-#define SDL_isblank SDL_isblank_REAL
-#define SDL_iscntrl SDL_iscntrl_REAL
-#define SDL_isdigit SDL_isdigit_REAL
-#define SDL_isxdigit SDL_isxdigit_REAL
-#define SDL_ispunct SDL_ispunct_REAL
-#define SDL_isspace SDL_isspace_REAL
-#define SDL_isupper SDL_isupper_REAL
-#define SDL_islower SDL_islower_REAL
-#define SDL_isprint SDL_isprint_REAL
-#define SDL_isgraph SDL_isgraph_REAL
-#define SDL_toupper SDL_toupper_REAL
-#define SDL_tolower SDL_tolower_REAL
-#define SDL_crc16 SDL_crc16_REAL
-#define SDL_crc32 SDL_crc32_REAL
-#define SDL_memset SDL_memset_REAL
-#define SDL_memset4 SDL_memset4_REAL
-#define SDL_memcpy SDL_memcpy_REAL
-#define SDL_memmove SDL_memmove_REAL
-#define SDL_memcmp SDL_memcmp_REAL
-#define SDL_wcslen SDL_wcslen_REAL
-#define SDL_wcslcpy SDL_wcslcpy_REAL
-#define SDL_wcslcat SDL_wcslcat_REAL
-#define SDL_wcsdup SDL_wcsdup_REAL
-#define SDL_wcsstr SDL_wcsstr_REAL
-#define SDL_wcscmp SDL_wcscmp_REAL
-#define SDL_wcsncmp SDL_wcsncmp_REAL
-#define SDL_wcscasecmp SDL_wcscasecmp_REAL
-#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
-#define SDL_strlen SDL_strlen_REAL
-#define SDL_strlcpy SDL_strlcpy_REAL
-#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
-#define SDL_strlcat SDL_strlcat_REAL
-#define SDL_strdup SDL_strdup_REAL
-#define SDL_strrev SDL_strrev_REAL
-#define SDL_strupr SDL_strupr_REAL
-#define SDL_strlwr SDL_strlwr_REAL
-#define SDL_strchr SDL_strchr_REAL
-#define SDL_strrchr SDL_strrchr_REAL
-#define SDL_strstr SDL_strstr_REAL
-#define SDL_strcasestr SDL_strcasestr_REAL
-#define SDL_strtokr SDL_strtokr_REAL
-#define SDL_utf8strlen SDL_utf8strlen_REAL
-#define SDL_utf8strnlen SDL_utf8strnlen_REAL
-#define SDL_itoa SDL_itoa_REAL
-#define SDL_uitoa SDL_uitoa_REAL
-#define SDL_ltoa SDL_ltoa_REAL
-#define SDL_ultoa SDL_ultoa_REAL
-#define SDL_lltoa SDL_lltoa_REAL
-#define SDL_ulltoa SDL_ulltoa_REAL
-#define SDL_atoi SDL_atoi_REAL
-#define SDL_atof SDL_atof_REAL
-#define SDL_strtol SDL_strtol_REAL
-#define SDL_strtoul SDL_strtoul_REAL
-#define SDL_strtoll SDL_strtoll_REAL
-#define SDL_strtoull SDL_strtoull_REAL
-#define SDL_strtod SDL_strtod_REAL
-#define SDL_strcmp SDL_strcmp_REAL
-#define SDL_strncmp SDL_strncmp_REAL
-#define SDL_strcasecmp SDL_strcasecmp_REAL
-#define SDL_strncasecmp SDL_strncasecmp_REAL
-#define SDL_vsscanf SDL_vsscanf_REAL
-#define SDL_vsnprintf SDL_vsnprintf_REAL
-#define SDL_asprintf SDL_asprintf_REAL
-#define SDL_vasprintf SDL_vasprintf_REAL
-#define SDL_acos SDL_acos_REAL
-#define SDL_acosf SDL_acosf_REAL
-#define SDL_asin SDL_asin_REAL
-#define SDL_asinf SDL_asinf_REAL
-#define SDL_atan SDL_atan_REAL
-#define SDL_atanf SDL_atanf_REAL
-#define SDL_atan2 SDL_atan2_REAL
-#define SDL_atan2f SDL_atan2f_REAL
-#define SDL_ceil SDL_ceil_REAL
-#define SDL_ceilf SDL_ceilf_REAL
-#define SDL_copysign SDL_copysign_REAL
-#define SDL_copysignf SDL_copysignf_REAL
-#define SDL_cos SDL_cos_REAL
-#define SDL_cosf SDL_cosf_REAL
-#define SDL_exp SDL_exp_REAL
-#define SDL_expf SDL_expf_REAL
-#define SDL_fabs SDL_fabs_REAL
-#define SDL_fabsf SDL_fabsf_REAL
-#define SDL_floor SDL_floor_REAL
-#define SDL_floorf SDL_floorf_REAL
-#define SDL_trunc SDL_trunc_REAL
-#define SDL_truncf SDL_truncf_REAL
-#define SDL_fmod SDL_fmod_REAL
-#define SDL_fmodf SDL_fmodf_REAL
-#define SDL_log SDL_log_REAL
-#define SDL_logf SDL_logf_REAL
-#define SDL_log10 SDL_log10_REAL
-#define SDL_log10f SDL_log10f_REAL
-#define SDL_pow SDL_pow_REAL
-#define SDL_powf SDL_powf_REAL
-#define SDL_round SDL_round_REAL
-#define SDL_roundf SDL_roundf_REAL
-#define SDL_lround SDL_lround_REAL
-#define SDL_lroundf SDL_lroundf_REAL
-#define SDL_scalbn SDL_scalbn_REAL
-#define SDL_scalbnf SDL_scalbnf_REAL
-#define SDL_sin SDL_sin_REAL
-#define SDL_sinf SDL_sinf_REAL
-#define SDL_sqrt SDL_sqrt_REAL
-#define SDL_sqrtf SDL_sqrtf_REAL
-#define SDL_tan SDL_tan_REAL
-#define SDL_tanf SDL_tanf_REAL
-#define SDL_iconv_open SDL_iconv_open_REAL
-#define SDL_iconv_close SDL_iconv_close_REAL
-#define SDL_iconv SDL_iconv_REAL
-#define SDL_iconv_string SDL_iconv_string_REAL
-#define SDL_Init SDL_Init_REAL
-#define SDL_InitSubSystem SDL_InitSubSystem_REAL
-#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
-#define SDL_WasInit SDL_WasInit_REAL
-#define SDL_Quit SDL_Quit_REAL
-#define SDL_SetMainReady SDL_SetMainReady_REAL
-#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
-#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
-#define SDL_GDKRunApp SDL_GDKRunApp_REAL
-#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
-#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
-#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
-#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
-#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
-#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
-#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
-#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
-#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
-#define SDL_IsChromebook SDL_IsChromebook_REAL
-#define SDL_IsDeXMode SDL_IsDeXMode_REAL
-#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
-#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
-#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
-#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
-#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
-#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
-#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
-#define SDL_IsTablet SDL_IsTablet_REAL
-#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
-#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
-#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
-#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
-#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
-#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
-#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
-#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
-#define SDL_asprintf SDL_asprintf_REAL
-#define SDL_asprintf SDL_asprintf_REAL
-#define SDL_vasprintf SDL_vasprintf_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -868,6 +868,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S
 SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
 SDL_DYNAPI_PROC(int,SDL_RenderSetVSync,(SDL_Renderer *a, int b),(a,b),return)
 #if !SDL_DYNAPI_PROC_NO_VARARGS
+SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
 #endif
 SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
 SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)

+ 0 - 4
src/dynapi/gendynapi.py

@@ -403,10 +403,6 @@ def add_dyn_api(proc):
         if argtype == "void":
             continue
 
-        # Special case, '...' has no parameter name
-        if argtype == "...":
-            continue
-
         # Var name: a, b, c, ...
         varname = chr(i)
         i += 1